The Problem with the Magic Attack Action

By Simon Retold, in Genesys

25 minutes ago, ubik2 said:

Dedication will only take you to 5 characteristic, so I'm not sure how a character would get to 7. A literal reading of Augment is that while you get an extra attribute die on your skill check, you are not increasing your attribute, and therefore would not increase the base damage.

Oh good point. Makes me wonder if this and reasons like it are why they worded it like that.

Well, if you had a setting with Cybernetics and Magic you could combine them to get 7 in a characteristic. Maybe up to 8 with overcharge.

Or a GM giving you a circlet of Mental fortitude that increases your intellect.....

My setting is sci-fi with arcane magic added (not divine or primal). The reasoning is centered on quantum mechanic of two electrons being in two places at the same time. I figured this was paradoxical, and spun it to mean that gifted savants and quantum computers could perform miraculous feats...ala magic.

Anyhow, that's besides the point. The idea of dishing out 14-18 burn for 5 rounds is pretty amazing! I feel magic is more powerful than my original assessment and am glad it eats advantages and strain.