Stupid Question: Confuddled on Fleet Building Rules

By ZealuxMyr, in Star Wars: Armada Rules Questions

Disclaimer : I play X-Wing and function as our region's X-Wing TO. I just happen to own at least 1 of each Armada expansion pack ( and enjoy painting the itsy-bitsy squadrons ) and have played a grand total of 2 games since Armada came out.

I am extremely confused on the differences between my Fleet Builder phone app, the rules reference materials, and what I see in the fleet builder area of this forum:

  1. How many points do you have to build with? 300 or 400?
  2. Do you have to build objectives into your fleets? Do you need to have 1 of each type?
1 minute ago, ZealuxMyr said:

Disclaimer : I play X-Wing and function as our region's X-Wing TO. I just happen to own at least 1 of each Armada expansion pack ( and enjoy painting the itsy-bitsy squadrons ) and have played a grand total of 2 games since Armada came out.

I am extremely confused on the differences between my Fleet Builder phone app, the rules reference materials, and what I see in the fleet builder area of this forum:

  1. How many points do you have to build with? 300 or 400?
  2. Do you have to build objectives into your fleets? Do you need to have 1 of each type?

Standard builds are 400 points

You need 3 objectives in your list. One red, one yellow, and one blue.

to expand,

The 1st player chooses which single objective the game will use from the 2nd players set of 3.

28 minutes ago, Megatronrex said:

Standard builds are 400 points

You need 3 objectives in your list. One red, one yellow, and one blue.

Sum of a batch! I built 1 fleet of each faction to 400 points, then read 300 points in the "learn to play" rules reference, deleted those fleets and rebuilt to 300 points...at least this time ADDING ships/squadrons in will be a lot easier than pruning out 100 points...

23 minutes ago, slasher956 said:

to expand,

The 1st player chooses which single objective the game will use from the 2nd players set of 3.

Ah, thanks. That would make things a lot less confusing than trying to deal with 6 at once...

-.-

Yeah, the learn to play rules for armada are not a great representation of the actual tournament, full scale, game rules. Best to just ask if you have any concerns, or read the updated rules reference now that fleets are 400pts.

It's a good idea to check out the latest FAQ too. They have erratad a few cards, not as many as X-Wing but there are some.

X-Wing < Armada

Some stuff we didn't get right when we started:

Max squadron value is 1/3 of the 400 points (134), so if you build to 390 to have a bid for first player, you dont reduce the squadron points to 130. It's in the faq, not in the rulebook.

"Bid" refers to using less than 400 points to be the one who chooses first or second player. Using only 390 gives you a 10 point bid. Not in tge rules either, armada slang.

The points in the objective card's corner dont mean that the objective costs points, but how many victory points each objective token is worth.

Edit: I mean each VICTORY token not objective token

Edited by Xeletor
Mixed up terms
9 minutes ago, Xeletor said:

Some stuff we didn't get right when we started:

Max squadron value is 1/3 of the 400 points (134), so if you build to 390 to have a bid for first player, you dont reduce the squadron points to 130. It's in the faq, not in the rulebook.

Yup, got that sorted out - squad builder made it easy as it automatically counts squadrons as both part of your total usable fleet points and separately to ensure you stay at or under the 1/3 total fleet point limit (134/400 as it turns out...).

"Bid" refers to using less than 400 points to be the one who chooses first or second player. Using only 390 gives you a 10 point bid. Not in tge rules either, armada slang.

Assumed this - same idea as X-Wing ("bid" for choice of initiative).

The points in the objective card's corner dont mean that the objective costs points, but how many victory points each objective token is worth.

Wait...what?

So for the objective cards they're always 0 fleet points to add into my build and, in the case of Fire Lanes (for example) each of the three objective tokens is worth 15 points?

fire-lanes.png

1 hour ago, Space_Cowboy17 said:

X-Wing < Armada

You're certainly entitled to your opinion, though ultimately entirely unhelpful in squaring away the basic rules for Star Wars: Armada.

34 minutes ago, ZealuxMyr said:

So for the objective cards they're always 0 fleet points to add into my build and, in the case of Fire Lanes (for example) each of the three objective tokens is worth 15 points?

Yes, an objective has no cost in the fleet building itself, and if they do have victory tokens, those are worth the number on the bottom right when adding up the scored points. Other ways objectives add points when adding up scores is like Most Wanted

Image result for Most Wanted armada

Even though it doesn't show extra points on the bottom, it still tells how to get those extra points, in this case destroying an objective ship in the enemy fleet

37 minutes ago, ZealuxMyr said:

So for the objective cards they're always 0 fleet points to add into my build and, in the case of Fire Lanes (for example) each of the three objective tokens is worth 15 points?

The victory tokens awarded for controlling objective tokens at the end of the round in Fire Lanes are worth 15 points each, yes. The victory tokens awarded for each round of Contested Outpost are similarly worth 20 each.

Like squadrons, your fleet builder is presumably handling this correctly.

34 minutes ago, svelok said:

Like squadrons, your fleet builder is presumably handling this correctly.

Honestly I don't know, I've only been picking the "0 point" objectives because my squads fleets always hit max points and I'd assumed those required additional squad fleet points (and thus thought I could not afford to add them). :blink:

This certainly makes things interesting, fixed my (two) squads fleets to now be at 400 squad fleet points - got to add a raider to my imperial list and completely rebuilt my rebel list. Now I just need some table time, sadly no one plays Armada in Maine (it seems).

Edited by ZealuxMyr
X-Wing habbits

Remember, you also need one commander in your fleet, sitting somewhere on one of your ships that is not a flotilla. :)

On 09/12/2017 at 0:04 PM, Muelmuel said:

Remember, you also need one commander in your fleet, sitting somewhere on one of your ships that is not a flotilla. :)

True. Many fleet builders probably still allow commanders on flotillas.

Generally: don't fully trust fleetbuilders!

Also, if a fleet builder doesn't let you put certain cards, it's not a bug, it's that you are putting 2 modification upgrades.

5 hours ago, Xeletor said:

True. Many fleet builders probably still allow commanders on flotillas.

Generally: don't fully trust fleetbuilders!

Also, if a fleet builder doesn't let you put certain cards, it's not a bug, it's that you are putting 2 modification upgrades.

I got the commander part down.

Now I understand why some options disappear when I add certain upgrades - the modification rule. :P