2 Reform scenarios

By Aetheriac, in Runewars Rules Questions

Reform scenarios 1:

Berserkers just moved in to engage the cavalry. The cavalry are showing a reform, but Ravos is in the way for a proper reform.

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This is how we played out the Oathsworn Cavalry reform. It is still engaged with the berserkers, and Ravos is not engaged with them. Is this an allowable reform? We allowed it as it didn't seem too awkward, and it kept the game moving.

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Second reform scenario:

Flesh Rippers are touching the edge of the game surface. With the Rune Golem closed in and engaged as is, there is no way to reform the Flesh Rippers right? That is how we played it.

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A unit that is engaged with an enemy can either A) rotate around its center or B) rotate around any of its individual tray. When doing so, it must end the reform in contact with the same contacted edge of the engaged unit.

Keeping this in mind, there is no way for the Flesh Rippers in Scenario 2 to reform because they can't stay in contact with both edges of the Rune Golem.

The Learn to Play guide has an added requirement that does not appear in the Rules Reference: "After the active unit changes its facing in this manner, it must be engaged and aligned with all of the units it was previously engaged with."

Your final position for scenario 1 does not work because the Oathsworn Cavalry are not aligned. The only legal way for them to reform would be to reform so that their rear is in contact with the Berserkers, which is tactically unsound.

1 hour ago, Budgernaut said:

A unit that is engaged with an enemy can either A) rotate around its center or B) rotate around any of its individual tray. When doing so, it must end the reform in contact with the same contacted edge of the engaged unit.

Keeping this in mind, there is no way for the Flesh Rippers in Scenario 2 to reform because they can't stay in contact with both edges of the Rune Golem.

The Learn to Play guide has an added requirement that does not appear in the Rules Reference: "After the active unit changes its facing in this manner, it must be engaged and aligned with all of the units it was previously engaged with."

Your final position for scenario 1 does not work because the Oathsworn Cavalry are not aligned. The only legal way for them to reform would be to reform so that their rear is in contact with the Berserkers, which is tactically unsound.

This is completely correct!

2 hours ago, Budgernaut said:

A unit that is engaged with an enemy can either A) rotate around its center or B) rotate around any of its individual tray. When doing so, it must end the reform in contact with the same contacted edge of the engaged unit.

Keeping this in mind, there is no way for the Flesh Rippers in Scenario 2 to reform because they can't stay in contact with both edges of the Rune Golem.

The Learn to Play guide has an added requirement that does not appear in the Rules Reference: "After the active unit changes its facing in this manner, it must be engaged and aligned with all of the units it was previously engaged with."

Your final position for scenario 1 does not work because the Oathsworn Cavalry are not aligned. The only legal way for them to reform would be to reform so that their rear is in contact with the Berserkers, which is tactically unsound.

Good to know scenario 2 was played correctly.

I thought scenario 1 was an issue, but let it play out so we could continue. Thanks for the help guys.

On 12/9/2017 at 2:21 PM, Budgernaut said:

A unit that is engaged with an enemy can either A) rotate around its center or B) rotate around any of its individual tray. When doing so, it must end the reform in contact with the same contacted edge of the engaged unit.

Keeping this in mind, there is no way for the Flesh Rippers in Scenario 2 to reform because they can't stay in contact with both edges of the Rune Golem.

The Learn to Play guide has an added requirement that does not appear in the Rules Reference: "After the active unit changes its facing in this manner, it must be engaged and aligned with all of the units it was previously engaged with."

Your final position for scenario 1 does not work because the Oathsworn Cavalry are not aligned. The only legal way for them to reform would be to reform so that their rear is in contact with the Berserkers, which is tactically unsound.

Oh wow, that rule is buried in the Learn to Play and not the Rules Reference? Going off the reference alone, I didn't see anything about alignment with reforming.

Also - it wasn't in the picture, but the rear facing didn't work either, my crossbowmen were too close. So it looks like it should have been a failed reform then.

On 12/9/2017 at 8:21 PM, Budgernaut said:

A unit that is engaged with an enemy can either A) rotate around its center or B) rotate around any of its individual tray. When doing so, it must end the reform in contact with the same contacted edge of the engaged unit.

Keeping this in mind, there is no way for the Flesh Rippers in Scenario 2 to reform because they can't stay in contact with both edges of the Rune Golem.

The Learn to Play guide has an added requirement that does not appear in the Rules Reference: "After the active unit changes its facing in this manner, it must be engaged and aligned with all of the units it was previously engaged with."

Your final position for scenario 1 does not work because the Oathsworn Cavalry are not aligned. The only legal way for them to reform would be to reform so that their rear is in contact with the Berserkers, which is tactically unsound.

Might not be a terrible idea...? Wouldn't they get 4 threat by reforming with their rear to the beserkers? (ignoring the out-of-shot crossbowmen)

Edited by joopahtroopah