Duel Resolution

By suburbaknght, in L5R LCG: Rules Discussion

During a duel, which occurs first: the transferring honor from the honor bid reveal or the duel resolution? Example:

An Honored Mirumoto Raitsugu with a Fine Katana (Mil Skill 6) challenges Bayushi Shoju (Mil Skill 3) to his printed duel. Dragon bids 1 and Scorpion bids 5. When the dials are revealed the Dragon player interrupts to play Way of the Chrysanthemum. Scorpion interrupts to play Forged Edict and dishonors Shoju. This reduces Shoju's Mil Skill to 1. Who wins the duel?

Page 23 of the rules reference shows how duels are resolved step by step: https://images-cdn.fantasyflightgames.com/filer_public/00/10/00100fe1-5c8b-4e7f-9924-ec1fcf1575c0/l5c01-online_rulesreference_v10.pdf

Since the Transfer of Honor is before Modify Dueling Skill the Shoju would be dishonored once you get to Compare Skill Values. In your specific example Raitsugu would win the duel again Shoju.

D. Duel Timing

D.1. Duel begins A duel is initiated by the successful resolution of any action ability that challenges another character to a duel. When such an ability resolves, this timing window opens. This step formalizes the beginning of the duel.

D.2. Establish challenger and challengee The ability that initiated the duel (in step D.1) will have identified two characters that are involved in the duel. The character controlled by the player who initiated the ability is the challenger. The character controlled by his or her opponent is the challengee.

D.3. Duel honor bid Each player secretly selects a number from 1 to 5 on his or her honor dial as his or her honor bid for this duel. Once both players have confirmed that they are ready, proceed to the next step.

D.4. Reveal honor dials The players simultaneously reveal their bids. Once a player reveals an honor bid, the dial is placed next to the player’s stronghold and remains as a reference point until the next honor bid occurs.

D.5. Transfer honor The player with the higher honor bid must give an amount of honor to the player with the lower honor bid that is equal to the difference between the two bids. If the bids are equal, no honor is transferred during this step.

D.6. Modify dueling skill The ability that initiated the duel (in step D.1) established which type of skill (military or political) is being used to determine the results of the duel. Each player adds his or her honor bid to the specified skill of his or her character that is involved in the duel. This modification persists until the end of the duel. ◊ NOTE: Any skill modifiers that were active at the time the duel was initiated are still applicable during the duel.

D.7. Compare skill values and determine result Compare the modified skill values of each character involved in the duel to determine the results. ◊ The player controlling the character with the higher skill value wins the duel. ◊ The player controlling the character with the lower skill value loses the duel. ◊ If the skill values are the same, neither player wins the duel, and neither player loses the duel.

D.8. Apply duel results The ability that initiated the duel (in step D.1) specified the consequences of this duel for the winning and/or losing characters, or for the player(s) controlling those characters. Apply those consequences during this step.

D.9. Duel ends This step formalizes the end of the duel. Return to the action window in which the duel was initiated, with the next player in the sequence of actions having the next opportunity to act.

Thanks!

You know, if it’s taking a 3-page writeup to fully cover a situation arising due to the interactions of Characters and Dueling (as above), then FFG really needs to come up with a short section, in addition to what is in the rules, to better address this.

And honestly, I lost my place and had to re-read what Horizonshard posted twice, and am still a little confused. (with Dueling, not what is being posted and such)

Color me annoyed. ?

18 hours ago, LordBlunt said:

You know, if it’s taking a 3-page writeup to fully cover a situation arising due to the interactions of Characters and Dueling (as above), then FFG really needs to come up with a short section, in addition to what is in the rules, to better address this.

Introducing... the Short-and-Sweet Duel in a Nutshell, by TwinStarBMC/Not DJ Colburn/Moto Akikazu/Shinjo Corbin/etc (I got too many alter egos, yo.)

D. Duel Timing

D.1. Duel begins. Someone did something that started a duel. SHOW ME YOUR STANCE!

D.2. Establish challenger and challengee. Figure out who's duelin'. The duel itself will tell you these things.

D.3. Duel honor bid. You know how to do an honor bid, right? Do that.

D.4. Reveal honor dials. Do I need to explain this furtner?

D.5. Transfer honor. Seriously, I hope you know how honor bids work by now.

D.6. Modify dueling skill. Add your bid as a "+" modifier to whatever stat you're using in the duel: Political, Military, whatever. Any other bonuses you already have also count!

D.7. Compare skill values. Is your total higher? You win! Is it lower? You lose. Is it a tie? Nobody wins OR loses!

D.8. Apply duel results. Remember D.1. way up there? It probably said what to do to who wins or loses. Do those things.

D.9. Duel ends. Those bonuses from D.6. go away. Sorry, nothing lasts forever.

Edited by twinstarbmc
19 minutes ago, twinstarbmc said:

Introducing... the Short-and-Sweet Duel in a Nutshell, by TwinStarBMC/Not DJ Colburn/Moto Akikazu/Shinjo Corbin/etc (I got too many alter egos, yo.)

D. Duel Timing

D.1. Duel begins. Someone did something that started a duel. SHOW ME YOUR STANCE!

D.2. Establish challenger and challengee. Figure out who's duelin'. The duel itself will tell you these things.

D.3. Duel honor bid. You know how to do an honor bid, right? Do that.

D.4. Reveal honor dials. Do I need to explain this furtner?

D.5. Transfer honor. Seriously, I hope you know how honor bids work by now.

D.6. Modify dueling skill. Is it a Military duel? Add your bid as a "+" modifier to your dude's military stat. Is it a Political duel? Add your bid as a "+" modifier to your dude's Political stat.

D.7. Compare skill values. Is your total higher? You win! Is it lower? You lose. Is it a tie? Nobody wins!

D.8. Apply duel results. Remember D.1. way up there? It probably said what to do to who wins or loses. Do those things.

D.9. Duel ends. Those bonuses from D.6. go away. Sorry, nothing lasts forever.

This is an awesome way to summarize how duels work. I would however add something to your version of D.7. The bold bit at the end below is what I would add to make it perfectly clear what happens during a tie.

D.7. Compare skill values. Is your total higher? You win! Is it lower? You lose. Is it a tie? Nobody wins or loses!

Edited by Horizonshard
1 minute ago, Horizonshard said:

This is an awesome way to summarize how duels work. I would however add something to your version of D.7. The bold bit at the end below is what I would add to make it perfectly clear what happens during a tie.

D.7. Compare skill values. Is your total higher? You win! Is it lower? You lose. Is it a tie? Nobody wins or loses!

Fixed!

1 hour ago, twinstarbmc said:

D.6. Modify dueling skill. Is it a Military duel? Add your bid as a "+" modifier to your dude's military stat. Is it a Political duel? Add your bid as a "+" modifier to your dude's Political stat.

I'd word this as "Add your bid as a "+" modifier to your dude's current military stat including all other bonus they may currently have." and repeat the same for the political.

6 minutes ago, Schmoozies said:

I'd word this as "Add your bid as a "+" modifier to your dude's current military stat including all other bonus they may currently have." and repeat the same for the political.

Oi! We're trying to simplify, here. How 'bout, "Add your bid as a '+' modifier to your dude's current military score."?

5 minutes ago, twinstarbmc said:

Oi! We're trying to simplify, here. How 'bout, "Add your bid as a '+' modifier to your dude's current military score."?

Could just need to be clear that all modifiers the dude has apply not just the bid dial.

By the way, duels could be based on stats other than skill (a glory duel, for instance).

1 hour ago, Khudzlin said:

By the way, duels could be based on stats other than skill (a glory duel, for instance).

Hmm that can actually happen! Let us see if future cards have it.

Updated:

D.6. Modify dueling skill. Add your bid as a "+" modifier to whatever stat you're using in the duel: Political, Military, whatever. Any other bonuses you already have also count!

1 hour ago, twinstarbmc said:

Updated:

D.6. Modify dueling skill. Add your bid as a "+" modifier to whatever stat you're using in the duel: Political, Military, whatever. Any other bonuses you already have also count!

perfect, and keeps the one line motif running.

Just a quick question on this. Sorry if I missed it somewhere.

But does the challenged person count as defending by itself? or is it a new category completely?

I guess my question is this: As an attacker, if I initiate a duel, can i play (don't remember card name) that bows a single defender?

At the same time: As a defender, if i initiate a duel, can i play that same card to bow the challenged character?

No, duels aren't a separate conflict, and they don't have an action window to play cards in. The duel starts and ends without any chance for either player to play Actions.

Edited by GoblinGuide