Rogues and Villains II

By dominosfleet, in Star Wars: Armada

Nashtah Pup Bossk.

I was curious if they'd just release the R&V 2 pack with mostly the same ships w/a new unique pilot each while maybe subbing out some with new ships. Since they only released 1 ship in those packs anyway it seems reasonable as a way to bulk up on them (aka I need 6 firesprays and 7 YT 1300's).

13 minutes ago, dominosfleet said:

I was curious if they'd just release the R&V 2 pack with mostly the same ships w/a new unique pilot each while maybe subbing out some with new ships. Since they only released 1 ship in those packs anyway it seems reasonable as a way to bulk up on them (aka I need 6 firesprays and 7 YT 1300's).

At full retail, for a full “set,” it’s the most potentially expensive thing in the game behind flotillas and CR90s. Seems a little odd when you think about it.

for Rebels? YT-2000/Ace Azzameen, Sorosuub Luxury Yacht 3000/Lando Calrissian, and the X4 Gunship all come to mind.

How about Rogues 2 and Villains 2 as seperate boxes

Would love to see,

Rebels:

• a U wing generic with Cassian/K2 as the ace (boarding ability?).

• Remodelled X wing(dare I dream?) with Blue Squadron and Anton Merrick (Blue Leader) as the ace.

• Mellcrawler (Sullustan Freighter) with Nien Nunb as the ace (I just want Nien Nunb in the game!)

• retrofitted ARC-170's (new passion as a ship after Battlefront 2)

Imperials:

• Krennic's Shuttle with Krennic as an ace.

• TIE Reaper with a Death Trooper ace (boarding ability?).

Actually hard up to think of Imperial options!

I'd like to see another take on iconic characters to be honest.

Think of the Star Wars characters from this era that you know everyone recognizes. Now think of how often you see them fielded.

Doesn't feel right, does it? And don't get me wrong here, I get why Luke and Han were designed the way they were (the take on Han shoots first is about as genius as game design recognizing source mythology gets), but why not highlight some of their other aspects to get them played a little more.

I get that it's mostly a point cost thing with these characters, but this is an opportunity to make other versions of them that will see more play time. Maybe a Han who can still move when engaged by two or less squadrons and he "takes" those squadrons with him? Or a Luke who shows off some Rogue Squadron leadership and lets some X-wings have swarm?

I'm sure there's better ideas out there, but you get the point. Armada suffers from the same initial wave woes as X-wing in that it starts with the main characters who quickly get outpaced by future releases. This could be a way for them to reach back and pull them forward to see them get some future play.

Disagree with that... Luke is still awsome (ignoring sheilds with bomber... how good is that espically with bomber command upgrade mixed in)

Most of the most used Imperial aces are from the Imperial Sqn I pack..... Han's issue is what he lost to get the special rule (counter)

On 6/12/2017 at 4:01 AM, geek19 said:

Senator Jar Jar, Wicket and Cindyl, and the Demogorgon from the Upside Down.

Eleven is clearly dark-sided.

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darth-anakin.jpg

10 hours ago, Themodalnodes said:

Actually hard up to think of Imperial options!

TIE Avenger

Scimitar bomber (possibly the coolest looking bomber).

Droid fighter (perhaps with a cool new mechanic to simulate proximity to control ship)

3 minutes ago, ISD Avenger said:

Droid fighter (perhaps with a cool new mechanic to simulate proximity to control ship)

Inverse of Rogue...

Keyword: Droid,

This sqn can only be activated by a ship with the Offensive Retrofit: Droid Controller, but 2 can be activated for every point of sqn control the ship has (ie a Gozonti will be able to activate 4 Droid sqns or 2 normal sqns)

In the sqn phase this sqn activates but cant shoot or move unless within close-medium range of the Droid Controller (close-long if boosted comms equiped)

36 minutes ago, slasher956 said:

Disagree with that... Luke is still awsome (ignoring sheilds with bomber... how good is that espically with bomber command upgrade mixed in)

Most of the most used Imperial aces are from the Imperial Sqn I pack..... Han's issue is what he lost to get the special rule (counter)

Feels like you completely missed my point.

I never said they were bad, I said you don't see them being fielded a lot. And in reference to your statement on the Imperial Squadron 1 pack, I'm referencing Major Star Wars characters (ones people not into the EU will recognize). So when was the last time you saw someone field Vader's Advanced TIE?

I'm being honest here, not sarcastic. You might have seen it over the weekend for all I know, but I hardly ever see Vader, or Han because of points, or Luke because while popping shots through shields is cool it doesn't work with most player's strategies of pulling those shields down so the rest of the fleet can make hits on the hull.

These are iconic characters and should be represented well enough to entice their being used on a semi-regular basis.

To be fair my 'meta' is about 4 or 5 of us who play too many games... but Luke is in about 50% of the rebel lists that actually use sqns for more than a screen....

Major Imperial SW characters... if its not Vader, Tarkin or the Emperor you pretty much have to either go EU or Rebels anyway .... (most arent named in the films & the named ones die to quickly to be called a major character :p)

But I think points errata not rules changes are the way to go... because otherwise you have 2 (or more) flavours of the same person.... how do you difference the two Han Solos in a YT1300?

29 minutes ago, slasher956 said:

To be fair my 'meta' is about 4 or 5 of us who play too many games... but Luke is in about 50% of the rebel lists that actually use sqns for more than a screen....

Major Imperial SW characters... if its not Vader, Tarkin or the Emperor you pretty much have to either go EU or Rebels anyway .... (most arent named in the films & the named ones die to quickly to be called a major character :p)

But I think points errata not rules changes are the way to go... because otherwise you have 2 (or more) flavours of the same person.... how do you difference the two Han Solos in a YT1300?

You differentiate them on their "special abilities" (which should also change their point cost) and due to the rule of unique characters you can't use them both at the same time.

It makes sense. These pilots are all talented enough to fill various roles as part of a larger fleet. Plus this idea is to get them back on the table (that's great that Luke shows up a lot in your games). It might not really help with adding a whole lot more appeal to the game, but it wouldn't hurt.

Also keep in mind I'm not talking about overdoing it here. Two versions is enough. There's no need to get excessive

Edited by Flavorabledeez
1 hour ago, Flavorabledeez said:

I never said they were bad, I said you don't see them being fielded a lot. And in reference to your statement on the Imperial Squadron 1 pack, I'm referencing Major Star Wars characters (ones people not into the EU will recognize). So when was the last time you saw someone field Vader's Advanced TIE?

I don’t think Vader is that overpriced, more that his skills are wrong. Vader is not an escort in my mind.

As probably the finest pilot in the galaxy he should perhaps be a bit more deadly tho.

I think he would see a lot more use if he wasn’t an escort.

3 hours ago, Flavorabledeez said:

I'd like to see another take on iconic characters to be honest.

Think of the Star Wars characters from this era that you know everyone recognizes. Now think of how often you see them fielded.

Doesn't feel right, does it?

This. Simple idea: Vader with Hera's ability. The first time i saw her i thought: "Why isn't that Vader?!"

img_0194.jpg

Ok, it's only a copycat, but there will be enough ideas out there

I think they got the "deadly" right for Vader.

I am in the camp that thinks if he traded escort for rogue straight across without going up in points you would see him a lot.

I am one of the few that really enjoys flying Vader. He hits like a truck, and with Dengar that escort becomes a boon, creating a monster that you have to shoot at that has a 75% chance of doing a damage back

2 hours ago, BrobaFett said:

I think they got the "deadly" right for Vader.

I am in the camp that thinks if he traded escort for rogue straight across without going up in points you would see him a lot.

Yep for sure.

Intel, so he can move whenever would suit him as well but may be a bit overpowered for the cost.

8 minutes ago, ISD Avenger said:

Yep for sure.

Intel, so he can move whenever would suit him as well but may be a bit overpowered for the cost.

This is why I’m a fan of giving him grit. He’s great with bomber wings as is, though.

Talon Karrde

4 Hull; 5 Speed; 1 Red, 1 Blue, 1 Black anti-squad; 1 black anti-ship

Special ability: If you end movement at distance 1 of an enemy ship you may switch that ships top command dial with another enemy ships ships top command dial.

32 minutes ago, The Jabbawookie said:

This is why I’m a fan of giving him grit. He’s great with bomber wings as is, though.

Yeah I think I meant grit, not intel.

I forgot Karrde- that would make a great addition.

7 minutes ago, ISD Avenger said:

Yeah I think I meant grit, not intel.

I forgot Karrde- that would make a great addition.

Yeah, it would be really handy for incoming Thrawn admirals - soft countering his ability, *but maybe not* depending on chance/out/under-thinking your opponent.

Wedge antilles hopping on one transparisteel leg.

Starkiller and Juno Eclipse - on board the Rogue Shadow.

/Thread