I had a great time at the Vancouver, WA Regionals last weekend, and thought I should get my impressions of the experience and my list down on paper before they fade too much. I went into the weekend just wanting to prove that Sato wasn't a horrible choice, and ended up pretty happy with the result. I want to give a huge thank you and acknowledgement to @Ginkapo and @Undeadguy for their advice and analysis, and I want to thank the many of you who gave me many a beatdown on Vassal in preparation for the weekend - @BrobaFett, @PT106 are two I recall but there are many more.
Here's my list:
Points: 400/400
Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net
[ flagship ] Nebulon-B Support Refit (51 points)
- Commander Sato ( 32 points)
- Salvation ( 7 points)
- Skilled First Officer ( 1 points)
- Fighter Coordination Team ( 3 points)
= 94 total ship cost
GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Leia Organa ( 3 points)
= 29 total ship cost
Assault Frigate Mark II B (72 points)
- Toryn Farr ( 7 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
= 90 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Assault Concussion Missiles ( 7 points)
= 91 total ship cost
2 HWK-290s ( 24 points)
2 VCX-100 Freighters ( 30 points)
1 Gold Squadron ( 12 points)
2 Z-95 Headhunter Squadrons ( 14 points)
1 Tycho Celchu ( 16 points)
So the theory behind the list:
This list started out as a development of Ginkapo's Sato Star Destroyer list, dropping an MC30 in favor of further ship upgrades and a robust complement of Y-wings/Norra/Jan/VCX. I found the squadron complement better able to withstand intense squadron fights and still win, but the ships lacked offensive punch without that extra MC30, and were on the fragile side.
So I moved onto the current ship mix, dropping two transports in favor of the Assault Frigate, which is fairly robust (to protect Toryn) and has decent offensive output while playing around with the squadron mix. Eventually I gave up on the Norra/Y-wing combination when I felt the chances of Norra's power triggering were too low (need a crit, need shields on the target), and the mission selections (HA, Intel Sweep) weren't threatening enough for the opponent.
Instead I moved back to my old standby, Strategic, and the standard Most Wanted/Fire Lanes/Sensor Net combination. The squadron component is still fairly robust, and can still do a decent job against ships thanks to Toryn and the power of blue dice, while offering the opportunity for many more points from missions. The Z95's popped in just to get the extra deployment, and would be kept back for late game positioning before they were inevitably shot down.
The AF with OE has a good punch, as does Satovation and of course, Admonition. Double arcs would be key, so nav commands would figure prominently - but how to figure out when to use squadron commands? Undeadguy suggested Leia on the transport and I loved that idea. I had added and then removed the Paragon title from the AF several times, but ended up substituting the RBD on the MC30 instead, as I would always use that while the Paragon title would be very situational.
The squad mix is not meant to be able to win squadron fights against superior forces on its own - it's there to exist in the battlespace and trigger Sato, while taking hits from the enemy and keeping them occupied while the ships flakk the enemy squadrons with Toryn-boosted single blue dice. The VCX's can of course play the strategic game.
Mission loadout is standard for a Strategic list. I had Advanced Gunnery instead of Most Wanted previously, which did fine with Salvation as the Objective ship, but I swapped it out as MW has fewer downsides and probably a better effect across the fleet.
I'll post the actual Battle reports later today...