Actually, to be more precise, I'm someone who no longer has the ability to meet with a regular group on a regular basis any more, thanks to real life; I now do more in the way of board games. I'm possibly interested in this game, but not for me. It would be for my brother, who has all the time in the world now, thanks to him being in jail, and will be for a while.
Yeah, I know. I'm not going to defend him or what he did. But he is my brother, and I would like to do what I can for him. He does like RPGs, but isn't happy with much that's on the market right now. So I have two questions for people who actually have the core ruleset, to see if it would work for him:
1) As I understand it, the core rules are more or less a generic set of rules, designed to give you a fair amount of flexibility in what you do with them. But, does that flexibility come at the cost of having a solid rule set right out of the box? I've seen some games that try to do so much that in the end, they don't accomplish anything well; and I've seen other games that advertise being flexible/universal that, in reality, work for a single setting, and fall apart if you try to adapt them much; and I've seen still other games that actually manage to do what they advertised themselves as, at least to a certain extent. In your opinions, which area does this game fall in?
2) The jail he's at, for obvious reasons, has rather strict regulations on what he can receive and how it can be sent. Anything other than printed material is very likely to be rejected. Now, the game obviously uses dice, but that should be deal-with-able. He can either download the dice app, or I've been told that he's become rather good at making dice from cardboard, tape, and varnish. So: beyond dice, does this game look like it will need anything that's not in book form? It didn't look like it did, but I really want to make sure before starting to try to get stuff, as I can't undo sending stuff to him easily.
Thanks for the advice!