Y-wings can attack a cap ship from several kilometres away, 30 years later the bsf has to get over its target to drop bombs.
Its a terrible design for void warfare.
Y-wings can attack a cap ship from several kilometres away, 30 years later the bsf has to get over its target to drop bombs.
Its a terrible design for void warfare.
3 minutes ago, Hobojebus said:Y-wings can attack a cap ship from several kilometres away, 30 years later the bsf has to get over its target to drop bombs.
Its a terrible design for void warfare.
the resistance had yet perfected bomb launching technology
but someone forgot to tell r&d that poe had thrown away his entire compliment of bombers before they finished the project
Edited by ficklegreendiceOn 12/7/2017 at 2:06 PM, DarthEnderX said:And it remains as wrong as ever.
If I wanted my models to not represent Star Wars, I'd plays some other game, and not a ****ing Star Wars game.
Amazing. Every word that you just said is wrong.
/thread
On 12/7/2017 at 7:06 PM, DarthEnderX said:And it remains as wrong as ever.
If I wanted my models to not represent Star Wars, I'd plays some other game, and not a ****ing Star Wars game.
That doesn't mean that fluff is meaningless. However, if there comes a situation where fluff has to take a hit for the purposes of creating good gameplay. Then so be it.
That is what is called good game design in the business. Ideally, you find a way to work around both, but if you can't then stuff fluff because this is a game.
It is a game first and foremost if the game can't work as a game then what is the point of it?
I don't think the inaccuracy of the ships versus the film kill the fun in this game nearly as much as the meta. I don't play it anymore, just collecting the movie ships.
probably FFG is fine with that, and maybe they just gave up on bothering with making this thing play well.
Edited by KelRiever2 hours ago, Hobojebus said:Y-wings can attack a cap ship from several kilometres away, 30 years later the bsf has to get over its target to drop bombs.
Its a terrible design for void warfare.
Yeah, because Y-Wings can carry 100 bombs in its bomb bay. Oh wait, yet I forgot that only the Resistance Bomber has a large magazine that is dedicated for holding a large number of bombs capable of heavily damaging a dreadnaught.
Whereas the Y-Wings fired Ion torpedoes....bombs...torpedoes. The wording implies they are different in some way. Perhaps in the way they are released and used? Or even their effect.
The Y-Wing is an attack ship with a focus on torpedoes and a few bombs. The Resistance Bomber is used when you need a lot of boom in one payload.
5 minutes ago, Ebak said:Yeah, because Y-Wings can carry 100 bombs in its bomb bay. Oh wait, yet I forgot that only the Resistance Bomber has a large magazine that is dedicated for holding a large number of bombs capable of heavily damaging a dreadnaught.
Whereas the Y-Wings fired Ion torpedoes....bombs...torpedoes. The wording implies they are different in some way. Perhaps in the way they are released and used? Or even their effect.
The Y-Wing is an attack ship with a focus on torpedoes and a few bombs. The Resistance Bomber is used when you need a lot of boom in one payload.
Emphasis on the 'in' :V
3 hours ago, Animewarsdude said:In what ways?
3 hours ago, BadMotivator said:How? Seems the same to me.
3 hours ago, Animewarsdude said:In what ways?
The back of the fuselage comes to a far sharper point than the FFG model does.
3 hours ago, Animewarsdude said:
3 hours ago, BadMotivator said:
Edited by Wondergecko3 hours ago, Animewarsdude said:
3 hours ago, Animewarsdude said:
3 hours ago, BadMotivator said:
Edited by Wondergecko3 hours ago, Animewarsdude said:
12 minutes ago, Ebak said:Yeah, because Y-Wings can carry 100 bombs in its bomb bay. Oh wait, yet I forgot that only the Resistance Bomber has a large magazine that is dedicated for holding a large number of bombs capable of heavily damaging a dreadnaught.
Whereas the Y-Wings fired Ion torpedoes....bombs...torpedoes. The wording implies they are different in some way. Perhaps in the way they are released and used? Or even their effect.
The Y-Wing is an attack ship with a focus on torpedoes and a few bombs. The Resistance Bomber is used when you need a lot of boom in one payload.
Well we saw in the movie how effective flying that close was didnt we, if the FO had gotten fighters out from the start not one of the bombers would of gotten close.
carrying huge amounts of dakka is meaningless if you can't deliver it, if poe's plot armour hadnt let him do his thing the ships own turrets would of easily protected it poe says as much.
Know what they had to rely on to stop y-wings attack runs? interceptors because they could launch their torps beyond the ships defense lasers.
Seriously, looking for logic in Star Wars is useless. With logic, the Emperor would have build 2 shield generators, and only let slip information about 1, just as an example. **** even New Hope would be different with logic: Oh we jumped on the wrong side of the Planet? let´s just jump on the right side instead of waiting forever to get around it. Have fun and enjoy the ride without thinking too much about it. This is the best approach imo.
41 minutes ago, Ebak said:3 hours ago, Hobojebus said:Y-wings can attack a cap ship from several kilometres away, 30 years later the bsf has to get over its target to drop bombs.
Its a terrible design for void warfare.
Yeah, because Y-Wings can carry 100 bombs in its bomb bay. Oh wait, yet I forgot that only the Resistance Bomber has a large magazine that is dedicated for holding a large number of bombs capable of heavily damaging a dreadnaught.
Whereas the Y-Wings fired Ion torpedoes....bombs...torpedoes. The wording implies they are different in some way. Perhaps in the way they are released and used? Or even their effect.
The Y-Wing is an attack ship with a focus on torpedoes and a few bombs. The Resistance Bomber is used when you need a lot of boom in one payload.
and Y-wings can't attack from kilometers away.. they have never been shown doing such. remember that an ISD is 1.6km long. every time we see a y-wing attacking a ship, it has to close to within a few hundred meters. and when we've seen them used to deploy bombs instead of torpedoes, they've had to practically skim the surface of the target! by comparison the B/SF-17 has an impressive range for its ordnance.
17 minutes ago, mithril2098 said:and Y-wings can't attack from kilometers away.. they have never been shown doing such. remember that an ISD is 1.6km long. every time we see a y-wing attacking a ship, it has to close to within a few hundred meters. and when we've seen them used to deploy bombs instead of torpedoes, they've had to practically skim the surface of the target! by comparison the B/SF-17 has an impressive range for its ordnance.
Did you never play x-wing or tie fighter?
have you ever actually watched the Star Wars Films, Clone Wars, and Rebels? because those are actually canon. the Xwing games are not.
what a couple old questionably designed videogames say does not matter in this case.
Edited by mithril20983 hours ago, Ebak said:That doesn't mean that fluff is meaningless. However, if there comes a situation where fluff has to take a hit for the purposes of creating good gameplay.
"good gameplay" just means not being broken. And because this is a game based on points, not being broken is simply a matter of not being undercosted.
Therefor, there should never be a conflict between the fluff and game balance, because if having something follow the lore makes it too powerful, then you just increase the cost until it's not anymore.
1 hour ago, mithril2098 said:old questionably designed videogames

2 hours ago, mithril2098 said:have you ever actually watched the Star Wars Films, Clone Wars, and Rebels? because those are actually canon. the Xwing games are not.
what a couple old questionably designed videogames say does not matter in this case.
See now I'm just going to stop taking you seriously do you know how much x-wing owes to those video games, how many ships and weapons are taken straight from them...
Go to Gog buy tie fighter and actually fly a starfighter simulator that 30 years on is still voted as the best ever made, then come back and apologize to the forum.
and your putting a couple of thirty year old non-canon video games over actual Canon has destroyed your credibility in this discussion of canon vehicles in canon media.
also i have played those games. i stand by my statement. they were questionably designed, had storylines that ranged from "stupid" to "totally absurd", and while they might have added a couple vehicles and weapons of potential interest, and which got used in far more interesting ways in novels and comics later, they frankly are nowhere near as good as the fanboys make them out to be. definitely a case of how nostalgia views everything through rose tinted goggles.
Edited by mithril20984 hours ago, Vode said:Seriously, looking for logic in Star Wars is useless. With logic, the Emperor would have build 2 shield generators, and only let slip information about 1, just as an example. **** even New Hope would be different with logic: Oh we jumped on the wrong side of the Planet? let´s just jump on the right side instead of waiting forever to get around it. Have fun and enjoy the ride without thinking too much about it. This is the best approach imo.
With logic, the shield generator would be inside the Death Star II itself.
![]()
6 hours ago, mithril2098 said:and your putting a couple of thirty year old non-canon video games over actual **Canon has destroyed your credibility in this discussion of canon vehicles in canon media.
**Canon that has been rewritten mid way through the development of the X-Wing TMG releases.
12 hours ago, Ebak said:Yeah, because Y-Wings can carry 100 bombs in its bomb bay. Oh wait, yet I forgot that only the Resistance Bomber has a large magazine that is dedicated for holding a large number of bombs capable of heavily damaging a dreadnaught.
Whereas the Y-Wings fired Ion torpedoes....bombs...torpedoes. The wording implies they are different in some way. Perhaps in the way they are released and used? Or even their effect.
The Y-Wing is an attack ship with a focus on torpedoes and a few bombs. The Resistance Bomber is used when you need a lot of boom in one payload.
Dude, quite trying to explain how anything in Star Wars could make logical sense in any reality given that it continues to follow laws of physics. I mean the bomber crew could still breath as the bomb doors were open, not to mention that earth like gravity always exists above a dreadnought.![]()
Anyways the bombers in TLJ were garbage in the movie and likewise they are garbage in the game. They should just have Y-wings with Twin Link Laser Turrets in the movies from now on as they would destroy everything even a deathstar.![]()
7 hours ago, Jadotch said:**Canon that has been rewritten mid way through the development of the X-Wing TMG releases.
Which doesn't really matter here because it was a discussion of the performance of the resistance bomber (TLJ) as compared to the Y-wing in the strike/bombing role (ANH, Rogue One, CloneWars, Rebels)
Bomb and missile effective ranges have been fairy consistent across decades of media, whether film, show, novel, game, or comic, in both legends and canon. Except for the xwing and tiefighter series of games, which give them inflated ranges by comparison.
On 12/17/2017 at 6:32 AM, eMeM said:Leaked "Crossfire Formation" errata:
Brilliant metaphor for this whole trilogy.
Lets back up and look at the TIE Striker: what did we see in the Rogue One? Some flying and "pew pew." FFG said, "hey, we can do something with this," and made a decent, cheap ship that adds something new and fresh to the game, not the Mary Sue we see in a visual dictionary which probably won't be cannon after Episode XXXII.
Now, what did we see in TLJ? [SPOILeR, but seriously, the movie is NOT worth your time]
A bunch of slow, lumbering ships, despite all those supposed guns, do no damage with them. They get slaughtered to the man, but a single ship drops its payload and nukes a whole capital ship, killing a George C. Scott look alike, wasting more potential in one dead character than all the other dead, wasted characters combined. FFG said, "Well, we've already done a lot with bombers, but what the heck, we can work with that."
And they did. Not some Mary Sue in some visual dictionary which probably won't be canon when Disney sells Star Wars to Dreamworks and Episode I gets a reboot.
Edited by DirbYh