Imperial Starter Fleet

By Jabby, in Star Wars: Armada Fleet Builds

So I tried to make a fleet similar to my Rebel Starter Fleet although I fear I over upgraded again.

Imperial Starter Fleet

Faction: Galactic Empire
Points: 394/400

Commander: Grand Moff Tarkin

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Grand Moff Tarkin ( 38 points)
- Corrupter ( 5 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 139 total ship cost

Arquitens-class Command Cruiser (59 points)
- Centicore ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 72 total ship cost

Arquitens-class Light Cruiser (54 points)
- Captain Needa ( 2 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 68 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost

2 TIE Advanced Squadrons ( 24 points)
1 Major Rhymer ( 16 points)
3 TIE Bomber Squadrons ( 27 points)
1 Tempest Squadron ( 13 points)

Card view link

To get the bombers to bomb you will need some intel. Swap a TIE-A for a Jumpmaster or drop a RBD or two for Chiraneau on the Corruptor (he can make them move speed 3!).

What tokens is Tarkin going to be handing out most of the time? You don't need many more squadron tokens as the VSD and flotilla can cover them. If the answer is concentrate fire then Vader may be better otherwise swap him for Motti or Moff JJ and save a good chunk of points for more squadrons. Mauler may be fun with intel or Chiraneau in the fleet and several escort TIE-As to keep him alive.

Revised edition. I replaced Tarkin with JJ and dropped an advanced to add Dengar. I could remove the flight commander and add another Advanced but I would prefer a bid for second player to force my opponent to choose from my selection of objectives.

Imperial Starter Fleet MK II

Faction: Galactic Empire
Points: 390/400

Commander: Moff Jerjerrod

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Moff Jerjerrod ( 23 points)
- Corrupter ( 5 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 127 total ship cost

Arquitens-class Light Cruiser (54 points)
- Captain Needa ( 2 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 68 total ship cost

Arquitens-class Command Cruiser (59 points)
- Centicore ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 72 total ship cost

1 TIE Advanced Squadron ( 12 points)
1 Major Rhymer ( 16 points)
3 TIE Bomber Squadrons ( 27 points)
1 Tempest Squadron ( 13 points)
1 Dengar ( 20 points)

Card view link

Edited by Jabby

Id consider downgrading the vsd2 to one, since you use It as a Carrier. Saved Points Will buy you a quad battery turret and an external racks on that ship. Also, centicor, supressor isnt really helping you i Think droping those and Two rbd-s could buy you another gozanti with comms net.