I thought I'd reach out and seek feedback on my multiplayer Lola deck on standard difficulty. This is my first pool based on two core and everything up to Unspeakable Oath. I really like the idea of Lola, she has the ability to draw upon the best cards of all the classes to make for a very strong card pool. With that comes some very big downsides that need to be managed in my view.
The deck I've built focused on three investigator classes. The aim is to position her as a clue seeking investigator who is self sufficient and can assist in combat if required. The strong events of the Rogue/Survivor classes amplify her consistency, supplementing evasion, action economy and recursion. The low cost passive allies of the Seeker class provide ‘enter’s play’ benefits with a useful sanity buffer not to mention access to the ever handy Magnifying Glass.
Ideally she will consistently gather clues in support of a Seeker, disrupt/fight enemies as they arrive and accelerate into the scenario with low setup requirements. I've disregarded the Mystic/Protector classes as while they provide strong low cost events they offer fewer ways to modify skill checks. Asset choice requires active role selection and higher resource costs which slows play and risks a table wipe through Crisis of Identity.
The deck and thoughts on my card choice are here: https://arkhamdb.com/decklist/view/3933/lola-hayes-the-muse-1.0
Would be great to get your thoughts.