The Jenny Barnes Philantropic Association

By Jobu, in Arkham Horror: The Card Game

So I have been playing with an idea for a deck for a 4 player game where Jenny mostly plays support, is a secondary clue gatherer and has some very minor fighting ability. The key point is that she will be able to give away items and resources to other players. Let me know what you think/suggestions. Other players would need to build their decks with this one in mind.

For Upgrades, I was thinking Charisma, a 2nd Charisma, some non level zero Rogue Allies, Lockpicks and a better Rogue weapon (prob switchblade). I would also love some generic Allies in there as that may work better with Calling in Favors.

I have also been playing around with the idea of replacing her standard weakness and signature card with the alternative one, but I think that may step on her main focus as that will eat up her resources.

What do you all think? Or do I have not have the card pool to pull this off right now.


2x .41 Derringer
2x Flashlight
2x Charles Ross, Esq.
2x Dario El-Amin
2x Leo De Luca
2x Lone Wolf
1x A Chance Encounter
2x Calling in Favors
2x Contraband
2x Elusive
2x Emergency Cache
2x Teamwork
2x Guts
1x Manual Dexterity
2x Overpower
2x Perception
1x Jenny's Twin .45s
1x Random Basic Weakness
1x Searching for Izzie

I think that the idea behind the deck is very interesting, I love playing support characters in most games. My thoughts on your deck:

  • You’ll probably be relying on other characters for combat, so I’d ditch the .41 Derringer in favour of more support cards such as Liquid Courage.
  • As a support character in a 4 player game, I’d expect that you’ll often be in the same location as other characters so I’d drop Lone Wolf. Maybe swap to Burglary to keep the potential for lots of resources.
  • I’d probably take the second copy of Manual Dexterity or a Magnifying Glass over A Chance Encounter.

I also think I prefer Think On Your Feet to Elusive for this deck and I’d consider switching out one of the sets of skill cards for Quick Thinking.

It looks like a fun deck to try, I wonder how it would work in a 4 player game. If it would be worth it, or she could be effective at supporting the others.

I'm not fond of A Chance Encounter without the Red-Gloved Man (if A Chance Encounter was fast, I might consider it more worthwhile), and I would take Burglary for sure as you will need the resources for Dario and Charles Ross if you are going to help others pay for things.

With only two weapons and her signature, your chances of having them available when you need them is not particularly high. I would consider either adding MORE weapons (not many useful options here, but you can teamwork the extras away) or subbing them for more investigation options as mentioned (you'll be able to take lockpicks on Jenny which are a great investigation tool once you have some xp). With Leo intentionally in the deck to grant additional actions, it couldn't hurt to go all in on investigation to save some rounds because remember that if Leo is out with Jenny, nobody else can play him and unless you get teamwork, he's stuck with her so you better have something useful to do with your actions.

I would consider adding cheapshot from the brand new pack if you get it because it will give you a way to distance yourself from enemies or even just to exhaust an enemy engaged with someone else, allowing them time to escape. I'm not sure if that is a lvl 0 card though.

I would HIGHLY consider leveling up into streetwise if you are going all in on resourcing just in case you are ever in a position where you have a lot of resources with nothing to use them on. Streetwise will let you easily investigate most locations by dumping a couple, and if you get separated from your friends, you will still be useful.

Edited by Soakman

This is all really good feedback. I will definitely replace Lone Wolf with Burglary and A Chance Encounter is out. I still have some more tweaking to do.

The thought of dropping all weapons and just relying on her Twin .45s for end of game bosses is really tempting and a bit scary. I am also thinking of pulling Leo. He is way to expense if I am going to share resources and frankly when I have xp I would probable replace him with another ally (Cat Burgler, unless something better is released). He will also help with the getting away form enemies.

One weird thing to remember about this deck is that Teamwork works both ways. There is no reason another player couldn't hand an ally or a magnifying glass or a weapon to Jenny. So maybe a weapon isn't really needed.

So here is my new version.

Upgrades: Charisma X2, Streetwise, Lockpicks X2, Cat Burlgler X2, Switchblade X2 and L3 Emergency Cache X2. That is 20 xp which is about right for a campaign. I would also love to fit in Hot Streak, but I don't think the cards are in it for that one.

2x Flashlight
2x Charles Ross, Esq.
2x Dario El-Amin
2x Burglary
2x Calling in Favors
2x Cheap Shot
2x Contraband
2x Elusive
2x Emergency Cache
1x No Stone Unturned
2x Teamwork
2x Think on Your Feet
2x Guts
1x Manual Dexterity
2x Overpower
2x Perception
1x Jenny's Twin .45s
1x Random Basic Weakness
1x Searching for Izzie

The only other thought I have is that teamwork does not have much use as far as giving others things from Jenny's deck (other than pure resources). Most of her cards are events and skills other than the allies.

It feels like it heavily leans on Charles. If you can get Charles Ross out, that's not really a problem and the deck could be extremely useful. But if you don't, Jenny's got a whole lot of resources and not much to use them on. Dario makes this situation a bit more okay because you are rewarded for having at least 10 resources if they happen to stack up. I know skills are pretty awesome in general, but I might consider replacing a couple with assets that will either help Jenny or her teammates if she can pass them off. Maybe some derringers or liquid courages for some extra sanity pressure relief.

As you mentioned teamwork can work both ways so it's not a complete loss to include them even if you don't have much to pass off, but it might be nice to have an extra firearm for those enemies that require firearms to take down easily (conglomeration of spheres, and there's at least 1 more). If your friends aren't packing and only have melee options, you can always hand them a gun. Or pass them a bit of liquid courage in case there are mythos around that force asset discards and all they are carrying is a machete or a nice signature asset.

Just some thoughts. It probably comes down to personal preference though. Skills are very nice.

Edited by Soakman