I made this for my Dark Heresy conversion, but it's generic enough that it could be used in any setting, so I thought I might as well post it up here. It's heavily based on Move and Bind from FFG's Star Wars games. Let me know if you think the balance is alright.
I intentionally avoided including offensive options with this because I thought it should stay distinct and separate from Attack.
If it's not obvious, A = Advantage, D = Difficulty Die.
Edited by Tom CruiseQuoteManipulate
Concentration: No
Skills: Arcana, Primal
The character can call on his powers to reach out farther than his reach can extend, using magic to grasp objects with eldritch hands. The caster selects one Silhouette 1 or smaller target within short range, and makes an Easy ( D ) Telekinesis check. If the check is successful, the psyker may move the target anywhere within short range. Before making a Manipulate check, choose any number of additional effects listed on the table below.
Additional Effects
Difficulty
Additional Target: The power affects one additional target within range. In addition, after casting the spell, you may spend AA to affect one additional target within range of the power (and may trigger this multiple times, spending AA each time).
+ D
Control: The caster can use this spell to affect objects which are secured in place or held in a character’s grasp.
+ D
Precision Telekinesis: The caster can perform fine manipulation with this spell, allowing him to do whatever he could with his hands to a held item.
+ D
Range : Increase the range of this spell by one range band. This may be added multiple times, increasing the range band each time.
+ D
Strength : Increase the Silhouette the spell can target once. This may be added multiple times, increasing the Silhouette each time.
+ D
Stasis : The target is held in place until the beginning of the psyker’s next turn, possibly in mid-air. If the target is a character, they are Immobilised and receive a setback die on all checks. You may spend AA to increase the duration of this effect by one round.
+ D D
Enhanced Stasis: The target is frozen in place, utterly unable to move. If the target is a character, they are unable to act until the beginning of the caster's next turn. You may spend AAA to increase the duration of this effect by one round.
+ D D D