Hello fellow investigators!
2017 almost ending and I decide to make a Top5 list in every possible category for 0xp cards. This is my personal list so some of you may disapointed. Also forgive me for my bad english since it's not my main language.
There are Six categories i will mention in this topic:
1) Assets ( cards that needs hand(s), weapons,items,spells etc.)
2) Assets (Allies)
3) Assets (Talents)
4)Assets (accesories)
5)Events
6)Skills
The criteria i used: 1) Cost of resources 2) Triggered icons 3) Ability/action 4) Test icons 5)the number of investigators that can utilize this card.
Let's move onto the 1st category! ¨¨
Assets - Hand(s) required cards
Number 5 - Rite of Seeking
Its Cost is the highest on my list. 4 resources for 3 charges it's not a good deal. Although the ability to get fast 2 resources is great. The downside of this card can be avoided if you play it as your 3rd action unlike other cards like Shrivelling and Alchemical Transumation that is unavoidable. This is a must card for solo while in multiplayer helps you gather clues fast in low shroud places while the seeker of your team goes for the high shroud.
Honorable mention here are Alchemical transumation but it didnt make to my list cause everytime it costs you an action to add resource(s) and in hard/expert mode its more safe to pay an action-take a resource than play this card and a -6 or -8 deal to you damage. Another honorable mention is Archaic Glyphs but i don't like the discard philosophy especially in the early game when you need actions for more important things.
Number 4 - FlashLight
It costs 2 resources and you get 3 charges. Its usable by every investigator since it's neutral and it gets you -2 shroud while investigating. A must card for solo especially for low intellect characters and a decent card in multiplayer. High shroud places becomes weak and easy to search for Rex and Daisy. Honorable Mention is Lantern but not all investigators can make a use of it so that criteria make me choose Flashlight.
Number 3 - Fire Axe
It costs you only 1 resource and you get +1 damage while you have no resources. A weapon you must play around and combos well with Dark Horse. In order to "toss" some resources it gives you the ability in a single test to get max+6 strength when other 0xp weapons the most they can give you is +2 or +4 (trench knife in a wild scenario). Great for investigators with low resource card pool.
Number 2 - Gravedigger's Shovel
Since its appearance everyone makes survivor decks that supporting the Shovel-Resourceful combo. Straight out of the box it gives you +2 combat. The 2nd ability is an auto-clue which can lead you to the next Act of your scenario. This card is destined to be in every Yorick's Deck and in every fighter that needs in the 1st scenario the +2 boost in hard/expert mode. This is so versatile that even seeker investigators can use it.
Number 1 - Machete
No better weapon than this one. Straight out of the core this is the backbone in every Guardian deck and in every fighter's deck in multiplayer. There is no limitation of its use (like .45Automatic). It costs 3 resource (average cost) and most of times you get the +1 damage since you engage 1 enemy at a time. Strong fighters takes down monsters in 1 round so the bonus damage most of times is up. People love it and there is an obvious reason for that. Don't hesitate to add it if you like hitting enemies hard with this weapon!
Be continued...