Double Silencer?

By Muppetfluffer, in X-Wing Squad Lists

Any thoughts on this?

(100)

First Order Test Pilot (38) - TIE Silencer
Intensity (2), Fire Control System (2), Threat Tracker (3), Autothrusters (2)

First Order Test Pilot (38) - TIE Silencer
Intensity (2), Fire Control System (2), Threat Tracker (3), Autothrusters (2)

Nu Squadron Veteran (24) - Alpha-class Star Wing
XG-1 Assault Configuration (1), Advanced SLAM (2), Jamming Beam (1), Linked Battery (2)

I do not think Intensity is the best choice here. I might suggest PTL, it has GREAT synergy with Threat Tracker.

While you could ditch the Adv. SLAM to get that in, I would be more inclined to find a different ship - The Nu is doomed to be unable to deal damage, and Jamming is not all that strong.

If you want an accessory fighter, I might suggest Omega Leader w/ ASTS, its a cheap, effective version of a potent pilot, a TIE Striker, the most economical red dice in the game, or Epsilon Ace, who's kinda just fun.

For a support piece, I might suggest a Scimitar Squadron Pilot w/ the Shuttle Title, Fleet Officer, and Intel Agent, to boost action economy, or Howlrunner for free re-rolls, ensuring Target Locks for Threat Tracker.

For Reasons listed above, Run your Funboat with this instead:

OS-1

Harpoon missiles

LRS

Woa! Didnt eaven consider PTL since I wanted the evade for endgame. But doing boost and barrel in combat seems vastly superorolig hehe :)

Ps 2 and slam seems like a blocker with survivability to me, the jam is just a bonus when slamming.

Agressor with TLT would be my 2nd Choice, although Omegaleader seems like the best endgame piece.

Great input, thank you!!!! :)

Palps Silence (100)

First Order Test Pilot (35) - TIE Silencer
Crack Shot (1), Fire Control System (2), Primed Thrusters (1), Autothrusters (2)

First Order Test Pilot (36) - TIE Silencer
Crack Shot (1), Fire Control System (2), Advanced Optics (2), Autothrusters (2)

Omicron Group Pilot (29) - Lambda-Class Shuttle
•Emperor Palpatine (8)

I'm planning on running two Threat Tracker-FCS Analysts with either Soontir or Turr Phennir.

I though it would be fun to try a 44 point Upsilon build with two generics as well.

Sienar-Jaemus Analyst (26)
Sensor Jammer (4)

Sienar-Jaemus Analyst (26)
Sensor Jammer (4)

Nu Squadron Pilot (18)
Jamming Beam (1)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Jamming Beam (1)
XG-1 Assault Configuration (1)

Total: 100

View in Yet Another Squad Builder

Or:

Test Pilot "Blackout" (31)
Trick Shot (0)
Collision Detector (0)
Primed Thrusters (1)
Autothrusters (2)

Kylo Ren (TIE Silencer) (35)
Veteran Instincts (1)
Fire-Control System (2)
Threat Tracker (3)
Autothrusters (2)

Nu Squadron Pilot (18)
Harpoon Missiles (4)
Long-Range Scanners (0)

Total: 99

View in Yet Another Squad Builder

Edited by Celestial Lizards

That looks pretty sweet :)

id go with advanced optics and at.

jamming is perfect vs those low agi/action lists. Tripple scurg for instance.

—-

Im thinking id prioritize advanced sensor on black, to be able to maximize the use of his ability.

——

Think ill try that 4shiplist at tomorrows tournament without ever flying any of the ships !

2 minutes ago, Muppetfluffer said:

That looks pretty sweet :)

id go with advanced optics and at.

I may.

2 minutes ago, Muppetfluffer said:

jamming is perfect vs those low agi/action lists. Tripple scurg for instance.

The kind of lists my opponents usually have to offer.

3 minutes ago, Muppetfluffer said:

Im thinking id prioritize advanced sensor on black, to be able to maximize the use of his ability.

Possibly, but it's hard to fit in there, and the whole point of his build is to land on debris and fire.

4 minutes ago, Muppetfluffer said:

Think ill try that 4shiplist at tomorrows tournament without ever flying any of the ships !

Let me know how it goes! I'll probably be trying it in a few days.

I went 2-2 with the losses within the 10pt range.

Would have made a diffrence to have Long range scanners on the alphas for more mods on their shots.

had collision, advanced and at on the silencers.

Ive started running and starting to really like it. 100 points. Though its either SD or HU on jax.

Sienar-Jaemus Analyst (26)
Sensor Jammer (4)
Primed Thruster (1)
Autotrusters (2)

Sienar-Jaemus Analyst (26)
Sensor Jammer (4)
Primed Thruster (1)
Autotrusters (2)

Carnor Jax (26)
Push the Limit (3)
Royal Guard Tie (0)
Stealth Device (3)
Autothrusters (2)

Sienar-Jaemus Analyst — TIE Silencer 26
Fire-Control System 2
Advanced Optics 2
Autothrusters 2
Ship Total: 32
Sienar-Jaemus Analyst — TIE Silencer 26
Fire-Control System 2
Advanced Optics 2
Autothrusters 2
Ship Total: 32
"Quickdraw" — TIE/sf Fighter 29
Veteran Instincts 1
Fire-Control System 2
Pattern Analyzer 2
Lightweight Frame 2
Special Ops Training 0

Ship Total: 36

This list has been doing pretty well here in the UK, having made the cut at regionals four times now with a couple of different players. You can swap out the tech on QD for optics or sensor cluster if you prefer.