Do Jam Tokens Stack?

By GreenLantern1138, in X-Wing

22 minutes ago, Punning Pundit said:

I wish they'd used the "spend" wording, ex: "you may spend [set of tokens] to remove [number of] Jam Token[s?]. You may not spend [set of tokens] for any other effect".

Spending is different. Some abilities trigger of spending stuff. I guess they avoided it on purpose.

In cases like these, I personally judge by the upgrades

I, jamming beam and scrambler missiles are trash

Therefore, jamming stacks and you only remove one token per focus)evade)lock at a time

1 hour ago, ficklegreendice said:

In cases like these, I personally judge by the upgrades

I, jamming beam and scrambler missiles are trash

Therefore, jamming stacks and you only remove one token per focus)evade)lock at a time

What happens when we get an op jamming related system upgrade?

2 minutes ago, RufusDaMan said:

What happens when we get an op jamming related system upgrade?

you-assume-too-much.png

Just now, ficklegreendice said:

Might be, but your way of ruling is still inherently flawed.

The relative strength of upgrades shouldn't matter when there is unclear wording involved. What matters is intent. I'm pretty sure if they wanted spending a token to remove all jam tokens, they would have written " all " into the text, like they did with ion.

Soooo....regardless of which way the ruling would go...would it really be so bad if Jam tokens were stackable? I mean, this is really just another form of stress stacking isn't it? Stress denies you actions...Jam tokens steal tokens, indirectly stealing actions...yes...no? Terrible idea??? :huh:

18 hours ago, Marinealver said:

Difficult to say. Depends on how they want to treat it.

  1. If it is like Ion , Weapons Disabled, and tractor beam tokens after it has done its effect it is all removed.
  2. If it is treated like stress token you have to meet a condition (usually revealing a green maneuver) to remove it.

The thing is weapons disabled, and tractor all explicitly in the rules say this token is removed at end of turn. Ion explicitly says “suffer this consequence and then remove all ion tokens”.

They only mention removing a jam token when there is a focus, evade, or blue target lock token present. It also explicitly says remove the jam token then remove one of those other tokens. Ergo, those are the only way they get removed, and it’s probably only a 1-1 relationship.

The issue is the order of things.

Had they worded it "If a ship with a jam token also has a blue target lock, focus, or evade token they must immediately discard 1 blue targetlock, focus, or evade token and remove 1 jam token" it would be fine.

But, the trigger is simply "Have a jam and blue targetlock/focus/evade" which means technically you have multiple triggers if you have multiple jams, and its worded to remove the jam THEN remove the other tokens. Have 3 jams 1 focus. Thus, 3 separate events of "Ship has both tokens for this effect" goes off. Yeah, messy so probably not how it works.

I highly, highly doubt they intended it to not stack. Ion being a good example since it says "All" so you dont suffer from it for 3 turns in a row if you happened to get triple ioned. The only reason jam doesnt stack is because of the wording loophole, which heavily HEAVILY leads me to believe it was unintended and they do stack.

Its one of the 3 most major things that needs a faq this wave imo (ps8 kimo "discard tokens when i have none" crap, Crimson Spec and Action Bombs, and jam tokens)

Edited by Vineheart01
2 hours ago, ScummyRebel said:

The thing is weapons disabled, and tractor all explicitly in the rules say this token is removed at end of turn. Ion explicitly says “suffer this consequence and then remove all ion tokens”.

They only mention removing a jam token when there is a focus, evade, or blue target lock token present. It also explicitly says remove the jam token then remove one of those other tokens. Ergo, those are the only way they get removed, and it’s probably only a 1-1 relationship.

Yup, sounds pretty straight forward to me, I'll 2nd that :D .

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8 hours ago, GreenDragoon said:

It would require extraordinary incompetence if rules were dependent on the guy writing the card.

I sincerely hope that someone writing down an effect will check similar or identical effects and reuse the language on the card, if not altered by faq/errata, or the text from the faq/errata if necessary.

We do that all the time for card ideas and custom card leagur, right? And the reasoning is very obvious.

FFG not using consistent language is a problem anyway. But at least cases that are as clear cut as the one here should reuse at least one mention of any kind that all jam tokens are to be removed, that jam tokens don‘t stack, etc

We had a saying in engineering. It went "There's not enough time to do it right but there's always enough time to do it over".

I see several problems with the verbiage on the cards. Multiple contributors, lack of a standard template for wording are among them. Once you have a couple of cards that need explanations, the players begin parsing the descriptions to make sure of their intent. How did the playtesters miss these? FFG shouldn't have to release a FAQ with each wave.

I am definitely in the 1/1 removal and jam stacking camps, based on the wording on the card

On 12/8/2017 at 10:49 PM, That One Guy said:

Yeah my interpretation is that the token resolves the moment you have both a jam token and an afflicted green token. So if you're given a jam token in one turn by a low PS foe, then combat ends and you get to the activation phase in the next round and make your move and take a Focus action, at that moment you'd lose that token and your jam token. Or if you get Jammed by a higher PS foe before you get to shoot, then you lose that token.

Given it is instantaneous then there really isn't a scenario when you will have multiples of both jam tokens and other tokens. But then again there could be in need of an errata because if it gets to a point where you have 5 or more jam tokens a ship could be locked down.

17 hours ago, SlaveofChrist said:

Soooo....regardless of which way the ruling would go...would it really be so bad if Jam tokens were stackable? I mean, this is really just another form of stress stacking isn't it? Stress denies you actions...Jam tokens steal tokens, indirectly stealing actions...yes...no? Terrible idea??? :huh:

Jam is worse than stress in that it only prevents those three types of actions and does not care what maneuvers happen.

Jam is better than stress is in that it gets around current stress-avoidance tools. Rey crew doesn't care about stress, for instance, but is sad when you spend her token to get nothing. Fire Control System shuts down. Captain Yorr is just confused.

As to the actual question, I'm in the stacking camp. "a"/"the" != "all"

Edited by skotothalamos