So I and many players I know are dealing with a scourge of very similar lists that should be familiar to users on this forum. Some players say they are overpowered (looking at you @Blail Blerg) and some are saying they are very defeatable. However, very few specific counters have been offered especially counters designed for competition play.
The current meta pick typically looks something like this:
Assault Frigate 2B
- General Rieekan
- Adar Talon or Toryn Farr (Swaps with GR-75 below)
- Flight Controllers or Boosted Comms to taste
- Gallant Haven
Nebulon-B Escort Frigate
- Flight Commander
- Fighter Coordination Teams
- Yavaris
GR-75 Transports
- Toryn Farr or Adar Talon (swaps with AF2b above)
- Comms Net if Toryn, BCC if Adar
GR-75 Transports
- Ashoka Tano
- Comms Net
GR-75 Transports
- Leia
- Comms Net
Squadrons:
- Jan Ors
- Luke Skywalker
- Wedge Antilles
- Keyan Farlander or Ten Numb
- Norra Wexler or Gold Squadron
- 1-2 generic B-Wings or Dagger Squad
- Frequent substitutions are all three X-Wing aces and both B-Wing aces instead of generics
Objectives are chosen such that it is impossible to approach or engage the fleet or the objective without being engaged to most or all of the unactivated squadrons.
It's been over a year with this pick, and I'm frankly at a point where I'm just about to give up. While the ability of this list to fight itself is well proven, other responses especially on the Imperial side are less effective or involve specializing your list to only combat this singular list type. In competition settings, this is having an adverse effect on list design where this list is either played, or sufficiently avoided throughout the event to move to the top positions. This has remained the case even after the Errata nerfs to Rieekan and BCC.
I keep hearing that players are finding this list beatable, but I'm not hearing specifics on what is being used to do so. You can't tie the squadron component down without destroying all the escorts almost simultaneously (thanks to Jan) and you can't assault the ships without taking severe damage from the squadron component. The 5 activation variant also doesn't let most fleets activate after all Rebel ships have gone.
While not as absurdly durable as the pre-nerf Rieekan variation, it does present the opposition with the same issue: most squadron superiority solutions, especially for Imperials, depend on alpha-striking threatening targets off the board but this list is nearly immune to alpha striking.