On 09/12/2017 at 5:55 AM, AK_Aramis said:As written, my players have chosen to help the shugenja with his rituals by chanting along. It's really easy to cast Jade Labyrinth when you're rolling 5r 5s k3 for 4 players.
I know what you mean.
I've just started to get a lot more strict with " no, that doesn't qualify enough to be assistance in a mechanical sense ", especially with assistance.
23 hours ago, GhostSanta said:
The face everyone at my table makes when someone tries to game the system like that.
I think like, this for sure isn't for me. Every time I think I'm getting closer to understanding how this is a roleplaying game, I find out that I was wrong and the answer is "Just cheat more, only it isn't cheating because it's how you're supposed to do it."
Thing is, that depends on the GM letting their players do that. As long as they understand - in advance (because dropping a flat fiat mid-game hurts involvement) that pratting around trying to justify stuff with flimsy excuses won't work, it's fine.
If you've got a genuinely cool reason why you can use the ability, I have no problem with it.
On 09/12/2017 at 1:14 AM, WHW said:Oh, and my groups reaction to Tea Ceremony was "the description is super amazing, the effects are OK if you can get enough Opportunities rolling, but......WHY PERFORMANCE?????"
Performance feels like an odd choice for the Ceremony. Not a single character in my group that was interested in performing tea ceremonies got a single skill in Performance, and they are super bummed out ,as they expected it to be one of Meditation/Courtesy/Culture trio instead. Tea Ceremony requires a lot of investment into it - Void Ring + Performance good enough to keep 2 Successes + 2 Opportunity (so about 3 skill 3 ring to do it consistently), 3 XP that does not count towards School Progression. Perhaps allowing more than one choice of a skill here would be wise. They also feel that the effect is super not worth it if you don't get the Void Recovery, as spending 3 XP to get something you could emulate with scene shifting/Water&Earth Opportunities feels little underwhelming.
The issue in part is that people have been told the skill they need 10 weeks into the beta, so they're probably using existing characters - if they wanted to do tea ceremonies, they would probably have taken performance as a skill.
In fairness, this should not have come as a surprise, given that that's what the beta rulebook already said it was (Although I note that it's now Void, not Earth, which fits better for being all zen and stuff but is a change from the previously published test)
Beta Rulebook, Page 90, Performance Skill:
QuotePerforming a traditional tea ceremony that sets the participants at ease - TN 2 Performance (Earth) check - Downtime
On 09/12/2017 at 3:07 PM, GhostSanta said:"I swing the sword down full-force at his head, and take 4 raises to stop the blade after it cuts his clan headband in half but before it cuts his skin badly."
I guess it's a matter of taste: you're not narrating exactly what you did, but narrating exactly what you wanted to happen, and then rolling, and finding out subsequently that it didn't.
You could just as easily say "I roll my blade around my wrist, knock theirs into the air, ****** it from their grasp then drop back into a ready stance holding both our swords" before using 'crimson leaves strike'; because that's may be what you're planning to do. Anyone making a roll where opportunities may come up probably has in mind what they want to do with them (critical/defence/create an opening/whatever).
You won't know if you actually succeeded until you see if you got an opportunity as well as the successes, but I don't see how that's not just like saying you're going to sever the clan headband and subsequently discovering you messed up the attack roll so badly you probably threw your sword back over your shoulder and disembowelled your own commander