Team Covenant: Alex Davy Interview

By Boom Owl, in X-Wing

3 hours ago, clanofwolves said:

After giving this interview a listen, I'd definitely concur wholeheartedly.

@Brunas has everyone with their hands on this game talking about their agency or lack thereof.

I would of thought that months and months ago. Despite the Krayt's ability to quickly illuminate and searingly brand the hottest new X-Wing anathema, they always find themselves fit to humorously clash said denoted abhorrence with unrelenting barrages of seemingly incongruous deduction and laden that concoction with apparent unsophisticated reasoning, all the while sprinkling their audience with unexpected yet prodigious amounts of unforeseen profitable prudence. They are the enjoyable enigma of X-Wing, if there ever was such a thing.

Were I not in-between studying for finals, I might fathom the depth of your elegant articulation of adoration towards THEZACHMATTHEWSCAROLINAKRAYTSXWINGPODCAST,

1 hour ago, 1728maxfirepower said:

New versions of Luke, Wedge, or several other main characters would not be terrible either.

Luke, yes, Wedge, no. No touch my Ps 9 precious.

39 minutes ago, Kdubb said:

Rotation would only be unfortunate if they never reached back and corrected previous wrongs. Rotation could very well mean a better Ten Numb, Arvel, Winged Gundark, and so forth.

if they didn’t go back though and ever bring us new and better versions of those old cards, or, alternatively, did not allow those old cards to be used as stand ins for their new self? Then I think you’d have reason to be a little upset.

And although i don’t enjoy the idea of old cards/ships becoming competitively obsolete to the fullest extent, I’m sure most of us would live if we had to buy a new set for updated characters.

Don’t touch my arvel either. Unless you want to give him an ept. Cruise missiles makes him very fun. (Harpoons to but you’re really playing with fire there).

36 minutes ago, FlyingAnchors said:

Luke, yes, Wedge, no. No touch my Ps 9 precious.

Don’t touch my arvel either. Unless you want to give him an ept. Cruise missiles makes him very fun. (Harpoons to but you’re really playing with fire there).

I was more in the line of thinking of “oh this guys ability should still allow him to do an action when bumping and/or be cheaper” kind of thing.

15 minutes ago, Kdubb said:

I was more in the line of thinking of “oh this guys ability should still allow him to do an action when bumping and/or be cheaper” kind of thing.

That’s why I’m hoping for the two seater variant from rebels to work its way into the game. Put Rey or bohdi in the co pilot seat to set up attacks.

I mean it’d be nice to grab an action after ramming.

I wish chardaan didn’t take up the missile slot because arvels about perfect at 21 points. (Been theorycrafting with a bumping snapshot arvel.)

5 hours ago, FlyingAnchors said:

That’s why I’m hoping for the two seater variant from rebels to work its way into the game. Put Rey or bohdi in the co pilot seat to set up attacks.

I mean it’d be nice to grab an action after ramming.

I wish chardaan didn’t take up the missile slot because arvels about perfect at 21 points. (Been theorycrafting with a bumping snapshot arvel.)

What else do you want from a cheap, mobile, missile carrier with 2 EPTs? the A-wing is fine.

Wait, the lead designer don't know Luke Skywalkers ability and is talking about balance?

This answers so many questions about bad cards and pilots ?

On 12/7/2017 at 3:27 PM, RufusDaMan said:

I was really relieved about this guy, right until he started talking about rotations...

That spells sadly for a game where the most loved characters are the oldest ones.

Why does rotation imply that at all??

Rotation could be random in terms of wave age.

Rotation could involve only the top tier ships.

Rotation could allow for a Core Set that never rotates.

Rotation could involve changing eras.

Rotation could mean Luke gets a new ability but is still in the game.

Rotation could promote the most loved characters.

23 hours ago, Mace Windu said:

the reality is that rotation only ever impacts tournament play, and typically high level tournament play at that, the game is not marketed at grizzled tournament veterans, it is sold to Star Wars fans who can play with whatever ships they want at whatever points cost they want.

Yeah, well that's the real pisser to me. The game is not marketed to grizzled veterans; it marketed to SW fans.

But then it's not designed for SW fans; its designed for tourney hacks with adjustments to the meta, because a "healthy game benefits everyone." And while that is true, the SW fans get a game that is not really about Star Wars, it's about spaceship death matches.

THE DEVS NEED TO START DESIGNING FOR THE 95% OF THE FANS THAT WANT TO SEE MORE STAR WARS IN THEIR GAME.

One question I wish would have been asked (since Alex does seem passionate about the notion of objectives in game play) is when will we see this kind of game design for X-Wing??

12 hours ago, jocke01 said:

Wait, the lead designer don't know Luke Skywalkers ability and is talking about balance?

If he is not breaking the game, they don't need to worry about him. I doesn't mean they don't know the game, it means they don't need to fuss about what Luke Skywalker is doing to balance.

Edited by Darth Meanie
19 minutes ago, Darth Meanie said:

Why does rotation imply that at all??

Rotation could be random in terms of wave age.

Rotation could involve only the top tier ships.

Rotation could allow for a Core Set that never rotates.

Rotation could involve changing eras.

Rotation could mean Luke gets a new ability.

Rotation could promote the most loved characters.

So you would keep Luke, but not Solo? Y-wings and Interceptors are not cool enough to keep?

Rotation is a bad model for a minis game. I want my collection to be viable. All of it. It could be done very easily. Just use an app for point values, and then everything can become viable with an adjusted cost.

End of story.

11 minutes ago, RufusDaMan said:

So you would keep Luke, but not Solo? Y-wings and Interceptors are not cool enough to keep?

Rotation is a bad model for a minis game. I want my collection to be viable. All of it. It could be done very easily. Just use an app for point values, and then everything can become viable with an adjusted cost.

End of story.

I was using Luke as an example.

And your whole collection would be viable. At home. Or at the FLGS meet-ups. Rotation would likely only apply to FFG organized events and/or what is in print.

And I think Alex pretty definitively slammed the door shut on the point-changer app for XWM in the interview.

Edited by Darth Meanie
Just now, Darth Meanie said:

It will be. At home.

I'm just saying it's a stupid way of handling things. It may be the sorry state of things, and you might agree with it.

It is still stupid. People want Star Wars. The most star warsy ships are the oldest. Rotation will result in a game where there will be no recognizable ships, and X-wing will lose the sole reason people come to it. They might stay for the fun gameplay, but they come for Star Wars.

Let's dissect what you said.

31 minutes ago, Darth Meanie said:

Why does rotation imply that at all??

Rotation could be random in terms of wave age.

Rotation could involve only the top tier ships.

Rotation could allow for a Core Set that never rotates.

Rotation could involve changing eras.

Rotation could mean Luke gets a new ability but is still in the game.

Rotation could promote the most loved characters.

Random wave rotation is stupid and isn't good for business. Also what do you base it on?

Top tier ships rotate? That means that newest ship is always the best. Very exploitative and people would leave the game if something like that was done.

Core set stays: You still get rid of Interceptors, B-wings, the Falcon, the Lambda, basically anything that is not an X-wing or TIE fighter. Vader still rotates out. People would be pissed. People are pissed that these ships are not viable... imagine if they couldn't play with them at all.

Changing eras: No.

Luke getting a new ability. I'm not sure what you mean. He could get errataed, that's not rotation, also, not going to happen. Re-releasing the same ship with updated things is also not a rotation, and I'm pretty sure people would stop playing if the game required to buy everything AGAIN.

It cannot.

Rotation is not a good business model for minis. You don't buy a ship for a "season". That's some EA level **** right there.

1 hour ago, RufusDaMan said:

you might agree with it.

It is still stupid. People want Star Wars. The most star warsy ships are the oldest. Rotation will result in a game where there will be no recognizable ships, and X-wing will lose the sole reason people come to it. They might stay for the fun gameplay, but they come for Star Wars.

Let's dissect what you said.

I do agree with it, and I want Star Wars.

But I obviously need to further explain what I said, cuz I think you got me all wrong.

2 hours ago, Darth Meanie said:

Why does rotation imply that at all??

Rotation could be random in terms of wave age.

Rotation could involve only the top tier ships.

Rotation could allow for a Core Set that never rotates.

Rotation could involve changing eras.

Rotation could mean Luke gets a new ability but is still in the game.

Rotation could promote the most loved characters.

Rotation could be random in terms of wave age. Meaning that the oldest ships aren't necessarily the targets for rotation. Maybe it's all large based ships, or some of the fighters. But it does not have to be Wave 1 dies, then Wave 2, et. al.

Rotation could involve only the top tier ships. Meaning that ships that aren't seeing play don't need to go away to change the meta. It would be an easier way to shift the meta than nerfing, buffing, and creating more game mechanics. And rotation doesn't mean banned, it means "not now."

Rotation could allow for a Core Set that never rotates. Sorry, I wasn't talking about just the boxed sets. I meant something more like "these 15 ships are core and will never be rotated out."

Rotation could involve changing eras. Or creating a story arc that limits what ships are allowed for a season.

Rotation could mean Luke gets a new ability but is still in the game. I mean the "old Luke" is replaced by a "new Luke" with either a difference special ability or a different ship. For example, we basically have farmboy Luke in the game right now. What about Just Became a Jedi Luke? What about Grizzled Old Luke?

I never said a ship would only be good for a season. But there might be a season where it was a bench warmer.

And as for everything being viable all the time, that's already not the case. Stronger ships will see play; weaker ones will not. Buffing a weak ship makes it stronger than some other ship out there, and then that ship doesn't see play. So there is already a rotation based on waves, nerfs, and buffs. The only reason you're happy with that is because if you theoretically wanted to bring a TIE Punisher to a tourney, you could. But any ship in the lower 25% of the playing field is more-or-less out of rotation. If it gets a buff, it enters rotation. . .and creates power creep because it didn't just supplant a ship, it superseded it in terms of power .

So you have to decide what's worse: Accretion + Power Creep or I Can't Play This Ship Right Now .

Edited by Darth Meanie
1 hour ago, RufusDaMan said:

Rotation is not a good business model for minis. You don't buy a ship for a "season". That's some EA level **** right there.

I didn't buy Magic Cards for a season, either. Unless somebody was practicing for a tournament, nobody cared that my deck had Go for the Throat, Gatekeeper of Malakir, and Vampire Nighthawk long after Zendikar and Scars of Mirrodin left Standard. A rotation would only apply to the competitive metagame.

That being said, If a rotation was implemented, you'd likely need to make the iconic Original Trilogy ships from wave 1-3 part of an extended core- Which would be a good opportunity for a soft reboot a la Netrunner's new core in which they could buff the poor X-wing, Firespray, etc. and set a new power baseline. You could probably fit that in a Correlian Conflict sized box.

Edited by Squark
Just now, Squark said:

I didn't buy Magic Cards for a season, either. Unless somebody was practicing for a tournament, nobody cared that my deck had Go for the Throat, Gatekeeper of Malakir, and Vampire Nighthawk long after Zendikar and Mirrodin II left Standard. A rotation would only apply to the competitive metagame.

If a rotation was implemented, you'd likely need to make the iconic Original Trilogy ships from wave 1-3 part of an extended core- Which would be a good opportunity for a soft reboot a la Netrunner's new core in which they could buff the poor X-wing, Firespray, etc. and set a new power baseline.

Magic has been rotating for a while. There is an expectation of rotation there. Not here. It's different. Also, people who pay money for paper cards are idiots.

On 12/7/2017 at 5:29 PM, RufusDaMan said:

Maybe for now. We'll see how long that lasts. In the time of prequels Maul was very popular. Not so much today.

Maul was so popular they brought him back to life, gave him 2 new sets of legs, let him have an apprentice, and then fight his arch rival wirh an amazing death scene in one of the best rebels episodes ever. He's even one of the free heroes in EAs abomination.

Double

Edited by ViscerothSWG
1 hour ago, RufusDaMan said:

Magic has been rotating for a while. There is an expectation of rotation there. Not here. It's different . Also, people who pay money for paper cards are idiots.

no-different-only-different-in-your-mind

Times change, and so does the game.

jedi-quotes-8.jpg

You are starting to sound like a brat who thinks all the presents under the Christmas tree should be his.

But what do I know. I'm just an idiot who bought an extraordinarily fun and successful game that was just cardboard. What a moron that I didn't bother to demand a miniature that lasted forever . . . .

1 minute ago, Darth Meanie said:

no-different-only-different-in-your-mind

Times change, and so does the game.

jedi-quotes-8.jpg

You are starting to sound like a brat who thinks all the presents under the Christmas tree should be his.

But what do I know. I'm just an idiot who bought an extraordinarily fun and successful game that was just cardboard. What a moron that I didn't bother to demand a miniature that lasted forever . . . .

Yes it is different.

Introducing rotation would be the biggest change to X-wing so far, and would make many people unhappy, and it wouldn't really solve the game's problems. Also it would limit the variety in the game by a lot.

We don't have a lot of redundancy in X-wing as of now. What we have, is more thanks to the source material, than design. (there is of course redundancy in X-wing due to bad design, but that's not the main reason.) In fact, we have mechanics introduced and represented only by a single ship in several cases (bulls eye, mobile arc, cloak, reinforce etc.)

So having each ship (sorta) filling a niche (in their own faction) is still possible for many waves ahead.

No need for rotation for that reason.

What they need to do is simple. Buff older ships. Answer the problems caused by power creep. Have all ships be at least somewhat viable. Give each ship something they can do, and nothing else can. Tweak these solutions often, and keep an eye on problematic ships.

This is the path of the least resistance. This is the way to make most people happy, and also make the fewest people mad.

If you rotate ANY ship out, SOME people will be outraged. If you buff all ships to a roughly equal level, you no longer have a problem. Plus you gain extra points with people for not running an exploitative business that requires you pouring money into it every 4 months if you want to play on a local tourney. People generally like when the things they buy have value.

search-your-feelings-you-know-it-to-be-t

Did this thread just evolve into a Yoda vs Vader gif quote battle of wits?

Kinda awesome. Party On Dudes.

Edited by Boom Owl

The only reason why it is difficult to do this, is because X-wing is sticking by cardboard, which is dumb. Make an official app, and literally all your problems go away.

Sell your miniatures packaged along with pretty pictures on cardboard, but let that be it.

Go with the future. Embrace technology. WarmaHordes does it, and it works. We already use apps to play. I don't remember the last time I had every piece of card I played with in front of me. Even then, I used a printed list from the app. There is literally no reason to use cardboards in this age. Just let it go.

8 minutes ago, RufusDaMan said:

Go with the future. Embrace technology. WarmaHordes does it, and it works. We already use apps to play. I don't remember the last time I had every piece of card I played with in front of me. Even then, I used a printed list from the app. There is literally no reason to use cardboards in this age. Just let it go.

Yeah, me too. The cards don't matter. Or, they shouldn't matter.

ir7y3lI.gif

(Just for you @Boom Owl .)

Edited by Darth Meanie
2 minutes ago, Darth Meanie said:

Yeah, me too. The cards don't matter. Or, they shouldn't matter.

ir7y3lI.gif

tumblr_oy5e1iSlcc1qd4wkzo1_500.gif

Rotation doesn't have to mean ships rotate either, could be just pilots and upgrades.

Re release the old ships but with new cards while saying that for tournament play the old cards are no longer valid. For casual play you can just proxy the new cards (or old cards if you join at a later stage) if you don't want to rebuy.