52 minutes ago, edwardavern said:So, I don't really want to get into this too heavily...but no, I'm not. I'm running a game. And while I want that game to evoke a sense of the movies, and draw on the lore and themes and flavours of the movie, I am not making a movie, or telling a story, or whatever. For me, there is a very concrete difference between those two experiences.
Aye, I was presenting you with how my group does things just to offer the example; though the fact you or they are not telling a story is somewhat concerning. Roleplaying is all about telling stories; whether it's more like Firefly where there are a series of contained episodes with an overarching theme or a grand epic in which your players go from unwilling bystanders to heroes of the McGuffin like the next Lord of the Rings. I am sure this is but a difference in concept as to what a story is or isn't, but if you're not telling any stories and your players aren't telling a story, has no desire for advancement or interest to advance within the world; where is the roleplaying in that?
Just a musing that's all from a curious mind. ^___^
Though more practically the technique of "roll sticking" is more practically speaking what I use. Otherwise you get the situation of omipotent all achieving PC's and if there's one thing I have learnt; hungering for a long term goal is a good motivator for a player (though stringing that goal out too long achieves the inverse. One of my PC's actually gave up on his goals because the GM kept bringing up and changing the circumstances behind one character's patients murder by literally every inquisitor he met; the character literally got fed up of every dark side user yanking his chain and thus simply gave up ever finding the truth.)