I'm not new to playing/running games. Been doing it since '88. However, I have a hard time grasping the narrative dice system. I'm rigged as can be. I'm looking for examples of how you prepare for your games. I'm used to writing down everything with contingencies to boot. With narration, it seems ANYTHING can happen. It is hard to prepare for me. Anyhow, how do you write up your adventures?
Here is an example of how mine are starting to look, I usually don't include advantage or triumph so the PCs can work more freely with those, but this is so much more free form and alien to me. What are your thoughts?
MADE UP ENCOUNTER
PCs enter the mansion to learn of the plot behind the local disappearances and to find notes relating to the Deep Ones. When entering, there is a counter to encounter the ghouls nesting here. It begins at 6, when it reaches 0 through action, the ghouls attack the characters. The mansion has 1.5 (round up) minions per character and two rival ghouls.
…
STUDY (Discipline Fear check 1 purple) (Perception on Search 2 purple, 1 black(dim lighting))
The study contains….and behind the desk is the professor, his throat gouged by a jagged tear. Amongst the many relics of his lifetime of adventures to the orient are paper clippings and notes. Most seems conspiratorial, but some may contain valid information.
Perception (Success) – The PCs discover a note with the summoning of Deep Ones outlines (handout 1).
Perception (Failure) – The PCs find little of value to their mission.
Perception (Threat) – A PC bumps an artifact and it smashing to the ground, loudly. Something stirs in the mansion, the counter to encounter is lowered by 2.
Perception (Despair) – A ghoul from the attic moves into the study. Rival ghoul is: ….
….