Blade and Bullet - Melee Action Card
<P> Recharge (4)
Weapon Skill (WS) vs. Target Defense
Melee weapon and pistol in either hand, engaged with target
Reckless Side
Special: You may use this card while recharging by adding two recharge tokens, but counting the DR of the pistol as 3, representing its use as a club rather than a firearm. You do not add your Strength to this value. This may not be done more often than every other turn.
*S* You hit with your melee weapon for normal damage
*SS* You hit with both your melee weapon and pistol. Add your Strength to the damage value of your melee weapon and also add the DR for your pistol.
*BB* +2 damage
*C* You hit a second target in the same engagement with your melee weapon for normal damage
{BB} Suffer 1 Fatigue
Conservative Side
Special: You may tuck the pistol into your belt by adding one recharge token to this card, leaving the hand free.
*S* You hit with your primary weapon for normal damage
*SSS* You hit with both your primary and secondary weapon. Add your Strength to the damage value of your melee weapon, and add to that total the DR for your pistol.
*BB* +1 damage
{BB} Suffer 1 Fatigue
Comments, suggestions?