Hey there folks, this is something i always think about when comparing characters. Costs can be a little unruly and some characters end up stuck out in the cold and thats real rough. I just want to give some decent, nonmathematical reasoning as to why certain characters should be adjusted.
LUMINARA
Ooh boy is she not worth her points. Paying 17 points for a cap of 4 damage and 10 health with no decent pairings means she is outshone by dozens of cheaper characters. Generally speaking, characters with specials are less expensive than characters with inherent abilities. She is worse than dooku, who is tankier even with 10 health, but her die is better than seventh sister who has that all important inherent ability. For her to be playable and have an actual place in this game, she would need to be 11/14.
JYN ERSO
Love this girl but dang if she aint hot garbage. She's too weak for a kill deck and too squishy for a mill deck, plus her ability is mandatory on the first yellow event so you can't save it for a rainy day. Her die is great and though she does have a cap of 4 damage she would be perfectly playable as a 14/18 for all the utility she provides. I foresee her being rereleased with that ability instead being a power action.
IG-88
Crappy special and crappy sides=crappy die. 2 shields for a resource is so odd and hard to justify, especially with Obi-Wan Kenobi bringing those 3 melee sides in legacies. I want to be real conservative and say that at 15/19 he'd be good but thats not true. His die sides need adjusting. 14/18 is the only way i can see him being used these days. We really need to redefine what is reasonable for 18 or 19 point elite characters. So far Kylo and Krennic (barely) show their worth with caps of 6 (very situational) damage.
So hey, theres room to change and grow. I would love these changes to occur, but you know what? They probably won't. A guy can dream can't he? Share your thoughts on other reasonable point adjustments you'd like going forward.
Edited by JonasBenz