I’ve got a group of rebels who are presenting some unique challenges I haven’t encountered before. We just finished a mini-campaign that took 3 months to complete because of busy schedules. Additionally, they were way too deliberate in their planning. We met regularly but never finished a mission in a single session. I will start having to put them on a timer.
There are 6 in the group (plus me) but usually only 4 who can make it regularly. Unfortunately, it’s not always the same 4. I like the idea of everyone playing their own characters. One was stuck playing an ally and another had to basically get to know two heroes because they were kind of in the “fill-in” role. I’ve outline a few options below. Please share your thoughts.
Option 1 - pick 4 heroes, whether 2 players show up or all 6, that’s what we play with. Pros would be that we get it done in decent time, we could set a weekly or biweekly time and anyone who could make it would, we could just play a traditional campaign. Cons would no one would really be connected to their hero and lack of dice rolling for individuals.
Option 2 - everyone (all 6) pick their own hero. They would earn regular rewards and share gear. When more than 4 are present, I would bump up my threat (1-4?) per round to account for the extra hero health on the board and more activations per round. Pros - as long as we have 4 we could play. Everyone would be connected to their hero. Everyone gets to roll dice. Cons - it will more difficult for me to manage threat and keep it competitive on both sides. Some people might fight over gear.
So what am I missing? I think I like option 2, but I’d love to hear from experienced Imperial players.