There seems to be going around this expectation that roleplaying focused mainly on telling the GM's story, almost like the GM is the movie/theater director and the players are the actors for characters in the play and have to follow the script and move it along. I think this is a fundamental flawed conception about roleplaying games. Not so much that you can not tell a story in an RPG, but that you are neither telling the story of the GM nor does it need necessarily need to be the big focus of a game. If your focus is just telling a story then you might as well just play a well-written Campaign of Descent or Imperial Assault. Those are telling stories without trouble.
To get maybe my point a little better across, something from Matthew Colville, which imho nailed this in his Story vs Adventure video.
(And ironically that guy is a DnD GM, a game notorious for degrading into a tactical storytelling dungeon crawler.)
Am I wrong with calling this a misconception or is there a good reason for perceiving the game as a movie or taking storyline over characters' agenda?
Edited by SEApocalypse