[Spoilerish] Resistance Bomber is hideously misrepresented in new release

By DarthRossi, in X-Wing

5 hours ago, Vontoothskie said:

The Lambda Shuttle was a cannon ship for 30 years and featured in dozens of sources, yet FFG somehow didnt notice it has dedicated rear-firing guns on the back.

...for the millionth time.

latest?cb=20130708223208

The Lambda shouldn't have an auxillary firing arc. It doesn't need an auxillary firing arc. It's perfectly fine as it is.

A-Wings have a better claim to an auxillary firing arc than the Lambda does.

Edited by FTS Gecko
18 minutes ago, FTS Gecko said:

...for the millionth time.

latest?cb=20130708223208

The Lambda shouldn't have an auxillary firing arc. It doesn't need an auxillary firing arc. It's perfectly fine as it is.

A-Wings have a better claim to an auxillary firing arc than the Lambda does.

At this point costs? No. It shoudnt. But they could have designed the ship from the start with an auxillary firing arc in mind.

Like only 2 Attack Dice, but Aux-Arc. To keep it the cheap supporter it is supposed to be.

Instead of getting this stupid upgrade card that barely does justice what in the game world is happening. Or they could have done a SPECIAL FIRING ARC like the ghost. Only when you

use Anti Pursiut Lasers (Text: "When you equip this upgrade card you can use the special firing arc printed on the base of the Lambda Class Shuttle.") you get to use it. Naturally highen up the costs a little bit. And both sides would have been satisfied.

7 hours ago, Arma Quattro said:

Enter the Tie SF and its lack of crew slot then...

I'm going to chime in here, and let it be known I REALLY wanted the SF to have a crew slot, that I completely understand why it wasnt given. But it isn't exactly the same case as the B/SF-17. The latter ship really should, if for no other reason that the next heroes of the resistance box will correct all issues, and we can get Paige and Rose Tico crew cards, though Rose could wait for the resistance transport pod expansion.

Heck, I would support a Cobalt Hammer Title Upgrade that gives it a crew slot. Sabine will find a way into the list anyway, nerf her, or better yet, do this:

TIE only modification

Specialist Station

cost 0 points, TIE only

gain a crew slot, you cannot equip uniqe crew.

Crew:

Payload Specialist

3 points?, Imperial & First Order only

Add reload to your action bar and gain a bomb icon. Additionally, when you perform the reload action, you may flip over bomb upgrades as well.

The way I see it, these two upgrades would fix the Striker bomb issue, give bombers and Punishers a boost (in terms of power, not the action), but as the former is a modification it competes with lightweight frame.

Slight issue with Advanced and Silencers launching bombs, but there are more beneficial upgrades to those ships, so they become an oddity rather than default.

I suppose the Payload Specialist could add one of a bomb, missile, or torpedo, which benefits lots of ships.

Edited by That Blasted Samophlange
Reasons

The best way to give the /sf a crew slot would be an alternative title. The crewman is manning the turret gun, letting you combine fire out the front or shoot twice. Letting him do something else costs you that ability.

the /sf is the only imperial ship w/o a crew that makes sense to not have a crew despite people crying it should have one.

Like thespaceinvader said, the crew was manning a turret. The thing has a turret DONT FORGET THAT it just isnt 360 due to the panels on the side. Finn was operating the turret, and you saw how cramped it was in there.

21 hours ago, gamblertuba said:

Don't remember who said it but the B-S/F 17 name is pretty silly.

Some dummy- "Well, it kinda looks like a B-17 but we need something that sounds more science fictiony..."

Other dummy- "How about B- S/F 17? Eh? Get it? S/F for science fiction... "

First dummy- "We're done here. Lunch!"

Super-fortress. Stratofortress. Starfortress. It makes sense. Oh wait, no it doesn't...

I think this is Disney's thought process for naming BB-8 as well.

12 hours ago, Wondergecko said:

I'm pretty sure a few escaped destruction:

https://ibb.co/fKThzb

Did you make these yourself? These are gorgeous models. How do I get some?

[salt]

This ship is easily the most disappointing release so far for me, and I fell for U-wing, so that's something.

Might be the first Rebel ship I ever skip, and just get the Advanced Optics off someone. Given the power levels for this wave's Scum and Imperial ships, this is just a sad excuse to sell 3 copies of an upgrade card that suits Scurrg and Punishers better.

The ship has a ton of turrets, but no turret slot, clearly manned by multiple people, but no crew either, no EPT, because screw Rebels and their non-YT large ships. Come on, even Upsilon got access to Expert Handling, is that what the devs feared? The saddest thing is that this ship has one gimmick and purpose, and Havoc or Puns will do it better, because they don't need a dedicated upgrade card not to run over their own bombs. The rest of the pack is just 2xAO and a 30+ points ship that defines the whole build to be done around it. The whole praised "new design space" of sub-faction limitation on the title is just another way of showing that Rebels need their upgrades to be convoluted pieces of crap, it's R3 all over again. Sub-par $40 shelf ornament, should have gone with Epic scale so that noone would care about it to begin with.

[/salt]

Edited by Mef82

I'm just gonna point out that so far, every ship with a turret slot upgrade has had a single turret to upgrade.

17 hours ago, FTS Gecko said:

...for the millionth time.

latest?cb=20130708223208

The Lambda shouldn't have an auxillary firing arc. It doesn't need an auxillary firing arc. It's perfectly fine as it is.

A-Wings have a better claim to an auxillary firing arc than the Lambda does.

eh...

Saying it many times doesn't make you right.

And the Lambda isn't fine. Palpatine is fine. The Lambda is horrendous.

AND it should have an auxiliary firing arc. Those guns can lay down some pain.

11 hours ago, That Blasted Samophlange said:

TIE only modification

Specialist Station

cost 0 points, TIE only

gain a crew slot, you cannot equip uniqe crew.

Only if you can equip TIE only modifications without taking the mod slot. Most TIE-s are already way too reliant on their mod slot to function.

Don't look now, but age of Rebellion calls the TIE Punisher by it original name: the TIE Interdictor.

Mg-1000 StarFortress sounds too generic, and too much like the StarSpeeder. The b/sf-17 sounds more like a lived in vehicle evocative of the nuts-and-bolts reality of world war II.

On 12/7/2017 at 3:39 AM, Odanan said:

I would find much more satisfactory if the TIE Striker had bombs and maybe even cannon (it has 6 guns) and/or crew.

You might. But.

No.

15 hours ago, That Blasted Samophlange said:

TIE only modification

Specialist Station

cost 0 points, TIE only

gain a crew slot, you cannot equip uniqe crew.

I'd make it a title, not a modification (plus, Sabine can still get onto a TIE Fighter anyway with the Sabine's Masterpiece card). Also, why can't I put Darth Vader on a TIE Fighter? That would be hilarious! :P

On 12/7/2017 at 0:57 AM, DarthRossi said:

On top of that, I though that maybe the ship could have an attack value of 4 in the primary but 2 in the mobile. Give the ship 2 mobile arcs to represent multiple turrets and when both arcs are lined up it can have 3 or 4 attack.

This would be worse than the Jumpmaster. By a lot.

The JM5K, at its worst, was tossing 4 dice from the front and 2 dice out the side. You're saying it should be able to do that, but _also_ make multiple attacks per activation?! That's. That's a lot. I don't recommend it this.

9 hours ago, RufusDaMan said:

Only if you can equip TIE only modifications without taking the mod slot. Most TIE-s are already way too reliant on their mod slot to function.

No, the idea is to have to choose between options. Lets look at the TIE SF, the mod slot is often used for lightweight frame for defense, but if you want the crew slot, you have to sacrifice the defense. You have to make a choice.

5 hours ago, Kieransi said:

I'd make it a title, not a modification (plus, Sabine can still get onto a TIE Fighter anyway with the Sabine's Masterpiece card). Also, why can't I put Darth Vader on a TIE Fighter? That would be hilarious! :P

As noted above, the mod slot was a deliberate choice. You have to take the crew slot at expense of other options. Sabine was not a concern. Sure, the rebels could fit two crew in their stolen tie, but it is still a TIE, and putting lots points into TIE is a gamble as they are fragile.

As to the non-unique stipulation, it is specifically to keep things like Darth Vader, Mara Jade, Palpatine, etc. off of an inexpensive frame. It is designed to give some more options, such as gunner, fleet officers, etc. Once again, at the expense of other options.

When designing something, you have to think about balance, and while a title could work, the mod slot makes it a hard choice between choosing A. Over B.

Edited by That Blasted Samophlange
Reasons

@FTS Gecko your next post will be your 10,000th, so don't waste it!

34 minutes ago, That Blasted Samophlange said:

No, the idea is to have to choose between options. Lets look at the TIE SF, the mod slot is often used for lightweight frame for defense, but if you want the crew slot, you have to sacrifice the defense. You have to make a choice.

As noted above, the mod slot was a deliberate choice. You have to take the crew slot at expense of other options. Sabine was not a concern. Sure, the rebels could fit two crew in their stolen tie, but it is still a TIE, and putting lots points into TIE is a gamble as they are fragile.

As to the non-unique stipulation, it is specifically to keep things like Darth Vader, Mara Jade, Palpatine, etc. off of an inexpensive frame. It is designed to give some more options, such as gunner, fleet officers, etc. Once again, at the expense of other options.

When designing something, you have to think about balance, and while a title could work, the mod slot makes it a hard choice between choosing A. Over B.

The sf is just barely usable with lightning fromage its far too expensive to use on its base 2agility.

Quick draws really bad on two agility your paying a lot to get one single extra attack.

1 hour ago, Hobojebus said:

The sf is just barely usable with lightning fromage its far too expensive to use on its base 2agility.

Quick draws really bad on two agility your paying a lot to get one single extra attack.

I assume “lightning fromage” is your nickname for lightweight frame, or your autocorrect was a Quebecois game show announcer.

I disagree that the SF is barely usable. I have done pretty well with the SF without lightweight frame, Quickdraw specifically. Now while the Lightweight Frame IS a very good choice, having the option to have a crew might, for a particular build, be useful.

I am very much of the mindset that having only one way to play a ship is a failure on design. Interceptors, specifically Soontir, and push the limit, is the best example.

While you might like playing a certain way, it shouldn't be the only way.

1 hour ago, That Blasted Samophlange said:

No, the idea is to have to choose between options. Lets look at the TIE SF, the mod slot is often used for lightweight frame for defense, but if you want the crew slot, you have to sacrifice the defense. You have to make a choice.


The problem is, Imperial mod slots are more valuable than rebel or scum mod slots, because quite often it is the only available slot that is not ordnance.

Let's take the bomber and Y-wing. Let's ignore the turret for a bit now. The Y-wing takes a drood to help its dial, the bomber takes a mod. The Y-wing then can take the mod to add LRS, GC or something else to shoot ordnance and stuff. This is true for most imperial ships.


We need a separate slot for TIE only things, because TIE-s all across the board suffer from lack of upgrades. It is just what the Imp ships need to become healthy in a game where their dials aren't that important anymore.

5 minutes ago, RufusDaMan said:


The problem is, Imperial mod slots are more valuable than rebel or scum mod slots, because quite often it is the only available slot that is not ordnance.

Let's take the bomber and Y-wing. Let's ignore the turret for a bit now. The Y-wing takes a drood to help its dial, the bomber takes a mod. The Y-wing then can take the mod to add LRS, GC or something else to shoot ordnance and stuff. This is true for most imperial ships.


We need a separate slot for TIE only things, because TIE-s all across the board suffer from lack of upgrades. It is just what the Imp ships need to become healthy in a game where their dials aren't that important anymore.

Drood?

R2-D6: *Sad Burp*

2 minutes ago, FlyingAnchors said:

Drood?

R2-D6: *Sad Burp*

Drood :D

4 minutes ago, RufusDaMan said:

Drood :D

GONK!

On 12/7/2017 at 8:34 AM, DarthRossi said:

I just feel like any designer imagination was absent during the creation of this ship. I think the Phantom II is a brilliant example of packaging a reasonably well thought out product that reflects both the theme and game play as it was done after the material was available. I am just hoping that the obvious omission of the new A-Wing will mean we will at least get some named pilots with abilities and skill to match their movie counterparts.

So I played the bomber last night. It’s a good ship and I think it’s well balanced. The movie version may have room for crew and whatnot but this ship was made well. It’s a Bomber. It isn’t overpowered and like the Scurgg and to a lesser extent the K-Wing. It can carry bombs and it’s primary turret weapon. No crew, not extra turret weapons, now crew slot, not EPT. You have to actually plan your squad well to use this ship. FFG did a good job.

The whinging on the SF makes no sense given that CANONICALLY it doesn't have a crew slot (just a pilot and a gunner(

For the bomber, it's probably a case of "blue ace" syndrome given Disney's hush-hush policy on their ****

Inb4 rebel bomber aces

Btw it has no turret upgrade or crew because kwings (and nym) already exist. Lack of crew is obviously Sabine, but I agree they should just somehow need her rather than deprive the bomber of stuff

Then again, crimson spec with int agent is basically unstoppable