Hello L5R community!
First a quick intro... My full time job is a Front End Developer. I decided to combine my new favorite hobby with a desire to practice my React development skills. Initially I thought it would be neat to entirely do away with the need for tokens to track the game state. During testing I discovered that goal to be a little too ambitious. I feel that physical fate tokens and honor/dishonor character tokens are still necessary. So instead trying to track everything, I decided to target a few key areas...
- conflict skill value tracking. (We often find ourselves counting and recounting conflict values during some really intense battles)
- claimed/unclaimed rings. (Some may prefer physical ring tokens. I included this as it's an important part of conflict tracking)
- honor totals (because it doesn't change THAT often, and numbers are a little easier to compare as opposed to counting a pile of tokens)
- first player token (because why not)
- imperial favor (bonus used in conflict totals)
I'd love for you guys to try this out in your games and provide feedback.
Edited by jordanharwood