[Spoilerish] Resistance Bomber is hideously misrepresented in new release

By DarthRossi, in X-Wing

4 minutes ago, Marinealver said:

So basically we are treating the U-wing like the Lambda shuttle. Those are just anti-pursuit lasers except for they can't shoot down TIE Strikers that are on their 6. :rolleyes:

Can we just admit that X-wing does a pretty poor job at representing Star Wars fighters exactly. It is not a simulation it is an abstraction. Otherwise X-wing would be rolling 4 dice and TIE Fighters can attack twice per round because their laser cannons fire faster.

Well according to the info given in that cross section, FFG got the U-wing exactly right, and its a horrible ship in game. So do we really want them to design all the ships to be canonically correct?

7 hours ago, DagobahDave said:

It looks like Bistan is firing a heavy blaster rifle, not a ship-to-ship weapon. It can be easily ignored for X-Wing purposes.

In Rebels, Ezra and a handful of mandaloreans blow up a whole Interdictor-class capital ship by just firing their hand pistols at it.

That is canon.

Edited by Azrapse

And yet, a TIE can hit the ground inches away from a character and they're fine.

9 hours ago, Wondergecko said:

Hmm, I'm not aware of the art you're referring to. To the degree that any X wing design can be original, these are something I came up with!

Fair enough. I swear I've seen something in an art print that the nose reminded me of, but darned if I can find it.

EDIT:

Right.

My apologies. Found it (below) and it's not especially similar at all. Not sure why it set off the memory. Yours is a lovely sculpt, by the way!

x_wings_fly_by_dvsdesigner-d8057w2.jpg

Edited by Magnus Grendel
4 hours ago, BVRCH said:

Well according to the info given in that cross section, FFG got the U-wing exactly right, and its a horrible ship in game. So do we really want them to design all the ships to be canonically correct?

It has nothing to do with canon. I don't see the large base, pilot abilities, or point cost in that cross-section.

3 hours ago, eMeM said:

It has nothing to do with canon. I don't see the large base, pilot abilities, or point cost in that cross-section.

Being canonically correct or incorrect has no bearing on a ships value in game which was my point. My point is people are arguing that if ships were canonically correct they'd be better ships but that's simply not the case.

To add to that though, none of what you just brought up makes the ship bad. The points are fine, as a blocker the large base is great, and yes the pilot abilities aren't great but they don't make the ship bad.

The horrible dial, lack of any repositioning actions to accurately block, and lacklustre rebel squad buffing crew to make use of a shuttle are what make it a bad ship.

5 minutes ago, BVRCH said:

Being canonically correct or incorrect has no bearing on a ships value in game which was my point. My point is people are arguing that if ships were canonically correct they'd be better ships but that's simply not the case.

To add to that though, none of what you just brought up makes the ship bad. The points are fine, as a blocker the large base is great, and yes the pilot abilities aren't great but they don't make the ship bad.

The horrible dial, lack of any repositioning actions to accurately block, and lacklustre rebel squad buffing crew to make use of a shuttle are what make it a bad ship.

Not to mention the immediate arrival of the Auzituck Gunship, totally rendering the U-wing obsolete in matter of months.
Anything the U-wing could do, the Auzituck does better. And now if they come with better rebel crew, it will just be better on a Auzituck Gunship.
I was hoping for some card that would give the U-wing the coordinate action. But then... the Sheatipede Shuttle arrived.

It's the same situation as the TIE Punisher. Almost whatever they ever bring that could work well for that ship, will work even better on a TIE Bomber or a Gunboat.
The only thing that can save the U-wing and the TIE Punisher is some upgrade that only works for them in their faction.

Maybe a Double-Crew upgrade that goes marvelously with some Sensor upgrade? Otherwise, everyone will place a double-crew card on the Auzituck.

6 minutes ago, Azrapse said:

Not to mention the immediate arrival of the Auzituck Gunship, totally rendering the U-wing obsolete in matter of months.
Anything the U-wing could do, the Auzituck does better. And now if they come with better rebel crew, it will just be better on a Auzituck Gunship.
I was hoping for some card that would give the U-wing the coordinate action. But then... the Sheatipede Shuttle arrived.

It's the same situation as the TIE Punisher. Almost whatever they ever bring that could work well for that ship, will work even better on a TIE Bomber or a Gunboat.
The only thing that can save the U-wing and the TIE Punisher is some upgrade that only works for them in their faction.

Maybe a Double-Crew upgrade that goes marvelously with some Sensor upgrade? Otherwise, everyone will place a double-crew card on the Auzituck.

Even if they m`de a double crew upgrade that comboed with System, the Ghost owuld be a better platform.

Realism be damned, the U Wing needed side arcs.

Eh....not necessarily.

Uwing is like half the price of the Ghost, which would allow a proper 3ship list instead of Ghost + Buddy

My issue with the ghost has always been its either bareboned naked and still viable due to 4die attack or you have so much pumped into it you gotta hope someone doesnt have a way to just make it go POOF (which ive done almost every single time i come across one in a tournament)

I tried to get the Uwing to work for almost as long as it took for thewookieship to come out. And i pretty much came to the conclusion it lacks proper crew for the way it behaves. The uwing is a support/blocker plain and simple and rebels have virtually no crew that work with that mentality, and the few that do are usually ON the ship theyre buffing (kanan)

9 hours ago, Azrapse said:

Not to mention the immediate arrival of the Auzituck Gunship, totally rendering the U-wing obsolete in matter of months.
Anything the U-wing could do, the Auzituck does better. And now if they come with better rebel crew, it will just be better on a Auzituck Gunship.
I was hoping for some card that would give the U-wing the coordinate action. But then... the Sheatipede Shuttle arrived.

It's the same situation as the TIE Punisher. Almost whatever they ever bring that could work well for that ship, will work even better on a TIE Bomber or a Gunboat.
The only thing that can save the U-wing and the TIE Punisher is some upgrade that only works for them in their faction.

Maybe a Double-Crew upgrade that goes marvelously with some Sensor upgrade? Otherwise, everyone will place a double-crew card on the Auzituck.

7 hours ago, Vineheart01 said:

Eh....not necessarily.

Uwing is like half the price of the Ghost, which would allow a proper 3ship list instead of Ghost + Buddy

My issue with the ghost has always been its either bareboned naked and still viable due to 4die attack or you have so much pumped into it you gotta hope someone doesnt have a way to just make it go POOF (which ive done almost every single time i come across one in a tournament)

I tried to get the Uwing to work for almost as long as it took for thewookieship to come out. And i pretty much came to the conclusion it lacks proper crew for the way it behaves. The uwing is a support/blocker plain and simple and rebels have virtually no crew that work with that mentality, and the few that do are usually ON the ship theyre buffing (kanan)

Yeah I agree. New crew suitable for to take shuttle would be great, but the U-wing also needs something unique to make it worth taking over other ships, whether that be in form of increasing its blocking capability or long range support. It doesn't have to be top tier, just something uniquely 'U-wing' as right now it does nothing well.

That is something the Resistance Bomber has at least, if you want to throw 4 proton bombs at your opponent from range you need to take a bomber. The U-wing needs a niche ability as well.

Edited by BVRCH
On 12/11/2017 at 2:01 AM, Magnus Grendel said:

Fair enough. I swear I've seen something in an art print that the nose reminded me of, but darned if I can find it.

EDIT:

Right.

My apologies. Found it (below) and it's not especially similar at all. Not sure why it set off the memory. Yours is a lovely sculpt, by the way!

x_wings_fly_by_dvsdesigner-d8057w2.jpg

Thanks! And those are prettttttty sweet. Have a real Battletech vibe to them, especially the new PC game stuff. Surprised that with all that armor that the artist didn't square off those intakes a bit.

To the OP, @DarthRossi :

No.
You'll understand when you see the movie.

On 14.12.2017 at 8:20 AM, Azrapse said:

To the OP, @DarthRossi :

No.
You'll understand when you see the movie.

I can confirm this. The FFG Resistance Bomber does pretty much exactly what it does in the movie.

One can argue a different arc would've been more interesting/accurate, but the bomber part is definitely well represented.

Yeahhhh

Turns out FFG's version might be OP relative to the canon

On Wednesday, December 13, 2017 at 11:20 PM, Azrapse said:

To the OP, @DarthRossi :

No.
You'll understand when you see the movie.

Aye they got it pretty spot on. dead ringer.

They probably could've given it a few more bomb slots I guess. But yeah, it's pretty accurate.

I can confirm they blow up in game same as they do the movies.

If anything, FFG was generous to the bomber. The movie versions didn't seem to have any shields...

Leaked "Crossfire Formation" errata:

BVNwU0p.jpg

I mean, I dont blame them at all. Disney wont tell them anything and also wants them released before the movie drops which is a bad combo. Though if they had the model to go off of and it obvious that it had forward facing cannons and some turrets, it would have been cool to have a 2 dice primary turret and am auto include title to give it a 3 dice primary arc to continue the trend of arcs matter even on turrets.

It's not frikking Disney for goodness' sake.

It's LFL, and they told them what they could at the time when they had to to get the expac done, which is 9 months to a year at the very least prior to release.

Things changed in between, but the expac was already being printed or even shipped by the time that they did.

Some of the story details probably weren't even finalised before the things went on the boat.

Is this the right place to also complain that FFG got the Silencer's fuselage shape way wrong, or should I start a new thread for that?

56 minutes ago, Wondergecko said:

Is this the right place to also complain that FFG got the Silencer's fuselage shape way wrong, or should I start a new thread for that?

In what ways?

1 hour ago, Wondergecko said:

Is this the right place to also complain that FFG got the Silencer's fuselage shape way wrong, or should I start a new thread for that?

How? Seems the same to me.

Lol. So much disappointment. So much crying.

BSF17 are awesome. They look like WW2 heavy bombers. They behave like ww2 heavy bombers. They have a proper massive silo filled with bombs. The dome-mounted guns are super funky. Even the crew uniforms looks like ww2 heavy bombers suits! Also: this is an abstract game in 3D space played on a 2D surface. Who told you trajectory simulator is actually launching bombs forwards as in: forwards to the ship axis of flying? Maybe they use directional thrusters to orientate the ship with the silo hatch facing forward, then launching the bombs? In the movie, they did it in a very similar manner, they just didnt have to rotate the ship, since the target were underneath. Also - who told you the trajectory system is even installed on the one we have seen in the movie? It's an optional upgrade, last time I checked.

FFG forum servers are totally located on the planet Crait, judging by the amount of salt in this topic.