The FLGS had a little mini-tourney last night in celebration of the release. Three rounds, 45 minutes each, new ships not required, but encouraged. Unfortunately, the owner had some issues with his attempted advertising of the event, and only seven folks showed up. And only three of us even knew there was going to be an event, ha ha. It was still a good, entertaining evening of casual (tournament) X-Wing. And I personally LOVED the lightning format, even with flying a new ship and new tech, although I would have liked to have had the time to take pictures.
My list:
Veteran Instincts 1
Twin Laser Turret 6
Bomblet Generator 3
Trajectory Simulator 1
Havoc 0
Ship Total: 41
"Crimson Leader" — B/SF-17 Bomber 29
Trajectory Simulator 1
Proton Bombs 5
Ordnance Silos 2
Hyperwave Comm Scanner 1
Deflective Plating 1 Ship T
otal: 39
"Zeb" Orrelios (TIE Fighter) — TIE Fighter 13
Sabine Wren 2
Cloaking Device 2
Sabine's Masterpiece 1
Ship Total: 18
List Total: 98
Round One:
Opponent Zach, running Lowhhrick with Commandos, Thane with Tailgunner/Overhaul/R2/Protorp(?), Braylen with same. Zach is a younger gentleman, and an inveterate T65 player. This was his second time running this list, and he was actually one of the folk who came to the FLGS not knowing that there was to be a tourney. He had in fact brought along a friend specifically to introduce to the game - what an introduction!
I do not recall this game very well, except that Zach tried to keep his squad in formation, and wanted to joust/chase. I managed to lob bombs into the middle of his formation, and then drop them behind my bombers when he turned to chase. The turrets plinked away for just enough damage to seal the deal, and Zeb just plain stayed away from the fight entirely. Win 100-0
Round Two:
Mitchell, running Blackout with AT/Targeting Synchronizer/title/Primed Thrusters/Adaptabilty(?), Vynder with title/Homing Missile(?)/VI(?)/Chips, and Sabaac with Ailerons/LWF. Again, I don't really recall many details of this game. Lightning rounds don't leave a lot of time to commit anything to memory!
I tried a funkier set-up with Crimson Leader, angling from the corner, and then banked and turned to try for some kind of range control. First engagement saw all of my bombs wasted, so Nym held the Proton Bomb more or less in front of Sabaac. Blackout got to use his pilot ability to strong effect against Nym, and Zeb ran away. I managed to hit Blackout hard in the second engagement with I think both a Proton Bomb and a Bomblet(?), and scared Sabaac over a debris netting him a Console Fire, which, as he was stressed from the debris caused him another damage. Vynder SLAMmed over a debris, but used Blackout's TL to put a four hit Homer into Nym, who was now into hull. Next round, Crimson Leader dropped a Proton Bomb out the back, to continue threatening Sabaac, Nym dropped a bomblet out the back to threaten Vynder and Blackout, and I think I Rattled Blackout to death(!). Sabaac I believe slow-rolled to clear stress and cleared a Console Fire that had already dealt a damage the previous round, but was then left very close to the corner - the Proton Bomb clipped him, but I forgot to Sabine for the kill! Next round he was forced to fly off the board anyhow, but still. Vynder had already taken some bomb damage and some turret-plinking, and a few more bombs and plinks were sufficient to kill him by the end of time - if I hadn't forgotten to Sabine for the kill again! Win 69 - 0 (or something close to that)
Round Three:
Mike, running Kylo with PtL/AdvOpt/FCS(?)/title/AT, Quickdraw with SnapShot/LWF/title/Harpoons/AdvOpt/FCS(?), and a naked Wampa. Mike is a stellar Imperial player, using Vader/QD/Tomax almost exclusively for the last few months. Once again, I don't recall the specifics, but the vignettes stand out a little better.
Turn Two, I put Crimson leader on a rock, and was soundly punished for that - I think he was well into hull by the end of that turn. Nym was Shown the Dark Side, for having the cheek to take a shield off of Kylo. Wampa got into a bad spot and was bombed off, but only after hitting Nym with his pilot ability - so Nym was at one point at four shields and three hull. Crimson Leader got SnapShotted off by QD, but not before he dropped a Proton Bomb that would eventually kill QD after being held by Nym for something like three turns. Kylo, due to asteroid placement and stress from PtL, chased after Zeb for a couple turns - Zeb survived by defending against crits first, cloaking behind a rock and rolling six evade dice for just enough to survive. With time called Kylo was hurting with maybe two or three hull left, and maybe a shield? Nym was at one shield and three hull, and Zeb was on two hull. And QD and Wampa were dead. Win 65-39
My first tournament win, even if under unusual circumstances. I'll take it! And the sweet Ketsu alt art card, thank you very much!
My takeaways: Deflective Plating on the B/SF is absolutely worth the points. Trajectory Simulator is fantastic fun, but really needs Nym around to hold those bombs for area denial. I'm not certain that the Hyperwave Comm Scanner is actually necessary, but I'm not sure what tech would actually be better. All those turrets allowed me have consistent shots, but it was the bombs that killed everyone. With a deal of practice, this sort of list could do some major hurt. But Turn Zero is hugely more important - I tried to place obstacles to create funnels and then clog them with bombs, and it worked. Sort of. With a little more practice, the Silencer is going to be a nightmare.