Dornean Gunship stat block

By ALFRED1182, in Star Wars: Edge of the Empire RPG

https://i.imgur.com/q4ijXAq.gifv

After re-watching Rebels and Rogue One, and in addition to finding the above GIF I found myself wanting a Dornean Gunship in the game, however couldn't find any stats for it, custom or otherwise

Looking over the ship in-universe and using the CR90 as a base, I built up a stat block that people might be interested in as an alternative to the corvette in an Age of Rebellion campaign, one faster and more armored, and far better armed:

Edit: The PDF attachment apparently doesn't work soI'll try dropbox

https://www.dropbox.com/s/xmuttx3a2ombvds/Dornean Gunship Stats.pdf?dl=0

Edited by ALFRED1182

says the page is not available

Not working for me either, but that is a sweet ship.

Try now, I figured the inbuilt PDF thing would work but apparently not. Replaced it with dropbox

On 2017-12-08 at 1:35 AM, ALFRED1182 said:

https://i.imgur.com/q4ijXAq.gifv

After re-watching Rebels and Rogue One, and in addition to finding the above GIF I found myself wanting a Dornean Gunship in the game, however couldn't find any stats for it, custom or otherwise

Looking over the ship in-universe and using the CR90 as a base, I built up a stat block that people might be interested in as an alternative to the corvette in an Age of Rebellion campaign, one faster and more armored, and far better armed:

Wow. This thing might need some toning down. Looking through the Wookieepedia pages for it, it's supposed have 8 double turbolasers, 8 concussion missiles, a crew of 75 and is a dedicated anti-starfighter vessel (Legends) or Fast attack/bombardment ship (canon), with attachment clamps for two x-wings to dock underneath. And at 90/37/19m (Length/width/height) its quite a bit smaller than the CR90 at 150/48.6/32m. Not small enough to push it down to sil4, but definitely smaller. Using the CR90 is a good starting point, but I'll do you one better, the DP20 Correllian gunship ( stats here or in the EotE core rules), which is in fact as smaller, faster, more heavily armed and armored CR90, if a bit larger than the Dornean at 120m long.

So lets do the run down, stat for stat.

Silhouette 5 - perfect. All three ships are firmly in this category.
Speed 4 - is probably fine. Very fast for a Sil 5 ship, but on par with the DP20.
Handling +1 - This is ridiculously, insanely good for a ship of this size. Even putting at 0, would be very generous. I'd err on the side of caution and go for -1 unless you want to make a point of how nimble it is.

Armor 6 - That is a lot of armor compared to the two Corellian ships 5, particularly if it's supposed to be smaller and more agile. I'd drop to 5, maybe even 4 if I wanted to make it very agile.
Hull Trauma 45 - While the DP20 actually adds +5 HT over its bigger cousin, going with slightly less than the CR90, is probably a wise choice. You could probably drop it as low as 40 as it's roughly only half the size of the CR90.
System Strain 20 - might actually be overcautiously low, but considering it systems might be taxed pretty hard to get the kind of performance it has from it, maybe not. If you go with the lower end of my other suggestion, you could probably add a little to this.

Defense 2/1/1/2 - seems fair. Maybe even swap it for the DP20's more offensive configuration of 2/2/2/1, as it is an anti-starfighter ship it will probably be in the thick of the action, attacked from all sides.

Crew: 8-15 - No. Nonono. No. With your loadout it would take at least six people to just man the guns, and that's assuming they are manned by a single gunner each. When it comes to turbolasers, let me assure you, they are not. Also remember that this is a military ship, meaning that you probably have at least two people to do every job, so every station can be fully manned 24 hours/day. Wookieepedia says 75, and that is fairly close to the DP20's 91, so I'd go with that. You could of course run it with a skeleton crew, but that is cause for handing out setback dice.

Encumbrance capacity: 300 much less than the CR90, and the same same as the DP20. This is a smaller ship though, so I'd probably drop it a little more. 200 still puts it ahead of the much larger Marauder-class corvette.

Passengers: 50 - Given a more reasonably sized crew, this little ship is going be cramped . I'd say no passengers att all, unless they want hot bunk with the crew. If you really want passenger space, and can think of a good reason why it's more important than more weapons, ammunition, armor power supply, no more than 5 people.

Hyperdrive: x2/x10 - Sure, lets go with that.

Sensor range: Long - Sure.

Consumables: 9 months - Sure.

Customisation hard points: 4 - I see where you're coming from with this, since it's what the CR90 has. However, the CR90 is twice as big, less armed , slower and less maneuverable. This is a cramped, tuned to the brink hot-rod of a ship and should have very little in the means of free space and extra power for add-ons. I'd leave it at 1.

Cost/Rarity: It's safe to say it's probably a rarer ship than most CEC designs, and perhaps a little cheaper because of it (getting spare parts from CEC should be easy, but who the **** has heard of Dornean Braha'ket Fleetworks Conglomerate?) so... going from the DP20 again i'd say 2,600,000/8. It's a lot harder to find, but if you do, it's certainly cheaper.

Weapons:
2 Medium turbloaser (All, linked 1)
2 Medium Ion cannons (Forward)
2 Quad heavy laser cannons (All, linked 3)

This is not bad, but medium turbolasers is already pretty big for the CR-90, which, yet again, is twice as big. Also, if you want it to line up more with canon material, it's armed with double turbolasers and concussion missile launchers, 8 of each according to Legends. You know what else has 8 double turbolasers and a bunch of concussion missiles? Our old friend, the DP20. As the DP20 cannons are light, double barreled turrets, we can probably safely copy them as is. It would be a pretty decent starfighter defense, and quite enough to punch above it's weight against other capital ships.
As for the concussion missiles, what would they be used for? Well, they wouldn't be better for hitting fighters, except for the fact that they are guided, have blast and are not slow-firing, meaning that even if they miss, three advantages could still activate guided or blast to the detriment of a lot of fighters. Also note that one of the roles mentioned by wookieepedia was "bombardment". Compared to turbolasers and proton torpedoes, concussion missiles are a little anemic, but against ground targets, vehicle scale blast with breach is horrifyingly lethal. So where should we put the launchers? Turret mounted could be cool for chasing fighters, but no, lets leave the turrets for turbolasers and think of these things more like torpedo tubes. The DP20 carries two on each side, firing to the side, and broadsides are kind of cool, so lets put do that too. thats four out eight placed. And you know, speaking of torpedo tubes, you know what this thing reminds me of? An attack submarine. So lets put the other four forward mounted, so it can make attack runs straight on, unloading a hail of missiles, and the maybe a few more from the side when it breaks off.
So that leaves us with....

Weapons:
Eight Turret Mounted Light Twin Turbolaser Batteries (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 4, Linked 1, Slow-firing 1)
Four Forward, Two Port and Two Starboard Concussion Missile Launchers (Fire Arc Forward or Port or Starboard; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3).

Other - Space for up to 2 Silhouette 3 vehicles. Not really. It has docking clamps for 2 starfighters on the outside of the ship. We've established that the inside is... well, premium space. That means the fighters can be docked and probably refueled, but probably not repaired or reloaded unless someone goes outside in a space suit (or sends an astromech).

Bam. There we go. To sum up my suggestions:

Braha'tok- class gunship

Silhouette 5
Speed 4
Handling +0

Armor 5
Hull Trauma 40
System Strain 20
Defense 2/2/2/1

Hull Type/Class: Frigate/Braha'tok-class
Manufacturer: Dornean Braha'ket Fleetworks
Hyperdrive: x2/x10
Navicomputer: Yes
Crew: 75 - including starfighter pilots and flight crew.
Encumbrance: 200
Passengers: 0
Sensor range: Long
Consumables: 9 months
Customisation hard points: 1
Cost/Rarity: 2,600,000/8

Weapons:
Eight Turret Mounted Light Twin Turbolaser Batteries (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 4, Linked 1, Slow-firing 1)
Four Forward, Two Port and Two Starboard Concussion Missile Launchers (Fire Arc Forward or Port or Starboard; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3).

Docking clamps for 2 starfighters

Edited by penpenpen
6 hours ago, penpenpen said:

Wow. This thing might need some toning down. Looking through the Wookieepedia pages for it, it's supposed have 8 double turbolasers, 8 concussion missiles, a crew of 75 and is a dedicated anti-starfighter vessel (Legends) or Fast attack/bombardment ship (canon), with attachment clamps for two x-wings to dock underneath. And at 90/37/19m (Length/width/height) its quite a bit smaller than the CR90 at 150/48.6/32m. Not small enough to push it down to sil4, but definitely smaller. Using the CR90 is a good starting point, but I'll do you one better, the DP20 Correllian gunship ( stats here or in the EotE core rules), which is in fact as smaller, faster, more heavily armed and armored CR90, if a bit larger than the Dornean at 120m long.

So lets do the run down, stat for stat.

Silhouette 5 - perfect. All three ships are firmly in this category.
Speed 4 - is probably fine. Very fast for a Sil 5 ship, but on par with the DP20.
Handling +1 - This is ridiculously, insanely good for a ship of this size. Even putting at 0, would be very generous. I'd err on the side of caution and go for -1 unless you want to make a point of how nimble it is.

Armor 6 - That is a lot of armor compared to the two Corellian ships 5, particularly if it's supposed to be smaller and more agile. I'd drop to 5, maybe even 4 if I wanted to make it very agile.
Hull Trauma 45 - While the DP20 actually adds +5 HT over its bigger cousin, going with slightly less than the CR90, is probably a wise choice. You could probably drop it as low as 40 as it's roughly only half the size of the CR90.
System Strain 20 - might actually be overcautiously low, but considering it systems might be taxed pretty hard to get the kind of performance it has from it, maybe not. If you go with the lower end of my other suggestion, you could probably add a little to this.

Defense 2/1/1/2 - seems fair. Maybe even swap it for the DP20's more offensive configuration of 2/2/2/1, as it is an anti-starfighter ship it will probably be in the thick of the action, attacked from all sides.

Crew: 8-15 - No. Nonono. No. With your loadout it would take at least six people to just man the guns, and that's assuming they are manned by a single gunner each. When it comes to turbolasers, let me assure you, they are not. Also remember that this is a military ship, meaning that you probably have at least two people to do every job, so every station can be fully manned 24 hours/day. Wookieepedia says 75, and that is fairly close to the DP20's 91, so I'd go with that. You could of course run it with a skeleton crew, but that is cause for handing out setback dice.

Encumbrance capacity: 300 much less than the CR90, and the same same as the DP20. This is a smaller ship though, so I'd probably drop it a little more. 200 still puts it ahead of the much larger Marauder-class corvette.

Passengers: 50 - Given a more reasonably sized crew, this little ship is going be cramped . I'd say no passengers att all, unless they want hot bunk with the crew. If you really want passenger space, and can think of a good reason why it's more important than more weapons, ammunition, armor power supply, no more than 5 people.

Hyperdrive: x2/x10 - Sure, lets go with that.

Sensor range: Long - Sure.

Consumables: 9 months - Sure.

Customisation hard points: 4 - I see where you're coming from with this, since it's what the CR90 has. However, the CR90 is twice as big, less armed , slower and less maneuverable. This is a cramped, tuned to the brink hot-rod of a ship and should have very little in the means of free space and extra power for add-ons. I'd leave it at 1.

Cost/Rarity: It's safe to say it's probably a rarer ship than most CEC designs, and perhaps a little cheaper because of it (getting spare parts from CEC should be easy, but who the **** has heard of Dornean Braha'ket Fleetworks Conglomerate?) so... going from the DP20 again i'd say 2,600,000/8. It's a lot harder to find, but if you do, it's certainly cheaper.

Weapons:
2 Medium turbloaser (All, linked 1)
2 Medium Ion cannons (Forward)
2 Quad heavy laser cannons (All, linked 3)

This is not bad, but medium turbolasers is already pretty big for the CR-90, which, yet again, is twice as big. Also, if you want it to line up more with canon material, it's armed with double turbolasers and concussion missile launchers, 8 of each according to Legends. You know what else has 8 double turbolasers and a bunch of concussion missiles? Our old friend, the DP20. As the DP20 cannons are light, double barreled turrets, we can probably safely copy them as is. It would be a pretty decent starfighter defense, and quite enough to punch above it's weight against other capital ships.
As for the concussion missiles, what would they be used for? Well, they wouldn't be better for hitting fighters, except for the fact that they are guided, have blast and are not slow-firing, meaning that even if they miss, three advantages could still activate guided or blast to the detriment of a lot of fighters. Also note that one of the roles mentioned by wookieepedia was "bombardment". Compared to turbolasers and proton torpedoes, concussion missiles are a little anemic, but against ground targets, vehicle scale blast with breach is horrifyingly lethal. So where should we put the launchers? Turret mounted could be cool for chasing fighters, but no, lets leave the turrets for turbolasers and think of these things more like torpedo tubes. The DP20 carries two on each side, firing to the side, and broadsides are kind of cool, so lets put do that too. thats four out eight placed. And you know, speaking of torpedo tubes, you know what this thing reminds me of? An attack submarine. So lets put the other four forward mounted, so it can make attack runs straight on, unloading a hail of missiles, and the maybe a few more from the side when it breaks off.
So that leaves us with....

Weapons:
Eight Turret Mounted Light Twin Turbolaser Batteries (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 4, Linked 1, Slow-firing 1)
Four Forward, Two Port and Two Starboard Concussion Missile Launchers (Fire Arc Forward or Port or Starboard; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3).

Other - Space for up to 2 Silhouette 3 vehicles. Not really. It has docking clamps for 2 starfighters on the outside of the ship. We've established that the inside is... well, premium space. That means the fighters can be docked and probably refueled, but probably not repaired or reloaded unless someone goes outside in a space suit (or sends an astromech).

Bam. There we go. To sum up my suggestions:

Braha'tok- class gunship

Silhouette 5
Speed 4
Handling +0

Armor 5
Hull Trauma 40
System Strain 20
Defense 2/2/2/1

Hull Type/Class: Frigate/Braha'tok-class
Manufacturer: Dornean Braha'ket Fleetworks
Hyperdrive: x2/x10
Navicomputer: Yes
Crew: 75 - including starfighter pilots and flight crew.
Encumbrance: 200
Passengers: 0
Sensor range: Long
Consumables: 9 months
Customisation hard points: 1
Cost/Rarity: 2,600,000/8

Weapons:
Eight Turret Mounted Light Twin Turbolaser Batteries (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 4, Linked 1, Slow-firing 1)
Four Forward, Two Port and Two Starboard Concussion Missile Launchers (Fire Arc Forward or Port or Starboard; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3).

Docking clamps for 2 starfighters

Wow that's comprehensive!

Everything looks much more balanced to be fair, and docking clamps is probably the wording I was looking for on the . I mainly based it off of the CR90 and shoved some bits and pieces around to reflect the smaller size and more combat orientation, based on what we know about it in the new-canon from Twilight Company, Rebels and Rogue One. We know it's quick and armored as one survived fighting a Star Destroyer and its compliment in Twilight Company, so speed and handling are good, though I agree +1 does seem pretty extreme for a gunship.

As for light turbolasers, there are 12 barrels on that ship model. two quad turrets at the front, and two twin turrets at the middle, so two quad-light turbolaser turrets, and two dual light turbolaser turrets to me seems like appropriate armament for this battleship. This thing seems to me like a corvette killer, good for hit-and-run tactics and raining **** in a space battle.

Those are my two cents, but your adjusted stats seem much more sensible to me

https://www.dropbox.com/s/q5fe10sncoqx08z/Dornean Gunship Stats V2.pdf?dl=0

Edited by ALFRED1182
Added Link
1 hour ago, ALFRED1182 said:

Wow that's comprehensive!

Everything looks much more balanced to be fair, and docking clamps is probably the wording I was looking for on the . I mainly based it off of the CR90 and shoved some bits and pieces around to reflect the smaller size and more combat orientation, based on what we know about it in the new-canon from Twilight Company, Rebels and Rogue One. We know it's quick and armored as one survived fighting a Star Destroyer and its compliment in Twilight Company, so speed and handling are good, though I agree +1 does seem pretty extreme for a gunship.

As for light turbolasers, there are 12 barrels on that ship model. two quad turrets at the front, and two twin turrets at the middle, so two quad-light turbolaser turrets, and two dual light turbolaser turrets to me seems like appropriate armament for this battleship. This thing seems to me like a corvette killer, good for hit-and-run tactics and raining **** in a space battle.

Those are my two cents, but your adjusted stats seem much more sensible to me

https://www.dropbox.com/s/q5fe10sncoqx08z/Dornean Gunship Stats V2.pdf?dl=0

Well, I was just going to suggest a few minor tweaks, and I kinda got carried away.... ;)

As for the turbolasers, I just went with the once-official numbers, but yeah, apparently there's pictures clear enough to make out the gun turrets!

58f69ca99eb6f_DoreanGunshipR1.jpg.1ed504

And someone has put in a lot of the work for us!

Most of these are clearly visible on the gif you posted, and since the side and dorsal turrets are clearly doubles, it's a safe assumption that the ventral is too (you seemed to have missed two turrets, or were working off another model). The two front turrets seems like they could be quads though, judging from the frames of the .gif. That would bring the total barrels up to 16, which is the same as 8 doubles. We can have our cake and eat it!

As for facings, technically, the side turrets wouldn't be able to shoot at their opposite sides, but since the same goes for the dorsal/ventral ones, I'd just keep it simple and give all four of them "All". So revised armament would be:

Weapons:
Four (Dorsal, Ventral, Port and Starboard) Turret Mounted Light Twin Turbolasers (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 4, Linked 1, Slow-firing 1)
Two (Dorsal and Ventral Front) Turret Mounted Light Quad Turbolasers (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 4, Linked 3, Slow-firing 1)
Four Forward, Two Port and Two Starboard Concussion Missile Launchers (Fire Arc Forward or Port or Starboard; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3).

11 hours ago, penpenpen said:

Well, I was just going to suggest a few minor tweaks, and I kinda got carried away.... ;)

As for the turbolasers, I just went with the once-official numbers, but yeah, apparently there's pictures clear enough to make out the gun turrets!

58f69ca99eb6f_DoreanGunshipR1.jpg.1ed504

And someone has put in a lot of the work for us!

Most of these are clearly visible on the gif you posted, and since the side and dorsal turrets are clearly doubles, it's a safe assumption that the ventral is too (you seemed to have missed two turrets, or were working off another model). The two front turrets seems like they could be quads though, judging from the frames of the .gif. That would bring the total barrels up to 16, which is the same as 8 doubles. We can have our cake and eat it!

As for facings, technically, the side turrets wouldn't be able to shoot at their opposite sides, but since the same goes for the dorsal/ventral ones, I'd just keep it simple and give all four of them "All". So revised armament would be:

Weapons:
Four (Dorsal, Ventral, Port and Starboard) Turret Mounted Light Twin Turbolasers (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 4, Linked 1, Slow-firing 1)
Two (Dorsal and Ventral Front) Turret Mounted Light Quad Turbolasers (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 4, Linked 3, Slow-firing 1)
Four Forward, Two Port and Two Starboard Concussion Missile Launchers (Fire Arc Forward or Port or Starboard; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3).

I do like how we set out to balance this thing and it now has more weapons XD

I classed the side-turrets as being the ion cannons in my original build as they looked more like forward fixed cannons to me, which is probably why I'm missing a set of turrets (the GIF is the ILM model FOR Rogue One so...) but wow, it's definitely a gunship now!

This could easily go toe to toe with an Arquitens-Class or a Raider Corvette. Though this can be easily balanced by being super rare in most of the Alliance. Which would make sense after the ones at Attolon being destroyed, along with probably a few at Scariff, and the only ones we see after that are at the Battle of Endor or with Twilight Company.

1 hour ago, ALFRED1182 said:

I do like how we set out to balance this thing and it now has more weapons XD

I classed the side-turrets as being the ion cannons in my original build as they looked more like forward fixed cannons to me, which is probably why I'm missing a set of turrets (the GIF is the ILM model FOR Rogue One so...) but wow, it's definitely a gunship now!

This could easily go toe to toe with an Arquitens-Class or a Raider Corvette. Though this can be easily balanced by being super rare in most of the Alliance. Which would make sense after the ones at Attolon being destroyed, along with probably a few at Scariff, and the only ones we see after that are at the Battle of Endor or with Twilight Company.

Oh, I was wondering where you got the ion cannons from!

I think it's pretty well balanced by the fact the it's not really that sturdy, and is pretty vulnerable to Ion. You could probably drop the armor score a point if you want it to be a bigger issue though.

It is a cool ship. I am really looking forward to fully operational because os the starship crafting rules. Because I like the way it looks, have a deck plan from colonial chrome and a wotc miniature ("republic crruiser") I was to r fluff reengineer and rebuild a consular class cruiser to have stats similar to your first take and reengineer the salon pod to a hyperspace capable shuttle/drop-ship that could carry say a small speeder truck on the lower level.

2 hours ago, penpenpen said:

Oh, I was wondering where you got the ion cannons from!

I think it's pretty well balanced by the fact the it's not really that sturdy, and is pretty vulnerable to Ion. You could probably drop the armor score a point if you want it to be a bigger issue though.

Nah it seems much better now! I've got no issue with the turbolaser boat :P

My original reason for wanting it statted was for a "Hunt for Red October" style arc with one of these being sent into a nebula to engage an experimental Imperial ship, and this build works well for what I have in mind, and suits as just generally a useful ship that fills a good role as a fast and well armored gunship that can wreak **** but isn't immune to focus fire.

Are there any good, decent size pictures of the ship? The best I've found are of the models from Rebels which are a bit simplified compared to the Battlefront models. No good screenshots from Battlefield?

7 hours ago, Talkie Toaster said:

Are there any good, decent size pictures of the ship? The best I've found are of the models from Rebels which are a bit simplified compared to the Battlefront models. No good screenshots from Battlefield?

They're not in Battlefront as far as I'm aware, and the best picture I've ever found of the updated model is the gif above which is the ILM model from Rogue One