Ideas for Super-Powered Talents

By Johan Marek Phoenix Knight, in Genesys

I am working on the superhero setting for the OmniSphere, and I was hoping I could get all of your help on brainstorming for talents. A lot of powers can be simulated using the Magic section, and I created the Shape-Shifting spell to fill that out, but some things are best done using talents. Here are some of the talents I have so far:

Tier 1:

·

Tier 2:

· F=ma: Can use Agility instead of Brawn for Brawl & Melee checks, damage for Brawl/Melee (Agility) checks is based on Agility instead of Brawn (Prerequisites: None)

· Quick Movement: Can use 2 free maneuvers a round; if a flyer, Speed increases to 3 (Prerequisites: None)

· Signature Ability: Choose one Power action as your “signature ability”, reduce difficulty of checks to use your signature ability by 1 (Prerequisites: None) (ex: Attack with the Empowered & Ranged upgrades)

Tier 3:

· Improved Quick Movement: Can use a total of 3 maneuvers a round; if a flyer, Speed increases to 4 (Prerequisites: Quick Movement)

· Freerunning: Suffer 1 strain when making a Move maneuver to move to any location within short range (Prerequisites: None) (ex: running up walls, across water, etc)

· Lifting: Can lift objects with Silhouette equal to half your Brawn (rounded up) without making an Athletics check and use them as improvised weapons (Prerequisites: None)

Tier 4:

· Supreme Quick Movement: Suffer 1 strain to move 2 range bands when making a Move maneuver, if a flyer, Speed increases to 5 (Prerequisites: Improved Quick Movement)

· Improved Lifting: Can lift objects with Silhouette equal to your Brawn without making an Athletics check and use them as improvised weapons (Prerequisites: Lifting)

Tier 5:

· Supersonic Punch: Once per session, after making a Move maneuver, suffer 2 strain to make a Hard Brawl (Agility) check. If the check succeeds, add +2 damage for each range band moved this round before attacking. (Prerequisites: None)

· Indestructible: Your body gains the Cortosis quality (Soak is immune to the Pierce and Breach qualities) (Prerequisites: None)

· Penetrating Strikes: Brawl attacks gain Pierce equal to your Brawn

I also had the idea of adding a 6th Tier, specifically for this talent:

· Beyond Superhuman: Character can act on Planetary Scale instead of Personal Scale (Soak becomes Armor, Pierce becomes Breach, etc)

So what do you guys think of the stuff I have so far? More importantly though, what other superpowered, or at least superhero-related, talents should be added here?

Edited by Johan Marek Phoenix Knight

They are amazingly powerful - but I think that's what you were going for. That said, I think they are the bee's knees, very well done!

I think f=ma could be a tier 1. In Pathfinder or M&M, it's a pretty straight forward option. All the others look like they are in the correct tier.

Just now, Varlie said:

I think f=ma could be a tier 1. In Pathfinder or M&M, it's a pretty straight forward option. All the others look like they are in the correct tier.

I based that off of the various Lightsaber specialties in FaD, (each allowing you to use a different characteristic for lightsaber combat) which were all in the second tier of talents.

I can see that in a SW Specialty tree but with the free-form functionality here I think it's more of a tier 1. Just my gut feeling when viewing it more of a flavor talent like Swift, Toughened, Unremarkable.
It doesn't really add additional dice or Success/Advantages to the roll, it just allows you to use alternate Attribute.
Now, if you had the ability to choose which ability you wanted to use per attack, that would be a tier 2

I've been puzzling over the Superhero Genesys problem for a bit, and I think the solution is here, it simply needs to be expanded on.

I think we need to take a supers system, most likely Savage Worlds, which always seems well-suited for Genesys Conversion, and do a straight 1-for-1 conversion.

The basic idea would be to turn each power into a talent, and then allow modifications on superpowers for dumping more XP, or adding penalties to make them cheaper. For instance if someone wants heat vision, they'd basically invest a talent into being able to cast the Attack Spell, and dropping 5 more EXP to permanently make it have the Fire or lightning quality without increasing difficulty, or -5 XP if they want to introduce a caveat, like that they can only use it in sunlight, They cannot, however, lower any trait beyond 1 talent tier lower than what it is by default, and you must invest a minimum of 5XP no matter what.

Then we just Rank Abilities that are extendable, and provide a Ranked Talent for increasing your base attributes.

Magic, and similar abilities shouldn't cost any strain in the Supers system, as the supers genre never really introduces limited resources unless the plot demands it.(The exception always being firearms, grenades, and other, Mundane weapons.)

Oh, and the standard EXP gained per session is likely doubled.

Edited by SwivelDiscourse
40 minutes ago, SwivelDiscourse said:

I've been puzzling over the Superhero Genesys problem for a bit, and I think the solution is here, it simply needs to be expanded on.

I think we need to take a supers system, most likely Savage Worlds, which always seems well-suited for Genesys Conversion, and do a straight 1-for-1 conversion.

I agree