I play hipster Scyks. Thoughts? (also rip attanni mindlink nerf!)

By xXmushmanXx, in X-Wing Squad Lists

https://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!212:176,-1:43:15:;245:170:17:-1:U.23;246:19:19:25:U.243;247:176:50:-1:&sn=Knights of Mandalor&obs=core2asteroid

This list is quite nice and I like the Scyks themselves, primarily because nobody else plays them.

I fly these guys as a formation at the start of the game with Fenn in front protecting the vulnerable Scyks from brazen foes.
Then I usually split them up and dogfight, whilst Inaldra stays out the action giving Fenn focus.

What do you think of this list, how viable is it. Any suggested changes?
Primarily, i'm not sure if Indira is worth it for 14 points with only 1 Attanni Mindlink. I used to have all the squad with Attanni Mindlink, but since the nerf I obviously cant do that any more. If I were to remove her from the squad what would be the best use of 14 points? Im thinking Intensity on Fenn instead, I dont like PTL because stress makes him too predictable.?.?

Cheers, looking for legit feedback on the list.

Edited by xXmushmanXx

Switching out Inaldra + Attanni for Sunny Bounder gives you 2 more points to play with, and a blocker who (sometimes) punches above their weight.

And those 2 points, if you don't want PTL on Fenn, would let you put Intensity on him and upgrade Genesis Red from Adaptability to VI.

Fenn will appreciate the mindlink, I'd stick with it. I have 5 scyks, and fly them too much. Gosh, they were beautiful with mindlink.

I'm messing with my old lists to tweak the lack of AML, and they're still a ton o' fun.

My favorite list now:

Xixorbeez

StarViper: · Prince Xizor (31)
· Swarm Leader (3)
Pulsed Ray Shield (2)
StarViper Mk.II (-3)
· Virago (1)
Fire Control System (2)
Ion Dischargers (2)
M3-A Interceptor: Cartel Spacer (14)
"Light Scyk" Interceptor (-2)
M3-A Interceptor: · Serissu (20)
Predator (3)
"Heavy Scyk" Interceptor (2)
Tractor Beam (1)
M3-A Interceptor: Cartel Spacer (14)
"Light Scyk" Interceptor (-2)
M3-A Interceptor: · Sunny Bounder (14)
"Light Scyk" Interceptor (-2)
-- TOTAL ------- 100/100p. --

As the local madman running a combination of Scyks & Hwk-290s, I applaud your efforts good sir! I miss the glory days, back after the Heavy Scyk got its buff, of when I ran out to purchase 3 more, a second Jumpmaster for Mindlinks, and managed to win 3 local store tournaments 3 weekends in a row with a squad of 4 Mindlink Sycks. Now my squad is more humble, consisting of 2 Scyks (Sunny Bounder and your exact build of Quinn Jast) alongside Palob & Torkil in Hwk-290s.

Some food for thought:

Thweek — StarViper 28
Advanced Sensors 3
Autothrusters 2
StarViper Mk. II -3
Virago 1
Ship Total: 31
Inaldra — M3-A Interceptor 15
Adaptability 0
Heavy Laser Cannon 7
Pulsed Ray Shield 2
"Heavy Scyk" Interceptor (Cannon) 2
Ship Total: 26
Quinn Jast — M3-A Interceptor 18
Deadeye 1
Harpoon Missiles 4
Guidance Chips 0
"Heavy Scyk" Interceptor (Missile) 2
Ship Total: 25
Sunny Bounder — M3-A Interceptor 14
Linked Battery 2
"Heavy Scyk" Interceptor (Cannon) 2
Ship Total: 18

Thweek makes for a solid 'ace' or counter depending on the match-up, Inaldra can get pretty punchy with the use of HLC plus her ability for re-rolls, Quinn Jast is just disgusting with 'infinite' Harpoon Missiles, and Sunny Bounder packing a Link Battery gets her ability off so often that its scary.

Good flying o7