I know, I’ve already mentioned this before. But I wanted to discuss this in with little more depth. There is an inherent problem with the magic system, specifically with the magic attack action.
I asked Sam Stewart the following question, and here is his reply.
QuoteQuestion:
In the new Genesys RPG, do magic casters pay an Advantage cost to activate additional effects they’ve already purchased for a spell with a difficulty increase to the spell? (e.g. If a character purchases the Blast, Fire, and Range upgrades for an attack spell, making the spell Daunting difficulty, must they then also pay Advantages to activate Burn and Blast?)
Answer:
That is correct.
Why is this a problem? Well, let’s take the spell that I have listed above. Basic magic attack action, with the Blast, Fire, and Range upgrades. Now let’s give the caster easy magic implement. Let’s give him a staff. The staff removes the difficulty increase of the first range upgrade taken. As a result, the difficulty of the spell is Hard (
). Now let’s give him a decent level of skill, with Imtellect 4 and Arcana 3. He is now rolling three Proficiency dice (
), one Ability die (
), and three Difficulty dice
(
). Seems reasonable.
Here’s the rub. I tested that dice combination with 100 rolls in the Genesys dice app. Out of 100 attempts, enough Advantages were generated on successful rolls to activate one Quality only five times. That is one out of 20 attempts, on average. During the entire test, enough Advantages to activate both Qualities were never generated on a successful roll.
To be fair, out of 100 rolls, 38 generated Triumphs. Of those 38 Triumphs, 26 of them were generated during successful rolls. Three of those Triumphs were generated on successful rolls that also generated two Advantages. That leaves the caster with a quandary. A Triumph can be used to generate a crit, or a Triumph can be used to activate a Quality’s effect. So which does he choose?
So, a total of 29 rolls generated the ability to activate a Quality. Assuming the caster would prefer to crit 50% of the time, that leaves 16 successful magic attack actions where one Quality could be activated, and only 3 where both Blast and Fire’s Burn Quality could be activated. And that is assuming the caster doesn’t want to crit and activate a single Quality.
Does that seem like decent odds to you? Three out of one hundred?
(Keep in mind, there were some outliers. I generated double Triumphs three times during successful rolls. Those were counted among the other Triumphs. So that could increase the odds of activating two Qualities from 3/100 to 6/100, without increasing the 16-29/100 odds of activating a single Quality. (Double Triumphs were never generated on successful rolls that also generated two or more Advantages.) Also, all the Triumphs generated on unsuccessful rolls could activate Blast, as could the 14 times two or more Advantages were generated on unsuccessful rolls.)
This is the reason I am considering either reducing or removing the Advantage cost of activating Qualities. What do you think?
Edited by Simon Retold