I play casually at a local store and plan on doing tournaments when the start up near me . I started flying double arcs a couple weeks ago and the list has evolved a bit since then. However, I am looking for ways to improve it and most importantly beat it. So I have come to you pilots for some help (and to join the forum community instead of lurking in the Outer Rim).
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Arc170-Norra Wexley (29)
- R2-D2 (4)
- Expertise (4)
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Alliance Overhaul (0)
- Total: 37
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Arc170-Shara Bey (28
- Weapons Engineer (3)
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Alliance Overhaul (0)
- Total: 31
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HWK290-Jan Ors (25)
- Kanan Jarrus (3)
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Synced Turret (4)
- Total: 32
Grand Total of 100.
For flying I try and keep Ors and Bey within range of Wexley for their abilities, 1-3 and 1-2 respectively. My priority for actions is TL then focus for all three ships (only two actions for the ships). The rest, to quote my buddy is "point and shoot"
Any improvements you guys can see?
A couple others and I were discussing this list at the store last night trying to figure out if the list is broken because of the constant 4-6 red dice (from Norra). What do you guys think? So finding a list to beat it became a challenge for me (list building is one of my favorite things about X-Wing) in a way to justify the double Arc list and to show it is possible to beat.
So far I am playing around with the ideas of a High PS Alpha with Wedge (adv. pro. torps, guidance chips, expertise) and Rey (cluster missile, expertise, guidance chips) or something with the Tie Punisher(ordnance) and new Alpha Class Star Wing(flechette Cannan, Linked Battery). Possibly maybe something that could arc dodge. What do you think could beat it?
Thanks for the help in advance and I look forward to seeing what comes about.