Poetensity and Miranda for Regionals

By Skeether, in X-Wing Squad Lists

Hey guys, got a regional coming up and wondering if there's any tweaks or thoughts about this list.

T-70 X-Wing: · Poe Dameron (33)

Intensity (Exhausted) (2)

· R2-D2 (4)

Autothrusters (2)

· Black One (1)

Comm Relay (3)

K-Wing: · Miranda Doni (29)

Twin Laser Turret (6)

· Bomblet Generator (3)

Long-Range Scanners (0)

· Sabine Wren (2)

TIE Fighter: · Captain Rex (14)

-- TOTAL ------- 99/100p. --

It's pretty efficient and is definitely a long game squad built to last. The importance of surviving alpha strike lists seems to be paramount. PS 10 and 11 is bad news but otherwise I think it stands a chance. Anything I should do to improve upon it or to consider when flying certain opponents I may see?

Take your Miranda and smash it with a hammer.

1 hour ago, Skeether said:

Hey guys, got a regional coming up and wondering if there's any tweaks or thoughts about this list.

T-70 X-Wing: · Poe Dameron (33)

Intensity (Exhausted) (2)

· R2-D2 (4)

Autothrusters (2)

· Black One (1)

Comm Relay (3)

K-Wing: · Miranda Doni (29)

Twin Laser Turret (6)

· Bomblet Generator (3)

Long-Range Scanners (0)

· Sabine Wren (2)

TIE Fighter: · Captain Rex (14)

-- TOTAL ------- 99/100p. --

It's pretty efficient and is definitely a long game squad built to last. The importance of surviving alpha strike lists seems to be paramount. PS 10 and 11 is bad news but otherwise I think it stands a chance. Anything I should do to improve upon it or to consider when flying certain opponents I may see?

I think you'll lack the offense to kill much of anything. Nothing hits hard, so your opponent can sell out to kill Poe or Miranda. It's theoretically possible to have Poe and Miranda survive until the end, but there won't be a lot of game that will have been played, you'll have been running for 75 minutes.

23 minutes ago, BlodVargarna said:

Take your Miranda and smash it with a hammer.

Dude, come on.

I think losing Rex would work, and Advanced Optics for Poe. Maybe with VI on the Regen build, you’d have to play test it.

this gives you 14 points to spend on making Miranda more evil. I think a thermal detonator might work as the stress control will help against the plague of Kylos we are about to see. Harpoons and extra munitions perhaps? I faced a Miranda with bit Concussions and Advanced Proton torps which was evil as there is no good range for the initial approach.

It's a standard Intensity Poe (there are a dozen flavors and everyone has their favorite Poe), and a fairly trim Miranda, such as might have appeared in a Biggs/Lowhrick list, pre-FAQ. And then there's this old man flying around in a TIE Fighter painted like a matatu bus.

Maybe?

My thought is that Rex is going to die, and that Miranda doesn't do as much damage as she can.

A more traditional fully-loaded Miranda with Extra Munitions, maybe a missile, maybe an action-bomb, maybe Experimental Interface (for the one time you see an ace you want to SLAM-Bomb) might be stronger. A large part of Poe/Miranda is that both of them are hard to kill in the allotted time. Giving away 14 points with Rex makes winning on points harder, and doesn't really help you kill things faster.

Edited by theBitterFig

I find Rey really good on Miranda. Especially as you only have one bomb carrier.

I know Sabine makes those bombs especially nippy, but Rey will do work for you every turn. I'd recommend trying her out.

Rex serves as 14 points of very easy momentum for your opponent. Rex cannot ace the field and arc dodge like the other two. He requires firepower support to punish any ship positioning to shoot him. Poe and Miranda both want the freedom to leave the battle of threatened. You should cut Red and play 2 ships for this list.

I think BB-8 Poe is better in a two ship list. I think it's increasingly common for lists to have the firepower to eliminate Poe if they line up their shots. Good opponents will not shoot Poe and then allow him to green move away. Range and position control with bb-8 Poe can last longer than regen Poe. Personally, I like push the limit for the greater freedom in boosting before or after maneuver, but intensity is good as well since the evade can be invaluable if you range to range 3 consistently. Advanced optics would offer a more rounded Poe if you keep intensity - you can bank a focus, take a lock with action, and an evade off intensity to be a threat as a jouster.

You also need to load Miranda to make her a spike damage threat. Sabine + experimental interface + cluster bombs gives you that in spades. Alternatively, you may be more comfortable with missiles. If that is the case, advanced slam lets you get target locks (to set up lock + focus missiles) while repositioning and 5 dice homing missiles or Harpoons are scary to many ships. You may be able to fit both on Miranda and if you can she is one of the strongest ships in the game.

Edited by Ohnoeszz

Edit: A note on Miranda, you don't need to use the bombs or missiles necessarily. Having them on the ship will make opponents fearful of them and they will fly differently. Right now they don't want to be kited by your Miranda. With a full loadout they also won't want to joust at range 3 or approach from the front arc any closer than that.

Thanks for the replies guys. Plenty to chew on here. Rey is definitely a viable crew instead of Sabine and after flying this a bit, I realized how little Sabine can do to some lists not quite chasing Miranda around. Truth be told though, the focus tokens can help but with long range scanners I can often get out of engagements and charge up a lock for later for free. Missiles or mines might be a thing to consider though, but I would have to lose Rex.

I could see going back to PTL BB-8 Poe but I am liking his tankiness and options with Intensity once he engages. I'm not quite sure I'll be able to arc dodge even at PS 9 with all the 10s out there right now. For that I like the evade and Autothrusters for that initial engagement (hopefully) at range 3. Poe can usually shrug off most things and even missiles have very little potency. I take some pot shots and regen and hopefully get ahead of the curve early.

Rex I will not give up so easily. I know he can easily take a missile and be done, but that alone buys me time to get in position and start laying the smack down. I've won a tournament with this already and Rex died 2 out of 3 games but it allowed me the advantage every time. The one time he wasn't focused, I did lose Miranda to missile fire but Rex's ability did come into play and him and Poe mopped up.

I like that this list doesn't fly in formation. I can more easily avoid bombs and harpoon missiles which really don't do much to it. I can pretend to commit with either of my threats and then disengage pretty easily or get one or the other into the engagement quickly using boost or SLAM. But I am scared of the high PS alpha strikes that I might not be able to avoid.

There are certainly positional advantages to be gained by fanning out with Rex. If not dealt with, he could severely weaken a list. If they do go for him, you get position on your other two ships. I'm kind of nervous to try this strategy personally, but I can see the appeal.

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Rey certainly is nice on Miranda, but works best when you don't also have Long Range Scanners. Rey's amazing with GC and a Missile, for example.