gunpowder weapons?

By the BaldBarian, in Genesys

so I'm making a skies of Arcadia rpg, basically air pirates for those who don't know what Arcadia is, and I'm trying to come up with stats for gunpowder weapons, specificly flintlocks, what I have come up with is this.

musket, damage 8 crit 4 range-longe special- reload, inaccurate 1

flintlock pistol, damage 6 crit 4 range-medium special- reload, inaccurate 1

reload rule, your weapon requires a action to be reloaded.

so I'm interested in everyone's thoughts, to simple? to complex? thank you for your time and input.

Edited by the BaldBarian