Alternate Format: Squadrons

By Hrathen, in X-Wing

List building requirements:

1 unique pilot allowed.

1 ship type allowed.

120 points

The idea is you play a single hero in command of his group of fighters. I am sure that there are certain builds that are really good and others that are really bad, but the idea isn't so much to fix the meta, but shake it up without make to many changes. I upped it to 120 points because I some ships are so expensive it is going to be hard to put very many generics after you build your ace.

24 minutes ago, Hrathen said:

List building requirements:

1 unique pilot allowed.

1 ship type allowed.

120 points

The idea is you play a single hero in command of his group of fighters. I am sure that there are certain builds that are really good and others that are really bad, but the idea isn't so much to fix the meta, but shake it up without make to many changes. I upped it to 120 points because I some ships are so expensive it is going to be hard to put very many generics after you build your ace.

Sounds interesting.

You'd end up with very characterful looking squads, anyway.

Oh yeah!

SquadMode (120)

•Jake Farrell (28) - A-Wing
Veteran Instincts (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Green Squadron Pilot (25) - A-Wing
Snap Shot (2), Cruise Missiles (3), A-Wing Test Pilot (0), Guidance Chips (0), Crack Shot (1)

Green Squadron Pilot (25) - A-Wing
Snap Shot (2), Cruise Missiles (3), A-Wing Test Pilot (0), Guidance Chips (0), Crack Shot (1)

Ryad and 3 delta x7s yeah.

52 minutes ago, GreenDragoon said:

Oh yeah!

SquadMode (120)

•Jake Farrell (28) - A-Wing
Veteran Instincts (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Green Squadron Pilot (25) - A-Wing
Snap Shot (2), Cruise Missiles (3), A-Wing Test Pilot (0), Guidance Chips (0), Crack Shot (1)

Green Squadron Pilot (25) - A-Wing
Snap Shot (2), Cruise Missiles (3), A-Wing Test Pilot (0), Guidance Chips (0), Crack Shot (1)

This is exactly the sort of list I was imagining.

54 minutes ago, thespaceinvader said:

Ryad and 3 delta x7s yeah.

Can you make this fit in 120 pts

Black Squadron

Poe Dameron: PTL, BB8, primed thrusters, Black One, Auto thrusters

3 blue squad novice: FAA, Primed thrusters, integrated astromech

120

Edited by Browncoat50
Spelling
7 minutes ago, Hrathen said:

Can you make this fit in 120 pts

Ryan's classic PTL/T.I.E. Mk. 2/x7 fits in perfectly. Nym+ 2 Deadeye Lok Revenants also fits in well, and I suspect Lowrick+3 Azitucks would be workable.

I admit you never said you expected this to fix much, but... Yeah, I don't feel any desire to try to play this variation.

Edited by Squark

@Squark , that would likely be one of the best lists for this format. Love the Defender.

1 hour ago, Hrathen said:

Can you make this fit in 120 pts

Build a 36 point that. Sure. Heck you can get vess for that.

You should add that the squad leader can use the squad leader card once per turn for free. And maybe the squad leader is worth twice as many points to the enemy when killed.

Lieutenant Blount — Z-95 Headhunter 17
Predator 3, XX-23 S-Thread Tracers 1, Vectored Thrusters 2

Tala Squadron Pilot — Z-95 Headhunter 13
Cruise Missiles 3, Guidance Chips 0

Tala Squadron Pilot — Z-95 Headhunter 13
Cruise Missiles 3, Guidance Chips 0

Tala Squadron Pilot — Z-95 Headhunter 13
Cruise Missiles 3, Guidance Chips 0

Tala Squadron Pilot — Z-95 Headhunter 13
Cruise Missiles 3, Guidance Chips 0

Tala Squadron Pilot — Z-95 Headhunter 13
Cruise Missiles 3, Guidance Chips 0

Tala Squadron Pilot — Z-95 Headhunter 13
Cruise Missiles 3, Guidance Chips 0

Squad Total: 119

Or:

Wedge Antilles — X-Wing 29
Intensity 2, Flight-Assist Astromech 1, Integrated Astromech 0

Rookie Pilot — X-Wing 21
Flight-Assist Astromech 1, Integrated Astromech 0

Rookie Pilot — X-Wing 21
Flight-Assist Astromech 1, Integrated Astromech 0

Rookie Pilot — X-Wing 21
Flight-Assist Astromech 1, Integrated Astromech 0

Rookie Pilot — X-Wing 21
Flight-Assist Astromech 1, Integrated Astromech 0

Squad Total: 120

Edited by Joe Censored

Pure Sabacc (striker)

-Wired, AA, Lw Frame

Imperial Trainee x5

-AA, Lw Frame

Otherwise Howlrunner (stealth device, crackshot) and 8 academies could be fun

Black Sun's Best

Talonbane Cobra (37)
Kihraxz Fighter (28), Vaksai (0), Expertise (4), Cloaking Device (2), Pulsed Ray Shield (2), Engine Upgrade (4), Autothrusters (2)

Black Sun Ace (29)
Kihraxz Fighter (23), Vaksai (0), Crack Shot (1), Harpoon Missiles (4), Glitterstim (2), Vectored Thrusters (2), Guidance Chips (0), Pulsed Ray Shield (2)

Black Sun Ace (28)
Kihraxz Fighter (23), Vaksai (0), Crack Shot (1), Cruise Missiles (3), Glitterstim (2), Vectored Thrusters (2), Guidance Chips (0), Pulsed Ray Shield (2)

Black Sun Ace (26)
Kihraxz Fighter (23), Vaksai (0), Crack Shot (1), Glitterstim (2), Vectored Thrusters (2), Engine Upgrade (4), Pulsed Ray Shield (2)

First Order Shenanigans

“Epsilon Leader” (20)
TIE/fo Fighter (19), Primed Thrusters (1)

Omega Squadron Pilot (20) x 5
TIE/fo Fighter (17), Primed Thrusters (1), Rage (1), Twin Ion Engine Mk. II (1)

Did someone say dice mods?

Youngster + Rage - 16

6x Black Squadron Pilot - Crack shot - 90

Academy Pilot - 12

8 TIE fighters, 1 focus, full dice rerolls and 6 damage to push through.

Edited by spacelion
  • Sunny Bounder - Light Scyk
  • Cartel Spacer - Light Scyk x 9

or

  • Sunny Bounder
    • Heavy Scyk
    • Linked Battery
  • Cartel Spacer x 2
    • Heavy Scyk
    • Mangler Cannon
  • Cartel Spacer x 2
    • Heavy Scyk
    • Ion Cannon
  • Cartel Spacer x 2
    • Light Scyk

Gunboats:

  • Lieutenant Karsabi
    • XG-1 Assault Configuration
    • Wired
    • Heavy Laser Cannon
    • Ion Cannon
    • Long Range Scanners
  • Nu Squadron Pilot x 3
    • XG-1 Assault Configuration
    • Heavy Laser Cannon
    • Linked Battery
    • Long Range Scanners

And just to get big ships in on the action:

Stressbats

  • Major Stridan
    • Kylo Ren's Shuttle
    • Tactician
    • Systems Officer
  • Starkiller Base Pilot
    • Tactician
    • Mara Jade
  • Starkiller Base Pilot
    • Tactician
    • Rebel Captive
Edited by Magnus Grendel

Does one of them HAVE to be unique? Because 3 decimators...

@thespaceinvader

It is a modification of the rules, so go crazy. I personally like the idea of an ace leading his/her squadron, but you can literally do whatever you want. The one recommendation I would make is this. Don't ask yourself what is the best list, but which way of playing is more fun.

Darth Vader (29)
Veteran Instincts (1)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

Black Squadron Pilot (14)
Predator (3)

Black Squadron Pilot (14)
Predator (3)

Black Squadron Pilot (14)
Predator (3)

Black Squadron Pilot (14)
Predator (3)

Black Squadron Pilot (14)
Predator (3)

Total: 120

View in Yet Another Squad Builder

Maarek Stele (TIE Defender) (35)
Calculation (1)
Linked Battery (2)
Homing Missiles (5)
Guidance Chips (0)

Glaive Squadron Pilot (34)
Debris Gambit (2)
Linked Battery (2)

Glaive Squadron Pilot (34)
Debris Gambit (2)
Linked Battery (2)

Total: 119

View in Yet Another Squad Builder

52 minutes ago, That One Guy said:

Darth Vader (29)
Veteran Instincts (1)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

Black Squadron Pilot (14)
Predator (3)

Black Squadron Pilot (14)
Predator (3)

Black Squadron Pilot (14)
Predator (3)

Black Squadron Pilot (14)
Predator (3)

Black Squadron Pilot (14)
Predator (3)

Total: 120

View in Yet Another Squad Builder

That's not how this works

I think TIE Swarms will be the most powerful in this format, but I like the idea and it could serve as a foundation.

Maybe instead of just a single pilot type (which would be a ship type) and limit it to 3-8 of the same pilot (2-4 for large ships) and only 1 per pilot group can be upgraded to a unique.

Dalan Oberos (30)
Stay on Target (2)
Advanced Sensors (3)
Cloaking Device (2)
Stygium Particle Accelorator (2)
StarViper Mk. II (-3)
Virago (1)

Total = 37


Black Sun Assassin (28)
Attanni Mindlink (1)
Pulsed Ray Shield (2)
StarViper Mk. II (-3)

Total = 28


Black Sun Assassin (28)
Attanni Mindlink (1)
Pulsed Ray Shield (2)
StarViper Mk. II (-3)

Total = 28


Black Sun Assassin (28)
A Score to Settle (0)
Pulsed Ray Shield (2)
StarViper Mk. II (-3)

Total = 27


Grand Total = 120

Edited by SlaveofChrist

Fort Sensible:

Captain Yorr — Lambda-Class Shuttle 24
Electronic Baffle 1
Heavy Laser Cannon 7
Inspiring Recruit 1
Ship Total: 33
Omicron Group Pilot — Lambda-Class Shuttle 21
Heavy Laser Cannon 7
Fleet Officer 3
Ship Total: 31
Omicron Group Pilot — Lambda-Class Shuttle 21
Heavy Laser Cannon 7
Ship Total: 28
Omicron Group Pilot — Lambda-Class Shuttle 21
Heavy Laser Cannon 7
Ship Total: 28