I think I solved the Kimogila

By Crimsonwarlock, in X-Wing

7 hours ago, Biophysical said:

This is kind of how I assumed the bullseye arc would be from a practical perspective. It kind of acts as a blocker by denying defensive actions one way or another.

This. As the M12 dial is pretty restricted you probably need agile companions to set up a between the rock and hard place situation, though.

Btw, regarding a number of posts above, Torani is a female.

Edited by Managarmr
spelling

The M12 is slowly growing on me. I've tried both of the aces, I like that they bring 8hp at a decently high PS and are relatively cheap. The bullseye arc is just extra, if I get it that's great, but I'm pretty happy with a 3 dice gun sitting on 8 hp at PS 7+ for that cost. Torani with VI and LRS is only 28 points, Dalan is 26 with VI. At that cost it is easy to put one in a list with scarier pilots who my opponent would rather prioritize leaving the Kimo to take shots every round relatively unscathed.

The downside is that they don't fair all that well in a 1v1 scenario.

**It is really irritating that the bullseye arc doesn't affect Reinforce tokens.

4 minutes ago, Burius1981 said:

The M12 is slowly growing on me. I've tried both of the aces, I like that they bring 8hp at a decently high PS and are relatively cheap. The bullseye arc is just extra, if I get it that's great, but I'm pretty happy with a 3 dice gun sitting on 8 hp at PS 7+ for that cost. Torani with VI and LRS is only 28 points, Dalan is 26 with VI. At that cost it is easy to put one in a list with scarier pilots who my opponent would rather prioritize leaving the Kimo to take shots every round relatively unscathed.

The downside is that they don't fair all that well in a 1v1 scenario.

**It is really irritating that the bullseye arc doesn't affect Reinforce tokens.

The more I see, the more I'm convinced a bare-bones PS10 Torani is the best use of this thing. Basically, you can hopefully barrel-roll for an awesome shot with the bullseye arc that strips all the tokens and leaves them defenseless for the rest of your list to destroy.

1 hour ago, Kieransi said:

The more I see, the more I'm convinced a bare-bones PS10 Torani is the best use of this thing. Basically, you can hopefully barrel-roll for an awesome shot with the bullseye arc that strips all the tokens and leaves them defenseless for the rest of your list to destroy.

It took me a few tries to figure out landing that bullseye arc, it's pretty easy on large bases but for small bases if you are just off and barrel roll will put you just off on the other side and isn't worth it. Also FWIW I like Dalan a little more than Torani, 2 points cheaper and the occasional free target lock. Torani's ability isn't worded all that well either; I'm afraid that a TO will rule that you can spend 0 Focus/Evade tokens to avoid his ability in the same way that other cards do shenanigans like that.

I like the idea of a missile or torp, the ship is on he slow side so I've had opportunities for a reload while getting back into position.

5 hours ago, Burius1981 said:

It took me a few tries to figure out landing that bullseye arc, it's pretty easy on large bases but for small bases if you are just off and barrel roll will put you just off on the other side and isn't worth it. Also FWIW I like Dalan a little more than Torani, 2 points cheaper and the occasional free target lock. Torani's ability isn't worded all that well either; I'm afraid that a TO will rule that you can spend 0 Focus/Evade tokens to avoid his ability in the same way that other cards do shenanigans like that.

I like the idea of a missile or torp, the ship is on he slow side so I've had opportunities for a reload while getting back into position.

I've just run a few games with Dalan using VI, guidance, harpoon missiles, unhinged, Contraband cybernetics and Enforcer (33 pts). Using him with a VI'd Prince Xizor and a bumpmaster, and he seemed to do an alright bit of work. It was not as hard to line up the bullseye as people made it seem, but there is definitely a nuance to it. Also, I think with him and Dalan, you want to pass initiative if your opponent is the same PS or lower, just so you can get the final positioning set up with the bullseyes. I had enforcer only proc 3 times during the 2 games I tried him in, but it did help make my opponent more predictable when it did proc, and reloading the harpoon can really scare an opponent into focusing on him. But in that list Xizor was definitely the heavy lifter, as he was able to keep going after everything else and chase it down handily, with the bumpmaster doing it's thing and Dalan getting a few heavy hitting harpoons in.

Enforcer I could take or leave; if I had 1 point left in squad building and nothing else I'd rather have I might take it. For me, it's that I have very little control over it. When I've gotten ships in the bullseye they have often not had arc on my M12 or just choose to shoot something else(which is something I guess).

I like the idea of one or both aces with missiles in a list, right now I am trying to sort out my regionals list that may or may not include an M12 and get a little practice.

17 hours ago, Burius1981 said:

Torani's ability isn't worded all that well either; I'm afraid that a TO will rule that you can spend 0 Focus/Evade tokens to avoid his ability in the same way that other cards do shenanigans like that.

You can remove 0 tokens if you have 0 tokens to avoid it taking damage. This is intentional. Think of Torani like Wes Jansen except that it removes all Evade and Focus tokens from all ships under the bullseye or they take 1 damage.

If they have no tokens to strip, they are ok.

Edited by kris40k

The question I have is if it is intentionally worded that way. Only the devs know.

I had Dalan oberon with initiative bid arc dodge Fenn (Scum) after a k-turn using Contraband cybernetics. He ended up at range 1 of Fenn with bullseye to boot. That won me the game, so that upgrade is growing on me, a whole lot.

The title is that nifty little upgrade makes your opponent wonder whether its worth it to attack at the cost of his k-turn on the following round. So far, it has forced opponents to target other ships (which are much better at mitigating incoming damage).

Instead of ordance, I loaded R5-P8. The little bugger makes the kimogila even less of an interesting target.

In the end, I was pleasantly surprised.

It's really good.

It means that in that crucial turn where you DESPERATELY need to k turn and still take an action, you can. It can make the difference between a great shot and a terrible one, or even no shot at all, and especially on cheap throwaway ships like the K-Fighter, it's great. Missed your missile opportunity on the closing engagement? K turn, action, fire, die.

Yeah, I like the cybernetics too for all the reasons already mentioned. Great 1 point upgrade.

R4-B11 seems like fun on Dalen Oberos.