Wave 12/13 All-In-One Rules Questions Answer Thread

By Tbetts94, in X-Wing Rules Questions

Because FFG never likes to release FAQ’s with new Waves I don’t expect one before Saturday. So this thread will be dedicated to rules questions and answers, so us TO’s for Saturday have some idea on how to rule things. So feel free to ask and answer away! ?

Here’s my two (first one seemed answered in another thread, but good to have it listed in here still):

If [[Torani Kulda]] shoots at a target and they have no focus or evade token do they have to suffer a damage? Or can they choose to take away zero focus/evade tokens?

If I use [[Contraband Cybernetics]] and reveal a red maneuver while stressed can I choose to do the 2 White Straight, but use the benefit of taking an action?

Interaction between gunboat titles and blinded pilot

I'll give it a try.

4 hours ago, Tbetts94 said:

If [[Torani Kulda]] shoots at a target and they have no focus or evade token do they have to suffer a damage? Or can they choose to take away zero focus/evade tokens?

Yes. It's not uncommon in x-wing to interact with zero as a value. You can spend a focus to change 0 [focus] results (or a stress with Keyan Farlander), and a target lock to re-roll 0 dice. Also I think you could look at Old Teroch's ability. It's divided into two parts. 1: You choose an enemy ship at range 1. 2: That ship discards all focus and evade tokens (if it's in your arc). It doesn't say "discard if it has any".

So what happens if it doesn't have any tokens to discard? Does the game crash? Since the game state is legal, the only option is for that ship to discard zero focus or evade tokens. That means the event already exists in the game, and could be applied to Torani.

If I use [[Contraband Cybernetics]] and reveal a red maneuver while stressed can I choose to do the 2 White Straight, but use the benefit of taking an action?

Yes. This discussion has happened before with Hera crew, but she reads "You can reveal and execute red maneuvers even while you are stressed.", while Cybernetics uses the word may . Why the difference if they work the same way? The way I see it the "can" simply overrules the standard way ships deal with stress. The first half of the bullet point " A stress ed ship cannot execute red maneuvers or perform actions" (faq, p. 3) doesn't exist anymore. The "can" on Hera overrules the "cannot" in the standard rules.

But the "may" on Contraband Cybernetics simply gives you the ability to ignore it if you choose to. You "may" preform the red maneuver while stressed, but you may also chose not to take that opportunity.

But I admit that I could be terribly wrong on this one.

4 hours ago, thespaceinvader said:

Interaction between gunboat titles and blinded pilot

The Cannon-title is simple: you get an opportunity to perform that attack from that card effect, and can resolve that ability to flip Blinded Pilot even whit a Weapon Disabled token, as per the rulings in the faq (p.9). I really don't know about the Os-1 Arsenal Loadout title, but I would guess it works the same way. You resolve your opportunity to attack (if you have a target lock on an enemy ship) and flip Blinded. Curious to hear what other people say.

Those are your assertions, but your assertions are not FFG's responses, and there's more than enough room for debate that we need official answers.

This isn't a debate thread, it's a 'list the outstanding questions' thread.

4 minutes ago, thespaceinvader said:

Those are your assertions, but your assertions are not FFG's responses, and there's more than enough room for debate that we need official answers.

This isn't a debate thread, it's a 'list the outstanding questions' thread.

I might have misunderstood OP, but it seemed to me like he wanted both questions and attempted answers (This is the "rules questions" sub-forum after all, and he asked as a TO for this weekend).

But if @Tbetts94 tells me my reading was wrong, I will delete the post.

I read it as 'these are the questions TOs need to have answers for', not 'tell me the answers'.

@thespaceinvader @Yearfire It’s a thread to list all of the questions and give answers to the best of our ability before an FAQ is released, so TO’s can have an idea on how to rule on things.

Crimson Leader

His ability only specifies a timing window (eg: after revealing your maneuver dial instead of when you reveal it). It makes no mention about Action bombs.
I am inclined to believe he can use action bombs this way too (note: it doesnt give him free use of them) both because his ability is not worded the same as reveal bombs and it doesnt specify it cant use action bombs but also because trajectory sims DONT work with action bombs, yet they gave us 2 conner nets?

i dont wanna play it that way because i just know its going to be an arguement in EVERY SINGLE BATTLE until its faq'd. Even though the way its worded doesnt indicate he cant use action bombs this way.

Do you mean crimson specialist? His ability looks pretty clear. "When placing a bomb token you dropped after revealing your maneuver dial, you may place the bomb token anywhere in the play area touching your ship."

So, it should apply to bombs you drop at the "revealing your maneuver dial" timing. The after vs when discussion is just from people mincing words and do in fact have the same meaning. You must reveal your maneuver dial (the when part) then drop your bomb (the after part) and does not refer to some magical timing that is unspecified.

You also get 2 conner net tokens because you get 2 conner net upgrade cards. That's not exactly a compelling argument for why his ability should work differently than worded.

Flight Assist Astromech and Snap Wexley is another good one to be prepped to answer.

1 hour ago, thespaceinvader said:

Flight Assist Astromech and Snap Wexley is another good one to be prepped to answer.

Snap gives you a free boost action if you are not touching a ship after a 2, 3, or 4 maneuver.

FA Astromech gives you a free boost or barrel roll action after you execute a maneuver and did not overlap or have a enemy ship in your firing arc at range 1-3.

Assuming conditions or met, you can perform both free boost and barrel roll actions, but you can't boost twice because it is an action on both cards.

Is there more to the question? Like if you use Snap's ability to boost and then find yourself in range and arc of the enemy?

58 minutes ago, USCGrad90 said:

Is there more to the question? Like if you use Snap's ability to boost and then find yourself in range and arc of the enemy?

This seems to be the big question, if Snap/FAA checks again if you first decide to FAA/Snap.

Another question would be extra munition and the reload action. You obviously can't reload back the EM token, but are you allowed to do the following:

  1. Fire a munition and discard the card (not the EM token).
  2. Use the reload action to flip the munition (still with the EM token on it)
  3. Fire the munition and spend the EM token.
  4. Fire the munition and discard the card.

Probably wouldn't come up that often, but as far as I know, there's nothing removing tokens from cards when they are discarded. What do you guys think?

On 12/8/2017 at 9:40 AM, Jimbawa said:

Do you mean crimson specialist? His ability looks pretty clear. "When placing a bomb token you dropped after revealing your maneuver dial, you may place the bomb token anywhere in the play area touching your ship."

So, it should apply to bombs you drop at the "revealing your maneuver dial" timing. The after vs when discussion is just from people mincing words and do in fact have the same meaning. You must reveal your maneuver dial (the when part) then drop your bomb (the after part) and does not refer to some magical timing that is unspecified.

You also get 2 conner net tokens because you get 2 conner net upgrade cards. That's not exactly a compelling argument for why his ability should work differently than worded.

2 problems with that

Action bombs are still "after you have revealed your dial" - when and after are two separate keywords in this game.

Reason i bring up the conner nets in the box is because unless his ability works with them THEY ARE USELESS on that ship. None of their abilities or trajectory work with it and its insanely hard to use on a large base.

Hence, needs a faq. When i goto drop a bomb via action its still after i have revealed my dial, just not immediately. It gives him no special timing window breaks or free actions, just unique placements.

Just now, Vineheart01 said:

2 problems with that

Action bombs are still "after you have revealed your dial" - when and after are two separate keywords in this game.

Reason i bring up the conner nets in the box is because unless his ability works with them THEY ARE USELESS on that ship. None of their abilities or trajectory work with it and its insanely hard to use on a large base.

Hence, needs a faq. When i goto drop a bomb via action its still after i have revealed my dial, just not immediately. It gives him no special timing window breaks or free actions, just unique placements.

Not immediately = not after, in x-wing. The fact that the trigger on Crimson Spec is wrong notwithstanding (it should be 'when you reveal' not 'after you reveal', as no bombs have that latter trigger).

Otherwise, basically every 'after x' trigger in the game breaks. Took an action in round 1? Push the limit in between the end of combat in round 6 and your opponent's activation, that's 'after performing an action'. Miss with an attack in round 2? Gunner in the following activation phase before they have any tokens. That's after making an attack that doesn't hit.

Obvious intent is obvious, rushed and mistaken wording is rushed and mistaken.

It could use an FAQ to correct the wording, but how it's intended to work is very clear.

I would agree with you if it was worded with the "...reveal maneuverl dial.." first like literally every other bomb ability specifically on reveal bombs . The trigger is NOT the maneuver being revealed, its dropping a bomb AND you have a dial revealed. Its one singular sentence with "when you place a bomb" being the first part.

Also prevents Adv Sensors being used so you cant connernet someone who moved before you last round then connernet them this round before you move.

Edited by Vineheart01

I acknowledged that they cocked up the trigger, and it should read "When placing a bomb token you dropped when you revealed your maneuver dial, you may place the bomb token anywhere on the play area touching your ship." But even given that it doesn't, how it's intended to work is obvious.

But why are you arbitrarily assuming the end of the round stops it being 'after you reveal your dial'?

If you read it the way you're reading it, nothing should stop you using the ability on Conner Nets dropped with Advanced Sensors, as long as you revealed a dial in a previous turn.

Which is good, because *it doesn't work that way*.

When you reveal your dial means you must reveal it before dropping a bomb. Every maneuver bomb is triggered by revealing your dial and must be dropped after you have revealed it, or you end up in adv sensor territory. The wording is fine and the intent is clear.

An upgrade card being hard to use or less than optimal on the ship it comes with is hardly something new and is in no way supportive of such a gross misreading of the ability.

What it should read and what it reads are two completely different things

This is not "my opinion thread" this is "rules thread" - you cannot rule it one way simply because you believe its written incorrectly.

Its not clear. It does not say "when you reveal your dial" thus it is not specifically on reveal bombs. Hence, faq needed. Why is this so hard to understand? Its not worded even remotely the way it needs to be to only refer to reveal bombs.

People assumed Minefield Mapper worked to let you drop both extra muns and the card yet they faq'd it you cant do that.

Just now, Vineheart01 said:

What it should read and what it reads are two completely different things

This is not "my opinion thread" this is "rules thread" - you cannot rule it one way simply because you believe its written incorrectly.

Its not clear. It does not say "when you reveal your dial" thus it is not specifically on reveal bombs. Hence, faq needed. Why is this so hard to understand? Its not worded even remotely the way it needs to be to only refer to reveal bombs.

People assumed Minefield Mapper worked to let you drop both extra muns and the card yet they faq'd it you cant do that.

If it's not specific to dial bombs, it's not specific to ANY bombs. It's not specific to action bombs either.

It either doesn't work at all as written (which would be my assertion of the RAW) or it works on dial bombs only (which would be my assertion of the RAI).

Neither allows it to work on action bombs.

i fail to see how it somehow doesnt work at all.

You have a dial thats revealed? Yes.
Are you placing a bomb, be it on reveal or action? Yes

Ability triggered, place it touching the ship anywhere you want.

Again, all his ability denies is adv sensors bombs since you have not revealed the dial yet so its not "after revealing your dial" yet.

The dial is specifically a condition so you cant adv sensors or use his ability if he got ioned. Nothing more.

Because it doesn't say 'when you place a bomb whilst you have a revealed dial'.

Can't have it both ways.

Again, why are you assuming 'after you revealed your dial' stops when the round ends? Why are you assuming you can't Push the Limit at any point in the game after you've done an action in turn one, if you're assuming 'after' means 'any time you feel like it after', not 'immediately after' (as it does everywhere* else in x-wing)?

Your interpretation breaks the game. Mine doesn't.

*After Attacking/Defending being complex, and managed by the timing chart

Edited by thespaceinvader

"When placing a bomb token you dropped after revealing your maneuver dial, you may place the bomb token anywhere in the play area touching your ship."

The phrase "after revealing your maneuver dial" is specifically referring to the bomb token you dropped. The only possible bombs that can refer to are ones that you dropped when you revealed your dial. Yes, you must have revealed your dial first, so every maneuver bomb would in fact fit that timing, "after you reveal your dial". It's really not hard to understand, and you're really pushing this denial thing a bit far.

In every other instance of "after" in x wing, after attacking/defending not withstanding, it refers to a very specific "you must do this immediately following said trigger". That phrase alone should be concrete enough to show that the only valid bomb timing to trigger this ability is maneuver bombs. By having that space in between, you're making "after" mean "anytime I feel like as long as I've done this sometime this game."

Spaceinvader has been square on the money this whole time, and there's a stack of evidence to back up his assertion.

FFG seems to have a lot of trouble remembering when you drop bombs.

"Genius" got it wrong as well in the opposite direction - the original wording was "If you are equipped with a bomb that can be dropped before you reveal your maneuver, you may drop the bomb after you execute your maneuver instead."