Wind in the Willows inspired

By Richardbuxton, in Genesys

I’m inspired to create a setting for my kids, they have enjoyed the Star Wars game so I’m confident in their use of the dice. They are interested in Fantasy stories, magic, and animals. So my plan is a Wind in the Willows or Peter Rabbit inspired setting with magic added.

In interests of giving and sharing I thought I would post my musings here for any input or for others to steal. Keep in mind as i post this I’m still waiting for my book to arrive.

First up is the PC Species choices:

Species

The good creatures:

  • Rabbits 2,2,2,2,1,3, ST 10, WT 10 Underground Dwellers (boost underground), Pack Animal (2 Boost when assisting) 95xp
  • Hares 2,3,2,2,2,1 ST 9, WT 11 Vigilance, Boost to Chases 90xp
  • Squirrels 2,3,1,2,2,2 ST 10, WT 10, Coordination, Climbing Boost 90xp
  • Badgers 3,2,1,2,2,2 ST 8, WT 12, Claws (dig and weapon), night dweller 85xp
  • Beaver 2,2,3,2,1,2 ST 10, WT 10, Swimmer (hold breath and fast swim speed), Mechanics 90xp
  • Otters 2,2,2,3,2,1 ST 11, WT 10, Swimmer, Survival 90xp
  • Frogs 2,1,2,2,3,2 ST 13, WT 9, Silhouette 0, Swimmer, Jump 90xp
  • Swallows 1,3,2,3,1,2 ST 12, WT 8, Flyers, Silhouette 0 80xp
  • Pelicans 2,2,2,1,3,2 ST 11, WT 10, Flyers, Encumbrance Strength +10, 85xp
  • Falcons 1,3,3,2,2,1 ST 12, WT 9, Flyers, Silhouette 0, bird of prey (Boost to first attack when flying) 80xp

The evil creatures:

Snakes

Owls

Foxes

Cats

Eagles

Hawks

Weasels

Ferrets

Skill list:

General:

Alchemy (Int)Athletics (Br)Cool (Pr)Coordination (Ag)Discipline (Will)Mechanics (Int)Medicine (Int)Perception (Cun)Resilience (Br)Riding (Ag)Skulduggery (Cun)Stealth (Ag)Streetwise (Cun)Survival (Cun)Vigilance (Will)

MAGIC:

Arcana (Int), Nature (Cun)

COMBAT:

Brawl (Br) Melee-Heavy (Br)Melee-Light (Br)Ranged

SOCIAL:

Charm (Pr)Coercion (Will)Deception (Cun)Leadership (Pr)Negotiation (Pr)

KNOWLEDGE SKILLS:

Knowledge Arcane

Knowledge History

Knowledge Geography

Knowledge Nature

Knowledge Adventuring

Careers:

Magician

(magic damage and distraction/confusion, trickster)

Knowledge (Arcane), Discipline, Magic (Arcane), Knowledge (History), Cool, Deception, Coordination, Perception.

Druid

(healer, summoner, nature knowledge)

Medicine, Magic (Nature), Knowledge (Geography), Knowledge (Wilds), Vigilance, Athletics, Alchemy, Survival, Knowledge.

Warden

(police, investigation and sword/board)

Vigilance, Perception, Negotiation, Brawl, Melee (Light), Streetwise, Coercion, Resilience.

Knight

(mounted combat, leader, healer)

Ride, Melee (Heavy), Melee (Light), Leadership, Medicine, Discipline, Knowledge (Adventuring), Athletics.

Ranger

(Stealth and ranged, survivalist)

Stealth, Ranged, Survival, Coordination, Cool, Knowledge (Geography), Riding, Resilience

Noble [Princess or Prince]

(knowledge and social face, fencing)

Leadership, Charm, Negotiation, Discipline, Vigilance, Melee (Light), Knowledge (History), Knowledge (Geography)

Thief

(Stealth, suburban, skullduggery, deception)

Skullduggery, Stealth, Coordination, Deception, Brawl, Streetwise, Knowledge (Adventuring), Cool.

Tinkerer

(Machines, Potions, acorn guns!)

Ranged, Mechanics, Alchemy, Knowledge (Adventuring), Perception, Vigilance, Coordination, Negotiation.

Edited by Richardbuxton
Added more details

I love this idea! If you are looking for other games that might have adventures, items, and adversaries you can port over, check out Bunnies and Burrows or its GURPS port, GURPS Bunnies and Burrows . Other fiction in this vein (that is a bit more adventur-y than WitW) would be:

  • Mrs. Frisby and the Rats of NIMN (or the cartoon, where she's renamed Brisby)
  • Watership Down
  • Rabbit Hill

Please keep us up to date an what you've got cooking!

13 hours ago, SavageBob said:
  • Watership Down

This.

I can see something like Redwall meets WD would be fairly epic.

Yes, Redwall is a very good example