so I'm making a skies of Arcadia rpg, basically air pirates for those who don't know what Arcadia is, and I'm trying to come up with stats for gunpowder weapons, specificly flintlocks, what I have come up with is this.
musket, damage 8 crit 4 range-longe special- reload, inaccurate 1
flintlock pistol, damage 6 crit 4 range-medium special- reload, inaccurate 1
reload rule, your weapon requires a action to be reloaded.
so I'm interested in everyone's thoughts, to simple? to complex? thank you for your time and input.
Edited by the BaldBarian