I like the idea of Sato for making the squad game higher stakes and I've been looking for an excuse to run squads that cost more than flotillas (uff).
This list is a lot of fun to play, albeit way more fragile than my usual Madine Liberty shinanigans. I found that I was not getting the big kills because of my ability to move around with Madine so much so I wanted to go for a massive damage, high activation, squadron-important, list.
At it's best (2 times now), it has delivered 10 rerollable black dice at LONG range and popped ACM's on 3 of the 5 activations. That's not counting Nym getting a lucky hit to knock out a Brace during the previous squadron phase and Han getting a double tap in their without a single squadron activation. The Pelta kept them in formation very well so they could CF.
It has obvious weaknesses, but I wondered what others would think of this thing.
Afar Fire (Forge)
Author: dedios
Faction: Rebel Alliance
Points: 400/400
Commander: Commander Sato
Assault Objective: Opening Salvo
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Assault Concussion Missiles ( 7 points)
= 44 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Assault Concussion Missiles ( 7 points)
= 44 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Assault Concussion Missiles ( 7 points)
= 44 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Hondo Ohnaka ( 2 points)
- Assault Concussion Missiles ( 7 points)
= 46 total ship cost
[ flagship ] Modified Pelta-class Assault Ship (56 points)
- Commander Sato ( 32 points)
- Veteran Captain ( 3 points)
- Assault Concussion Missiles ( 7 points)
- Entrapment Formation! ( 5 points)
= 103 total ship cost
1 Han Solo ( 26 points)
1 Jan Ors ( 19 points)
1 HWK-290 ( 12 points)
1 Hera Syndulla ( 28 points)
1 X-Wing Squadron ( 13 points)
1 Nym ( 21 points)