Hey everyone! A long time ago, I promised in my Planning for Victory article that I would expand on the unit classifications introduced therein. It took a while to get it out, but here's Part One of Taxonomy of Victory: The Fighters.
Taxonomy of Victory: Classification Article
This was a good read.
Looking forward to part two!
Nice article!
12 hours ago, ThatJakeGuy said:Hey everyone! A long time ago, I promised in my Planning for Victory article that I would expand on the unit classifications introduced therein. It took a while to get it out, but here's Part One of Taxonomy of Victory: The Fighters.
I'm a believer. I even use your nomenclature when discussing lists with friends and newbies. I prefer a 20-10-10 points ratio of Fighters:Grabbers:Supports
3 minutes ago, NeverBetTheFett said:I'm a believer. I even use your nomenclature when discussing lists with friends and newbies. I prefer a 20-10-10 points ratio of Fighters:Grabbers:Supports
That's a bit more grabbers than I would use, unless they're multi purpose Stalwarts. The fun part, though, is that there are any number of ways to structure a list. I tend to be very aggressive in my play style, so I tend to go for a very high fighter to everything else ratio
Edited by ThatJakeGuy6 minutes ago, ThatJakeGuy said:That's a bit more grabbers than I would use, unless they're multi purpose Stalwarts. The fun part, though, is that there are any number of ways to structure a list. I tend to be very aggressive in my play style, so I tend to go for a very high fighter to everything else ratio
Exactly! I like guys who can combine both grabbing and fighting, which I often include more in my grabber number.
so if there are people who fit multiple categories do we get to combine words?
Like I would say Davith can be a fighter and a grabber. He's a Frabber? A Grighter?
11 minutes ago, RogueLieutenant said:so if there are people who fit multiple categories do we get to combine words?
Like I would say Davith can be a fighter and a grabber. He's a Frabber? A Grighter?![]()
I might have to do a part 3 on the hybrids ![]()
This is the second article I read on that blog and I really liked both of them. Very nice pieces of work. Could you at some stage (perhaps after you introduced all categories) classify all units in the game? I see you provided some characteristics that they should have to fit one category or another, it would be nice to rule out simple indicators that allows to assign a weight in each of these characteristics so that we can get a graphical representation, like those star diagrams used in Football Manager if you know what I mean ![]()
2 hours ago, Golan Trevize said:This is the second article I read on that blog and I really liked both of them. Very nice pieces of work. Could you at some stage (perhaps after you introduced all categories) classify all units in the game? I see you provided some characteristics that they should have to fit one category or another, it would be nice to rule out simple indicators that allows to assign a weight in each of these characteristics so that we can get a graphical representation, like those star diagrams used in Football Manager if you know what I mean
I basically get what you mean with the football manager reference. I might ask the Jodo Cast to put up a link to a spreadsheet. The annoying part is that, at least for the fighters, the classifications based on point value only really works for tournament competitive units. There are a lot of figures that are costed as one type of unit but fulfill the role of a different one.
For instance, Kayn Somos is a pure Commander, but he is costed like a Titan. I would stick with "intended usage", not point cost.
31 minutes ago, ThatJakeGuy said:For instance, Kayn Somos is a pure Commander, but he is costed like a Titan. I would stick with "intended usage", not point cost.
Makes sense, using the FM star chart I would imagine Somos having a very low value on an ideal "cost-effectiveness" indicator.
Very nice article. Good work.
I am looking forward to the classification of hybrid pieces like Vinto or Jarrod.
Are you saying like a spreadsheet with character names down one colum, another colom for each of these categories, and then it shows like how good a figure is in each category?
So you could see like Vinto has a 4/5 in grabber and a 4/5 in midrange or something?
29 minutes ago, RogueLieutenant said:Are you saying like a spreadsheet with character names down one colum, another colom for each of these categories, and then it shows like how good a figure is in each category?
So you could see like Vinto has a 4/5 in grabber and a 4/5 in midrange or something?
I was thinking:
Name/Cost/Roles/Subroles
Vinto/5/(Fighter/Grabber)/(Striker/Runner)
Edited by ThatJakeGuy
Great read TJG, looking forward to the follow ups. Keep em comin son!!![]()
Very nice read (finally got to it ;)). If I could add one thing to the article, it would be that in addition to the classifications, you need to make sure not to have too many figures that want to go 'last-first' (ie being the last deployment you activate and the first to activate as well). While 2 titans or bruisers might seem nice, you really need to think about them as a 'set'. Ashoka + Han looks cool on paper and they are both competative units, but both want to be your last, and your first activation. This means that one of the 2 is not going to be used to their full potential (and possibly being in a precarious situation).
58 minutes ago, Soulflame said:Very nice read (finally got to it ;)). If I could add one thing to the article, it would be that in addition to the classifications, you need to make sure not to have too many figures that want to go 'last-first' (ie being the last deployment you activate and the first to activate as well). While 2 titans or bruisers might seem nice, you really need to think about them as a 'set'. Ashoka + Han looks cool on paper and they are both competative units, but both want to be your last, and your first activation. This means that one of the 2 is not going to be used to their full potential (and possibly being in a precarious situation).
that's definitely a factor up to a point, but think it can be played around specifically with those two. Ahsoka wants to go last/first for the first couple rounds. Han wants to go as close to last as possible up until the final round. (so you can position for the end of round shot). by the final round, you've probably lost one and it doesn't matter as much.