Hello all,
I'm new and this is the first time I have ever posted on a forum before, so I am unsure if this is the right place for me to post this sort of stuff.
I recently started a campaign that has a little bit to do with a new Sith Empire (I kind of follow my own continuity). I made up some stats for some of them. I wanted to get an idea from other gamemasters on possible changes I can make and whether the stats make sense from an EU standpoint.
So, fellow gamemasters, what do you think?
Sith Trooper (Minion – Human)
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
3 |
3 |
2 |
2 |
3 |
2 |
Soak |
Wound Threshold |
Defense |
5 |
8 |
1 |
Skills (Group Only): Discipline, Melee, Perception, Ranged (Heavy),
Equipment: Sith Assault Carbine (Ranged [Heavy], Damage 9, Critical 3, Range [Medium], Stun Setting), Sith Laminate Armor (+2 soak, +1 defense), Sith Energy Shield (+1 defense vs energy weapons and sonic weapons [stacks]), Vibro sword (Melee, Damage +2, Critical 2, Range [Engaged], Defensive 1, Pierce 2, Vicious 1), Z2 Stun Baton (Melee, Damage +2, Critical 6, Range [Engaged], Disorient 2, Stun Damage)
Sith Commando (Rival – Human)
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
4 |
3 |
2 |
3 |
3 |
2 |
Soak |
Wound Threshold |
Defense |
6 |
16 |
2 |
Skills: Discipline 1, Melee 2, Perception 1, Ranged (Heavy) 2
Talents: Barrage, Spare Clip, Toughened,
Abilities: Tactical Direction (spend maneuver to direct one Sith Trooper minion group within medium range. The group may perform an immediate free maneuver or add +1 Boost die to their next check)
Equipment: Sith Light Repeating Blaster (Ranged [Heavy], Damage 11, Critical 3, Range [Long], Auto-fire, Cumbersome 4, Pierce 1), Vibrosword (Melee, Damage +2, Critical 2, Range [Engaged], Defensive 1, Pierce 2, Vicious 1), Sith Heavy Armor (+2 soak, +2 defense, +1 lightsaber soak and defense), Sith Energy Shield (+1 defense vs energy and sonic weapons)
More coming soon. Thanks all.