Well. I played my first game of Descent last night as the overlord. And like so many others I had a hard time keeping up with the heroes, feeling that the odds were pretty much stacked against me.
Knowing that the first couple of maps are "learning maps" we sprung for the quest with the ancient relic to give the heroes some challenge... still I was thrashed.
I am wondering if there is sort of a "Overlords strategy guide" somewhere around here?..
I made some tactical blunders for sure(the two "water hazards" dividing the board really messed things up for me)... Still..I had the feeling that the heroes were HUGELY overpowered right from the start, with skills enabling them to make two attacks each turn at least and with lots of extra damage and surges, while my cards(traps in particular) were pretty ineffective.
I tried to save up as much threat as I could and then jump on the most vulnerable hero when I had a chance, and also managed to get some 3-4 hero kills in, and even got to the bottom of the OL card deck for 5 CT. .. but all the time activation of glyphs and treasure chests just let the heroes pull away from me.
I am not whining about loosing.. I had a great time playing... And I just LOVE the Overlord role... I have NO problems what so ever doing my utmost to kill off my friends... and taunt them in the process!! .
My concern is that the heroes start out so overpowered that no real tactics are needed.. and thus with no challenge in the game they will probably grow bored with the game pretty soon.
I bought RTL along with the base box, and am now wondering if the balance is as much in the heroes favour In the campaign game too?
To me it seemed that the game would have been "fair" had the heroes only had their special abilities and no skills, while the skills just pretty much rocks.