First impressions and experiences

By Kdubb, in X-Wing

5 minutes ago, Wiredin said:

The Fenn one seems like you'll never get an action after the first engagement? Am I wrong?

I think it's using Fenn for the PS value only...

Ezra was a bugger last night for me. Ezra with Hera crew, R3A2, pulse shield, wired. Pretty much didn't care about stress and since his list had a lot of ion turrets a single stress was enough. Never did kill Ezra, he evaded like crazy and the shield came back probably 3 times.

3 hours ago, Embir82 said:

Does Vassal games count?
If so here is the list I played a couple of times already on Vassal - all games were victories, with only one loss where only ships left were full health Poe and Kylo and we called time (opponent had more points in Kylo):

Fenn Rau (Sheathipede) — Sheathipede-class Shuttle 20
Veteran Instincts 1
Inspiring Recruit 1
R2 Astromech 1
Vectored Thrusters 2
Ship Total: 25
Poe Dameron (PS9) — T-70 X-Wing 33
Veteran Instincts 1
R2-D2 4
Advanced Optics 2
Autothrusters 2
Black One 1
Ship Total: 43
Wedge Antilles — X-Wing 29
Veteran Instincts 1
Flight-Assist Astromech 1
Integrated Astromech 0
Ship Total: 31


Fenn is great little supporting ship, especially in this configuration; he works as swiss army knife - provides debuff and stress and damage protection.

You should make a 'won a game with Wedge Antilles' thread. Did you feel you had enough firepower without Fenn being able to contribute much?

These posts are making me inch closer to putting a Sheathipede on my 'desire' list.

Edited by TheHumanHydra
17 hours ago, Kdubb said:

For those of us who do not have the disposable income to allow a mass purchase of the new ships, please share your first impressions and experiences of the new ships on the playmat! Share your list and just what shined (or didn’t), and what epic moments you had.

I flew Dalan Oberos plus a bumpmaster, tractorquad and Captain Jostero.

The Kimoglia isn't that bad. The bullseye arc is fun, (It came up once per game). It's really outshone by the Silencer though, which I flew twice against, and is a beast of repositioning.

Edited by Koing907

Ran this today, it was insane. Zeta Ace only lost a shield, QD and Kylo never got hit!

Wouldn't You Prefer A Good Game Of Chase?

Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Fire-Control System (2)
Threat Tracker (3)
"Zeta Ace" (18)
Veteran Instincts (1)
Threat Tracker (3)
"Quickdraw" (29)
Fire-Control System (2)
Threat Tracker (3)
Twin Ion Engine Mk. II (1)
Special Ops Training (0)
Total: 100
23 minutes ago, Celestial Lizards said:

Ran this today, it was insane. Zeta Ace only lost a shield, QD and Kylo never got hit!

Wouldn't You Prefer A Good Game Of Chase?

Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Fire-Control System (2)
Threat Tracker (3)
"Zeta Ace" (18)
Veteran Instincts (1)
Threat Tracker (3)
"Quickdraw" (29)
Fire-Control System (2)
Threat Tracker (3)
Twin Ion Engine Mk. II (1)
Special Ops Training (0)
Total: 100

Can you perform the TT boost/Barrel roll while stressed? If no, how did you fly Kylo to get good use of the upgrades you chose?

21 minutes ago, J1mBob said:

Can you perform the TT boost/Barrel roll while stressed? If no, how did you fly Kylo to get good use of the upgrades you chose?

I'm assuming you do the PTL off the Threat Tracker target?

47 minutes ago, PhantomFO said:

I'm assuming you do the PTL off the Threat Tracker target?

This.

Threat Tracker (tech) on a PS11 Quickdraw with FCS is pretty legit, especially if you come in on an angle. I had a case last night where I was passed initiative, and I was able to arc dodge other 11's with Quickdraw thanks to threat tracker off the FCS target lock.

Quickdraw was one of the ships i thought about for TT but ... she kinda wants to be attacked so she can doubleattack someone. Sure there's situations where she'd rather vacate but usually not.

10 hours ago, Incard said:

[ Y-Wings with Ion/BTL-A4/Flight Assist Astromechs is a lot of control. Very fun!

This is very nice. I haven't thought of using FAA to close Ion Turret range.

Thought it also strikes me as accidental buff to 4xTLT Ys, as the enemy would have a harder time getting into the donut holes.

Haven't had the chance to play it yet, but picked up my Phantom II yesterday and love the model, one of the very best so far, with really nice sculpt and stencils. I think it also has the biggest count of unique colors on a small ship as well. That, and it feels surprisingly customizable, with multiple viable builds in the points' range between 15 and 26 or so.

Edited by Mef82

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Edited by Mef82
Accidental double-post

I really dont wanna buy multiple bugs but something tells me FAA is really, really good on xwings.

For one, i noticed the timing is spot on for Snap to have fun with it.
Perform 2+ maneuver. After execute maneuver, both his ability and FAA trigger so he chooses order. Nobody in arc, so he rolls to the side then bankboosts and bam now he's staring at someone's side and still has his normal action (ptl anyone? hehe)

Kinda pissed they only gave us 1 of those. They give us multiples of the craptastic droids (that disgusting droid that shall not be named with the arc...) but only 1 of a droid that MIGHT be awesome. Go figure.

Edited by Vineheart01

I only had a chance to get one game in last night, but flew Kylo (PTL/AS/PT/title/AT), Zeta Leader (Wired/Optics) and Backdraft (Adaptability, FCS, LWF, title). My opponent had a Tactician Jumpmaster with APL and slicers, two Quadjumpers with Tacticians and Slicers, and Jostero with Slicing tools, shield and hull upgrades, Expertise and I believe Tracers with chips.

Zeta died quickly (his ability surrounded by Slicing tools will do that), but Kylo was able to just dance around the board. That dial is absolutely bonkers, and I was able to keep my opponent guessing by changing my starting position constantly to fit the situation.

Will be fun to see how well I do against some higher-PS lists, but currently I can really dig it.

18 minutes ago, Vineheart01 said:

Quickdraw was one of the ships i thought about for TT but ... she kinda wants to be attacked so she can doubleattack someone. Sure there's situations where she'd rather vacate but usually not.

The only thing better than a return attack, is dodging an early attack and being able to do it later in the game 1v1.

Just now, RunnerAZ said:

The only thing better than a return attack, is dodging an early attack and being able to do it later in the game 1v1.

True i guess

Generally when i use her i use her to try and hammer someone stupid hard before they catch me a couple times when i have either no shot or unfavorable shot (R3 out the butt for instance, might as well take it but like thats gonna do anything more than trigger FCS)

23 minutes ago, Vineheart01 said:

Quickdraw was one of the ships i thought about for TT but ... she kinda wants to be attacked so she can doubleattack someone. Sure there's situations where she'd rather vacate but usually not.

But she does want to be attacked as little as possible...

Interesting to hear the up and down thoughts on Kylo. I actually was a little confused by the super hype about him. The ship I think perpetuates a lot of the excitement as it is pretty menacing, but Push with green turns and advanced sensors isn't exactly something that we are capable of doing for the first time... Corran could do it with R2 astromech. But, without R2D2, he's pretty severely over costed, so maybe that simply isn't a great comparison.

The Silencer however has better greens than the E-wing, without having to pay for and use up a slot. Plus the Silencer also has a Tech slot and choice of Talon rolls or a K-turn.

Stupid boats are still en route, so I just bought a silencer

Would've run blackout and two linked hlc nus, but no...x7 deltas subbed in

3-1 (2nd place due to sturdy mov packets) in local tournie, second place. Even at ps 7, the freedom of movement offered by ptl/sensors/primed is ludicrous. Blackout never died; never even had to ditch the title

Always knew the ability would be hard to trigger, but **** it was near impossible. Only triggered four times in four rounds, but it did feel like a real feat Everytime it was accomplished

the damage is rather disappointing and I realized (thankfully early on) that friendly ships also shut off First Order Vanguard, so flying the **** thing properly is not for the faint of heart

but goddamn if it wasn't a treat to play

Edited by ficklegreendice
23 hours ago, Vineheart01 said:

I really dont wanna buy multiple bugs but something tells me FAA is really, really good on xwings.

I keep hearing/reading that, but I don't understand it yet. I would like to understand better.

FAA is generaly better on lower PS, right? So we're mostly talking generics? And T65s?

The chassis is still pretty bad, compared to other, newer ships, right? 2 agility with 5 (or 6) health behind just does not cut it.

But X-Wings are, by now, malfunctioning glasscannons. They don't hit that hard, their action economy wrt dice mods is bad, their defense is weak. There are many reasons why we simply did not see normal X-Wings on the tables. And I do not understand why one free reposition suddenly compensates all these other weaknesses.

I can see fun builds. I can see interactions with T70s, with Intensity, maybe added comm-relay, too. I'm excited for the card, and I have flown more triple X-Wing lists than I should admit. But I don't understand how T65s are reborn due to the FAA.

Wedge was already cool with BB8, but that was also because he could slow-roll and because of pre-maneuver roll.
LWLuke with regen is ok, but he can't switch to FAA or he loses regen.
Wes usually wants VI and R3A2. FAA will be harder to use at high PS .
Garven, Hobbie, and Tarn don't care except for having a low cost astro, maybe?
Red Squadron Pilot and the Rookie are both still bad ships.

Why is FAA really, really good on T65 X-Wings?

46 minutes ago, GreenDragoon said:

Why is FAA really, really good on T65 X-Wings?

They fly faster into the engagement and maintain arc on target a lot more. At 30-31 points, a PS10-11 Wedge with FAA isn't a huge commitment and can do plenty of work before he goes down.

1 hour ago, GreenDragoon said:

I keep hearing/reading that, but I don't understand it yet. I would like to understand better.

FAA is generaly better on lower PS, right? So we're mostly talking generics? And T65s?

The chassis is still pretty bad, compared to other, newer ships, right? 2 agility with 5 (or 6) health behind just does not cut it.

But X-Wings are, by now, malfunctioning glasscannons. They don't hit that hard, their action economy wrt dice mods is bad, their defense is weak. There are many reasons why we simply did not see normal X-Wings on the tables. And I do not understand why one free reposition suddenly compensates all these other weaknesses.

snip

Why is FAA really, really good on T65 X-Wings?

X-Wings have a couple of major weaknesses: they are ineffective without dice modifications; lack a variety of green moves to shed stress; and don't have enough health to survive being shot at more than once without regen. And spending more points on them isn't a good use of those points.

FAA helps with allowing them to turn around quicker without getting stressed, so they keep being able to take actions, plus they don't become as predictable because they aren't needing to shed stress. Additionally, the higher PS pilots now get a choice of reposition when you find that you didn't guess correctly which move to take, whilst still getting either a focus or a TL.

Will FAA make them competitive? Unlikely. But it will make most of them better than they were before.

I'm still up in the air on Advanced Optics. I think Comm Relay is far better overall if you can take an evade token, even without factoring for Juke. Evade actions were nearly pointless if you weren't coming under fire, so Comm Relay helped with the action economy there. Optics lets you hold the Focus token, but there are way more situations for spending those.

Shuttle is going to be really good.

Its not foolproof, which is why its 1pt because it can easily not do anything, but the free barrelroll is awesome (or boost in some situations)

I just tried it on Snap. His ability and FAA have the same timing window so lots of fun! lol