Nal Hutta Swamps Opinions

By ThatJakeGuy, in Imperial Assault Skirmish

28 minutes ago, Fightwookies said:

*tin-foil*

Somebody at FFG really loves their ugnaughts, and I can't help but think this mission was designed and added to the rotation to force the ugnaughts into the meta.

Hmmmm.... and they did release the acrylic junk droid token at around the same time. Conspiracy confirmed!

I REALLY hate Anchorhead. IG/Double Weequays can hold that upper zone on their own and snipe anyone without to ever stick their noses out. The corresponding terminal is out of line of sight from the other zone. The other zone has not,enough cover, the other terminal is in the open on the middle of the map. It's ridiculous. THAT map should leave as soon as possible.

I hate those maps, where the first to stick his nose out loses.

Nal Hutta is way different. Both players have to move towards the middle of the map for the mission, and there is nowhere to hide. And those four lanes give players so many strategic options, that no two games are the same. And in the end, we're still playing a strategy game, so strategy should be more than "move two out of cover, shoot, move back two".

Actually, I really like Nal Hutta. The only thing I don't like, is that the Junk Droid can pick up the rained freight. The inherent malus of the Junk Droid is the lack of interact. And then there is a mission, where you interact without to count as interacting. Other way round: The smuggler has a bonus for interacting ...

Picking up the freight should count as interacting without spending an action.

But locally we have a trend, that the Ugnaught swarm is not played anymore, so actually that problem is not really significant.