3 hours ago, Moon of Dalo said:
IDK, if a player is new to the group, sure you might not know what they will do. I don't buy into that, gamers typically choose only a handful of ways
For me "Oh, yes, my brilliant plot anticipated where your choices would take us all along!" is true, to an extant.
I've been gaming since the mid 80s, players are not nearly as inventive as they think they are. Just like GMs are not nearly as mysterious as they think they are.
Honestly, I don't care whether you buy into it or not.
I was writing in "general terms" for "usual cases."
And, I've been gaming since 1977 so appeals to experience aren't going to impress me.
Sure, if you've had a stable group for a while you start to know how everyone's minds work.At that point an intuitive game-master can often predict what players will do and tailor their scenarios and scenes accordingly.
By that same token, intuitive players with a sense of good citizenship will ken what the game-master is up to and play to the story.
Not everyone has that stable group. Hence "general terms."
However, for all that, its often the subtle rather than radical departures from the expected that can throw your plans out of whack.
You take each session as it comes and you roll with it.