8 minutes ago, fjw70 said:Another idea is to just used a fixed base damage for melee weapons (using a base of 3 so daggers do 4 base damage). Still mulling that over.
Not sure I agree with that though. A 'roided out MLB hitter can swing a bat MUCH harder than a Little Leaguer. Granted, that would be reflected in the dice pool to an extent, but I actually appreciate the component to melee damage represented by the base characteristic. If you hit at all, Mr. Brawny, you hit hard, much harder than that weakling next to you who can barely pick up the weapon and probably can't even get past the target's soak.