Do Jam Tokens Stack?

By GreenLantern1138, in X-Wing

The card doesn't say they disappear like weapons disabled tokens, and if you have more than one good token when the jam token is received then you only choose one to discard. These factors make me wonder if you can be multi jammed. I know it wouldn't be easy to do, but can it be done at all?

Its worded funkily.

Because its worded like "remove the jam token. Then select 1 focus, evade, or blue targetlock and remove it" one could argue you'd remove all jams.

However i do not believe that since that would be intentionally interrupting an effect without fully resolving it. Nothing happens simo in this game

Its bound to get faq'd.

That's kinda what I'm getting at. If you have no tokens of your own then get shot by a jam, you keep the jam til you do a token action which sheds the jam and leaves you without a token, right? So if you had no tokens and got hit by two jams in one shooting phase, took a token action next turn and shed one, you'd presumably still have the other.

9 minutes ago, GreenLantern1138 said:

That's kinda what I'm getting at. If you have no tokens of your own then get shot by a jam, you keep the jam til you do a token action which sheds the jam and leaves you without a token, right? So if you had no tokens and got hit by two jams in one shooting phase, took a token action next turn and shed one, you'd presumably still have the other.

That’s how I think it works too.

Though worded differently, it might work like ion tokens and you shed both.

I do wish FFG wouldn't use the player base as Beta Testers. Too many questions that should've been ironed out before release.

From how I read it, it seems like it would stack. I’m not sure how much of a thing it’ll be yet, but if they get used in any quantity it’s going to become something that needs an faq.

In casual play, I’ll treat it as stackable. In tournament play I will probably not use it yet.

Edited by ScummyRebel

The trigger is "when you have a jam and 1 other token" to remove "1 token and the jam", which to me says that if you do not "have a jam and 1 other token" you keep your jam until you do. Could definitely use an FAQ to clarify though.

Yeah my interpretation is that the token resolves the moment you have both a jam token and an afflicted green token. So if you're given a jam token in one turn by a low PS foe, then combat ends and you get to the activation phase in the next round and make your move and take a Focus action, at that moment you'd lose that token and your jam token. Or if you get Jammed by a higher PS foe before you get to shoot, then you lose that token.

Difficult to say. Depends on how they want to treat it.

  1. If it is like Ion , Weapons Disabled, and tractor beam tokens after it has done its effect it is all removed.
  2. If it is treated like stress token you have to meet a condition (usually revealing a green maneuver) to remove it.

So little known fact you can slam then PTL to perform a reload action and receive 1 stress and 2 weapons disabled tokens. Then discard both weapons disabled tokens in the end phase. The stress stays until you reveal a green maneuver. So which one would be the jam it is difficult to say.

Edited by Marinealver

It does not say to remove all tokens, does it?

Ion tokens say to remove ALL ion tokens. They did not reuse the same here. So why would all tokens be removed?

My first impression on reading about the jam tokens is that they do stack: if you have 2 jam tokens and you focus then you'll be left with no focus and 1 jam token.

Of course I am not 100% confident in my interpretation; I am sure it will get a faq entry clarifying it pretty quickly.

The problem is the language is vague. I could see it going either way

Jam checks 1 at a time:

1. Gain named token type

2. First Jam token checks and sees you have one of the named token types and discards itself followed by the token type, leaving you with a jam.

Jam checks constantly

1. Gain named token type

2. All Jam tokens check and see you have one of the named token types and discard themselves, leaving you with no jams or other tokens.

Second scenario makes more sense on a number of levels in terms of timing, but I could see the first being ruled as correct.

As quickly as the Jabba and Minefield mapper clarification?

The reference card says

"When a ship has both a jam token and a focus(...) token, remove the jam token. Then that ship chooses and removes of its 1 (sic!)*)focus (...) tokens."

Thus as written I'd say:

1jam + 1focus (or evade or blue TL): remove both

1jam + several others: remove jam and one other of your choice

2jams + 1focus (or other): remove a jam and the focus (or other), 1 jam left

2jams + 2 or more others: remove 2jams and 2 others if your choice OR can you do the same action (removing several times) in the same window, or do you remove1jam+1other, waiting until next round for 1jam+1other?

*)Do they have no proofreading at all?

8 minutes ago, Managarmr said:

As quickly as the Jabba and Minefield mapper clarification?

The reference card says

"When a ship has both a jam token and a focus(...) token, remove the jam token. Then that ship chooses and removes of its 1 (sic!)*)focus (...) tokens."

Thus as written I'd say:

1jam + 1focus (or evade or blue TL): remove both

1jam + several others: remove jam and one other of your choice

2jams + 1focus (or other): remove a jam and the focus (or other), 1 jam left

2jams + 2 or more others: remove 2jams and 2 others if your choice OR can you do the same action (removing several times) in the same window, or do you remove1jam+1other, waiting until next round for 1jam+1other?

*)Do they have no proofreading at all?

I mean, with your emphasis on "a" you could make a compelling argument that 2x Jam tokens = immune to Jam because you will never have only a Jam token from that point onwards ;)

To me, the fact that jam token stick around, makes scrambler missiles quite fun.

I have a dumb question.

What exactly happens to you, if you get a jam token and no way to get rid of it during the combat round? You can't fire your any of your weapons or just the primary? The text tells us how to get rid of one jam token, but not what happens, if you can't.

6 minutes ago, jpltanis said:

I have a dumb question.

What exactly happens to you, if you get a jam token and no way to get rid of it during the combat round? You can't fire your any of your weapons or just the primary? The text tells us how to get rid of one jam token, but not what happens, if you can't.

Jam tokens do nothing at all to affect your ability to attack. They just stick around until you acquire a focus, evade, or blue TL, at which point it and one of them gets discarded.

5 minutes ago, Innese said:

Jam tokens do nothing at all to affect your ability to attack. They just stick around until you acquire a focus, evade, or blue TL, at which point it and one of them gets discarded.

If that is the case, then jam tokens do indeed "stack", since it just hinder one's ability to attack effectively.

4 hours ago, MasterShake2 said:

I mean, with your emphasis on "a" you could make a compelling argument that 2x Jam tokens = immune to Jam because you will never have only a Jam token from that point onwards ;)

Except that you still have a token when you have two.

I don't have it in front of me, but the reference card says if you have a Jam token, you are "Jammed". I would take that to mean the tokens can stick around. Then do an action next turn like focus, then remove both the focus and the Jam token. Nothing in any reference says clear all or clear any. I'd expect TO's to rule this way at any events. We have a regional today, yes? How's it being handled there?

27 minutes ago, jonnyd said:

I don't have it in front of me, but the reference card says if you have a Jam token, you are "Jammed". I would take that to mean the tokens can stick around. Then do an action next turn like focus, then remove both the focus and the Jam token. Nothing in any reference says clear all or clear any. I'd expect TO's to rule this way at any events. We have a regional today, yes? How's it being handled there?

There isn't a question that Jam tokens stick around. The question is "If you have more than one jam token, does spending a focus/target lock token remove only 1 Jam token OR all Jam tokens."

They definitely stick around from turn to turn, but it's up in the air weather if you have multiple jam tokens you will need to spend an equal number of focus or target locks to remove them.

I think the wording shows that it is intended for it to be One token to remove one Jam token, if you have multiple Jam tokens you'll need multiple tokens. But the actual strict wording leaves it open to remove all jam tokens for only one focus/TL token.

1:1 removal is intended, right? Otherwise it would have ion token wording.

11 hours ago, GreenDragoon said:

It does not say to remove all tokens, does it?

Ion tokens say to remove ALL ion tokens. They did not reuse the same here. So why would all tokens be removed?

I think they have a different guy writing the cards. If you check the sheet that lists everybody, Max Brooke is listed first.

14 minutes ago, Stoneface said:

I think they have a different guy writing the cards. If you check the sheet that lists everybody, Max Brooke is listed first.

It would require extraordinary incompetence if rules were dependent on the guy writing the card.

I sincerely hope that someone writing down an effect will check similar or identical effects and reuse the language on the card, if not altered by faq/errata, or the text from the faq/errata if necessary.

We do that all the time for card ideas and custom card leagur, right? And the reasoning is very obvious.

FFG not using consistent language is a problem anyway. But at least cases that are as clear cut as the one here should reuse at least one mention of any kind that all jam tokens are to be removed, that jam tokens don‘t stack, etc

I wish they'd used the "spend" wording, ex: "you may spend [set of tokens] to remove [number of] Jam Token[s?]. You may not spend [set of tokens] for any other effect".

Edited by Punning Pundit