Adam France said:
I don't 'claim', I inform.
I still worry those examples you give tend towards extremely heavy combat models of story, or long periods of introspective brooding and pc-on-pc interactions (in the case of Band of Brothers). In Black Hawk Down, where is the non-combat interaction with npcs? Yes, there would be interaction with your own side, but other than that I don't see much in the way to provide a well rounded rpg session beyond a looong string of connected combat encounters.
Hey, listen, if that floats your boat, fair enough. I personally moved away from that type of adventure a long time ago however.
I do still say the game might be done well (by my standards - which extend beyond just 'how to get these guys into interesting combat scenarios'), I just think it requires a lot of thought to do so. More thought certainly than many other rpgs, where many and varied styles of play and different types of adventure leap out at a GM.
Dunno but from the sounds of things you moved away from playing all together cause you have obviously missed the point at what I was getting at. If your not interested in this game because you "cannot find character depth in it" then I guess this game is not for you. But I wouldn't sit there and complain about it if you don't feel your years of gaming knowledge and experience cannot help you in creating indepth stories with the backof an epic war. I'm sure the dwarves and elves will welcome you home and put flowers in your hair if you so choose.
) might also flesh out a campaign. I have a couple of ideas as to how to do this, one is a campaign based around sending a team of marines (probably not DW, but from a single Chapter) to a planet that needs to be returned to Imperial compliance, which has 3 or 4 seperate nations on it. The pc marines will have to ally themselves with 1 or more of the nations in order to get the firepower to take the whole world. This will require them deciding 'who's the closest to Imperial orthodoxy here?' and can provide me as a GM the chance to mess with them in non-violent ways.